You didn't put PSPSDK environment variable into cygwin script.
I know you don't understand that xD, just look for these words in tutorial you are using.
EDIT: You don't compile into EBOOTs. You compile to .o, what gets linked to .elf, what gets packed into EBOOT.
Search found 31 matches
- Tue Jun 09, 2009 2:54 am
- Forum: PSP Development
- Topic: CYGWIN wont let me make the program :@
- Replies: 2
- Views: 1600
- Sun Jun 07, 2009 10:51 pm
- Forum: PSP Development
- Topic: PSP port of Meritous RELEASED!
- Replies: 22
- Views: 11846
Please, look at my last post in this thread: http://forums.qj.net/psp-development-fo ... s-psp.html
Thank you.
Thank you.
- Sun Jun 07, 2009 4:37 pm
- Forum: PSP Development
- Topic: PSP 4000 Development?
- Replies: 12
- Views: 5834
That's a good question. Even if Sony mamde a paid defelopers program, they won't give access to kernel mode, because it could leave the gate open for mode, UMD dumping, skins and custom firmwares, and with all them, hackers could easily hack this system to remove all restrictions. And what Sony gain...
- Sat Jun 06, 2009 9:17 pm
- Forum: PSP Development
- Topic: PSP 4000 Development?
- Replies: 12
- Views: 5834
I live in Poland and I'm already saving my money for it :) I will buy it whenever it will come out. Back to the topic: The truth is that every hardware that supports digital distribution of games OR gives an access to any media created by games (or games itself) CAN BE HACKED. Maybe it will block so...
- Fri Jun 05, 2009 11:55 pm
- Forum: PSP Development
- Topic: Writing text to files - fixed
- Replies: 17
- Views: 13871
- Fri Jun 05, 2009 10:58 pm
- Forum: PSP Development
- Topic: Writing text to files - fixed
- Replies: 17
- Views: 13871
- Fri Jun 05, 2009 9:53 pm
- Forum: PSP Development
- Topic: Writing text to files - fixed
- Replies: 17
- Views: 13871
- Fri Jun 05, 2009 6:29 pm
- Forum: PSP Development
- Topic: Writing text to files - fixed
- Replies: 17
- Views: 13871
- Thu Jun 04, 2009 9:58 pm
- Forum: PSP Development
- Topic: Writing text to files - fixed
- Replies: 17
- Views: 13871
- Thu Jun 04, 2009 5:18 pm
- Forum: PSP Development
- Topic: Writing text to files - fixed
- Replies: 17
- Views: 13871
- Thu Jun 04, 2009 3:57 pm
- Forum: PSP Development
- Topic: Writing text to files - fixed
- Replies: 17
- Views: 13871
Ok, I will upload it to my website, but I'm posting from PSP right now :/
Ready! if you want it, here you are:
http://elementgame.boo.pl/downloads/pub ... ted.tar.gz
Ready! if you want it, here you are:
http://elementgame.boo.pl/downloads/pub ... ted.tar.gz
- Thu Jun 04, 2009 4:31 am
- Forum: PSP Development
- Topic: PSP USB recognizes as USB camera
- Replies: 9
- Views: 6096
- Thu Jun 04, 2009 4:29 am
- Forum: PSP Development
- Topic: Writing text to files - fixed
- Replies: 17
- Views: 13871
Writing text to files - fixed
I'm writing my small homebrew game. I decided to make it an "Asteroids" way: write some general functions and divide them to smaller ones until you're done. If I didn't implement one function I put a printf in them to know it has been called. Here's the code: main.cpp #include "app.h&...
- Mon Jun 01, 2009 2:14 am
- Forum: PSP Development
- Topic: PSP port of Meritous RELEASED!
- Replies: 22
- Views: 11846
- Sun May 31, 2009 11:14 pm
- Forum: PSP Development
- Topic: PSP port of Meritous RELEASED!
- Replies: 22
- Views: 11846
- Sun May 31, 2009 7:04 pm
- Forum: PSP Development
- Topic: PSP port of Meritous RELEASED!
- Replies: 22
- Views: 11846
- Sun May 31, 2009 5:15 pm
- Forum: PSP Development
- Topic: PSP port of Meritous RELEASED!
