Search found 9 matches
- Tue Feb 02, 2010 5:36 am
- Forum: PSP Development
- Topic: Setting Data Breakpoints?
- Replies: 1
- Views: 2375
Setting Data Breakpoints?
Is it possible? PSPLINK only seems to offer instruction breakpoints.
- Wed Jun 10, 2009 2:37 pm
- Forum: PSP Development
- Topic: Direct Audio Input?
- Replies: 3
- Views: 2148
- Wed Jun 10, 2009 12:12 pm
- Forum: PSP Development
- Topic: Direct Audio Input?
- Replies: 3
- Views: 2148
Direct Audio Input?
I was thinking that it would be easy and cool to combine headphones, the remote cable, and an audio cable together so I could send audio directly to the PSP for say, online games and skype. Do you think this would be dangerous at all? And does anyone have a I/O map of the remote plug?
- Fri May 22, 2009 4:34 am
- Forum: PS2 Development
- Topic: Memory Dump
- Replies: 5
- Views: 5337
Memory Dump
Is there any way to dump the memory in a game or homebrew? Perhaps to the memory card or USB flash drive?
- Thu Apr 30, 2009 7:17 am
- Forum: PSP Development
- Topic: Sony Portable Player PSP to PC Converter-Full Screen DIsplay
- Replies: 3
- Views: 1768
- Thu Apr 30, 2009 4:49 am
- Forum: PSP Development
- Topic: Questions about the Scratchpad and cached/uncached memory
- Replies: 2
- Views: 1402
- Wed Apr 29, 2009 12:45 pm
- Forum: PSP Development
- Topic: Questions about the Scratchpad and cached/uncached memory
- Replies: 2
- Views: 1402
Questions about the Scratchpad and cached/uncached memory
After reading up about the PSP, I was wondering if the data cache and the instruction cache really the Scratchpad? Is it accessable in user mode? Also, what is the difference between cached and uncached memory (ex. 0x08800000 vs 0x48800000)? I would guess that the cached area checks to see if it has...
- Sun Apr 19, 2009 12:50 pm
- Forum: PSP Development
- Topic: PSP Extra RAM?
- Replies: 3
- Views: 1849
- Sun Apr 19, 2009 7:41 am
- Forum: PSP Development
- Topic: PSP Extra RAM?
- Replies: 3
- Views: 1849
PSP Extra RAM?
I'm trying to see if I can use the PSP's extra RAM in user mode for assembly code. I know that the normal the range of the user memory is 0x08800000-0x0A000000, but I don't know where the extra ram area starts or if I could even jump to it. Anyone know?