Search found 32 matches
- Fri Apr 14, 2006 8:36 pm
- Forum: PSP Development
- Topic: documentation
- Replies: 3
- Views: 1897
- Fri Apr 14, 2006 4:31 pm
- Forum: PSP Development
- Topic: documentation
- Replies: 3
- Views: 1897
documentation
Anyone knows where I can find documentation about the various sce... functions ?
Something like Psp Browser API Project but readeable offline.
Thank you.
Something like Psp Browser API Project but readeable offline.
Thank you.
- Tue Apr 11, 2006 4:54 pm
- Forum: PSP Development
- Topic: kernel prx and allocation
- Replies: 1
- Views: 1299
kernel prx and allocation
in my project I am using a kernel bootloader to load a full kernel prx ... the whole stuff was working until I declared 2 static buffer sized 3.000.000 bytes each, that cause the loader to fail on sceKernelLoadModule() with memory allocation error. I guess that the problem is that kernel code has 8M...
- Thu Apr 06, 2006 10:41 pm
- Forum: PSP Development
- Topic: Am I mad? - linux on PSP...
- Replies: 36
- Views: 17979
- Thu Mar 30, 2006 7:14 pm
- Forum: PSP Development
- Topic: How to compile usbhostfs_pc
- Replies: 2
- Views: 1932
Re: How to compile usbhostfs_pc
just read the manual included you need extra libusb-win32 drivers and lib ...macgyver wrote:I am wondering usbhostfs_pc can be compiled in cygwin env?
Any other SW library is reuqired?
- Mon Mar 27, 2006 8:04 pm
- Forum: PSP Development
- Topic: sceKernelCanReleaseLibrary code
- Replies: 7
- Views: 3771
- Mon Mar 27, 2006 7:09 pm
- Forum: PSP Development
- Topic: Misc Crashes
- Replies: 29
- Views: 14787
- Mon Mar 27, 2006 3:54 pm
- Forum: PSP Development
- Topic: sceKernelCanReleaseLibrary code
- Replies: 7
- Views: 3771
I tried to unload sysmem.prx (sceSystemMemoryManager) but when I realod it from a simulated flash0: (mounted on the memstick) psp crashes ... I can unload and reload many other modules but sysmem.prx seems that cannot be unloaded ... even tried to do the unload/reload between disabling/reenabling in...
- Fri Mar 24, 2006 9:01 pm
- Forum: PSP Development
- Topic: sceKernelCanReleaseLibrary code
- Replies: 7
- Views: 3771
- Fri Mar 24, 2006 6:38 pm
- Forum: PSP Development
- Topic: How do I use the psptoolchain script?
- Replies: 82
- Views: 55986
- Fri Mar 24, 2006 5:08 pm
- Forum: PSP Development
- Topic: sceKernelCanReleaseLibrary code
- Replies: 7
- Views: 3771
- Fri Mar 24, 2006 1:17 am
- Forum: PSP Development
- Topic: [Question] Developing Homebrew software
- Replies: 7
- Views: 3035
- Thu Mar 23, 2006 6:58 pm
- Forum: PSP Development
- Topic: an opinion about this code [crash!]
- Replies: 5
- Views: 3039
in general ... you need to allocate enough memory for the realpath variable to contain the maximum lenght possible expected for origin variable.
and realpath must be defined like :
in this case a path can be 255 max as raphael correctly stated :)
and realpath must be defined like :
Code: Select all
char realpath[MAX_ORIGIN_LENGTH];
- Wed Mar 22, 2006 6:53 pm
- Forum: PSP Development
- Topic: [Question] Developing Homebrew software
- Replies: 7
- Views: 3035
- Tue Mar 21, 2006 5:21 pm
- Forum: PSP Development
- Topic: 2.0 - user space mode - syscall
- Replies: 60
- Views: 24944
since http://pspdev.ofcode.com/api.php does not work anymore anyone knows if there is a mirror of it somewhere ?
thx
thx
- Mon Mar 20, 2006 11:45 pm
- Forum: PSP Development
- Topic: Loading PRX in user mode???
- Replies: 7
- Views: 3787
- Fri Mar 17, 2006 10:07 pm
- Forum: PSP Development
- Topic: PSP 3D Game Programming
- Replies: 5
- Views: 2720
- Fri Mar 17, 2006 9:26 pm
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 298418
- Fri Mar 17, 2006 8:55 pm
- Forum: PSP Development
- Topic: USB in user mode?
- Replies: 6
- Views: 2635
well in any case GTA does not run in VSH mode am I right ? so it cannot call the vshLoadModule.Fanjita wrote:Incidentally, vshLoadModule is able to load some modules (I haven't fully explored the exhaustive list) from flash, but not the MS, if you happen to have VSH privileges (and library) available.
- Fri Mar 17, 2006 6:43 pm
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 298418
from what I have read I understand that I can run psplink on a 2.01 psp using GTA eloader and the shell will work in usb mode since libusb works under usermode am I right ? So I can finally stop reloading GTA everytime I compile my homebrew code? Please tell me that this is correct will be the end o...
- Thu Mar 16, 2006 6:55 pm
- Forum: PSP Development
- Topic: SVN update through a proxy ?
- Replies: 9
- Views: 3953
- Wed Mar 15, 2006 8:57 pm
- Forum: PSP Development
- Topic: How to write homebrew for v2.0 firmware
- Replies: 23
- Views: 31727
- Wed Mar 15, 2006 6:34 pm
- Forum: PSP Development
- Topic: pgf format
- Replies: 13
- Views: 9791
pgf format
anyone has a clue about the pgf format used for psp fonts ? actually the name encoded into 'ltn0.pgf' is 'FTT-NewRodin Pro Latin' and seems to be a commercial true type font you can buy from fontworks : http://www.fontworks.com/typography/fontinfo/newrodin.html I would say that the FTT initial name ...
- Wed Mar 15, 2006 5:20 pm
- Forum: PSP Development
- Topic: How to write homebrew for v2.0 firmware
- Replies: 23
- Views: 31727
- Wed Mar 15, 2006 1:13 am
- Forum: PSP Development
- Topic: Assign Flash To Folder
- Replies: 5
- Views: 2712
- Fri Jan 20, 2006 1:10 am
- Forum: PSP Development
- Topic: Loading UMD's on 1.5 which needs 2.00 and higher
- Replies: 4
- Views: 3821
- Mon Jan 16, 2006 9:49 pm
- Forum: PSP Development
- Topic: check before brick :)
- Replies: 2
- Views: 1934
- Mon Jan 16, 2006 8:17 pm
- Forum: PSP Development
- Topic: check before brick :)
- Replies: 2
- Views: 1934
check before brick :)
just a question before i try and brick my psp ... if I use sceNand... only to read is there a possibility to brick my psp ? (I guess not but better double check) Other question : will sceNand be available if I run homebrew code in usermode through GTA hack ? I have a 2.01 psp so this is my only poss...
- Thu Mar 25, 2004 12:21 am
- Forum: General Discussion
- Topic: Moved Discussion On guest Posting
- Replies: 10
- Views: 9162
- Wed Mar 24, 2004 7:02 pm
- Forum: General Discussion
- Topic: Should guests be allowed to post?
- Replies: 23
- Views: 15286