- Replies: 22
- Views: 11846
- Sat May 30, 2009 6:05 pm
- Forum: PSP Development
- Topic: PSP port of Meritous RELEASED!
- Replies: 22
- Views: 11846
Sorry, I won't change SDL lib for 2 reasons: 1. I don't know how hard it's to install on my Ubuntu 9.04 with MinPSPW (precompiled toolchain) 2. The 480x272 port is almost finished! Say a big NO to streching xD What's working: - sound - almost all graphics - saving / loading (see below) - minimap (se...
- Sat May 30, 2009 2:17 am
- Forum: PSP Development
- Topic: PSP port of Meritous RELEASED!
- Replies: 22
- Views: 11846
FIXED! What was happening: What guy did: pix = (Uint8 *)screen->pixels; ^^ That sets pointer at the beggining of pixel structure pix += (py+cur_y)*screen->w; ^^ Pointer is moved a certain number of rows down pix += cur_x; ^^ Pointer is moved to right What's wrong in it: This guy thought that a bytes...
- Sat May 30, 2009 12:11 am
- Forum: PSP Development
- Topic: PSP port of Meritous RELEASED!
- Replies: 22
- Views: 11846
I need help. When I run this port in 640x480 resolution everything looks fine, but when I run it in 480x272 everything looks fine too (images are downsized), but text is all shattered. Text position isn't outside the screen, I'm sure it's not because of hardcoded text or image positions. Here's the ...
- Fri May 29, 2009 9:44 pm
- Forum: PSP Development
- Topic: PSP port of Meritous RELEASED!
- Replies: 22
- Views: 11846
- Fri May 29, 2009 9:07 pm
- Forum: PSP Development
- Topic: PSP port of Meritous RELEASED!
- Replies: 22
- Views: 11846
OMG IT'S WORKING!!!!!!!
This replacement magically made the game working! Big THX for you guys!
Where's the "Helped" button? xDD
EDIT: One thing, what the hell is that?
Code: Select all
int* pulse = new int[SCREEN_W*SCREEN_H];
Where's the "Helped" button? xDD
EDIT: One thing, what the hell is that?
Code: Select all
warning: unused variable 'sce_newlib_heap_kb_size'
- Fri May 29, 2009 8:45 pm
- Forum: PSP Development
- Topic: PSP port of Meritous RELEASED!
- Replies: 22
- Views: 11846
Can I use
Will it be compatible with existing code?
EDIT: For now I only want that code to run, I will care about the rest later.
Code: Select all
typedef int[SCREEN_W*SCREEN_H] pulse_t;
pulse_t& pulse = new pulse_t;
EDIT: For now I only want that code to run, I will care about the rest later.
- Fri May 29, 2009 6:33 pm
- Forum: PSP Development
- Topic: PSP port of Meritous RELEASED!
- Replies: 22
- Views: 11846
- Thu May 28, 2009 3:57 pm
- Forum: PSP Development
- Topic: PSP port of Meritous RELEASED!
- Replies: 22
- Views: 11846
- Thu May 28, 2009 5:24 am
- Forum: PSP Development
- Topic: PSP port of Meritous RELEASED!
- Replies: 22
- Views: 11846
PSP port of Meritous RELEASED!
Hello I'm making a PSP port of an SDL game Meritous, it's written in C. I compiled it as C++ code, but PSP always crashes with black screen. Meritous uses SDL, SDL_image and SDL_mixer. I have an Ubuntu version of minpspw - a pre-compiled, native PSP Toolchain, but I wrote programs that have proven a...
- Tue May 26, 2009 1:48 pm
- Forum: PSP Development
- Topic: PSP toolchain install problems (Buffer Overflow)
- Replies: 19
- Views: 15884
- Tue May 26, 2009 6:34 am
- Forum: PSP Development
- Topic: PSP toolchain install problems (Buffer Overflow)
- Replies: 19
- Views: 15884
I had that problem too: whatever I use, I always get an error no matter what. If you can't use a vsn toolchain, use a precompiled one. From http://minpspw.sourceforge.net/ you can download a ready-to-use versions of PSPSDK for Windows and Ubuntu 9.04. After installing you can try to compile /pspsdk/...
- Tue May 26, 2009 4:00 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 172508
- Tue May 26, 2009 1:10 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 172508