Search found 9 matches

by poorkingz
Tue Feb 02, 2010 5:36 am
Forum: PSP Development
Topic: Setting Data Breakpoints?
Replies: 1
Views: 2375

Setting Data Breakpoints?

Is it possible? PSPLINK only seems to offer instruction breakpoints.
by poorkingz
Wed Jun 10, 2009 2:37 pm
Forum: PSP Development
Topic: Direct Audio Input?
Replies: 3
Views: 2148

After some research I found out the brown wire is for mic input but is this safe? I'm concerned about the added power from the audio source.
by poorkingz
Wed Jun 10, 2009 12:12 pm
Forum: PSP Development
Topic: Direct Audio Input?
Replies: 3
Views: 2148

Direct Audio Input?

I was thinking that it would be easy and cool to combine headphones, the remote cable, and an audio cable together so I could send audio directly to the PSP for say, online games and skype. Do you think this would be dangerous at all? And does anyone have a I/O map of the remote plug?
by poorkingz
Fri May 22, 2009 4:34 am
Forum: PS2 Development
Topic: Memory Dump
Replies: 5
Views: 5337

Memory Dump

Is there any way to dump the memory in a game or homebrew? Perhaps to the memory card or USB flash drive?
by poorkingz
Thu Apr 30, 2009 7:17 am
Forum: PSP Development
Topic: Sony Portable Player PSP to PC Converter-Full Screen DIsplay
Replies: 3
Views: 1768

Remotejoy ftw
by poorkingz
Thu Apr 30, 2009 4:49 am
Forum: PSP Development
Topic: Questions about the Scratchpad and cached/uncached memory
Replies: 2
Views: 1402

So there is no way to access the CPU L1 cache in usermode?
by poorkingz
Wed Apr 29, 2009 12:45 pm
Forum: PSP Development
Topic: Questions about the Scratchpad and cached/uncached memory
Replies: 2
Views: 1402

Questions about the Scratchpad and cached/uncached memory

After reading up about the PSP, I was wondering if the data cache and the instruction cache really the Scratchpad? Is it accessable in user mode? Also, what is the difference between cached and uncached memory (ex. 0x08800000 vs 0x48800000)? I would guess that the cached area checks to see if it has...
by poorkingz
Sun Apr 19, 2009 12:50 pm
Forum: PSP Development
Topic: PSP Extra RAM?
Replies: 3
Views: 1849

Alright. Everytime I try to access it (using assembly) I freeze. Probably since I am trying to use it with a UMD game, not my own homebrew (I do have UMD Cache on ofcourse). But thanks for the info anyway :).
by poorkingz
Sun Apr 19, 2009 7:41 am
Forum: PSP Development
Topic: PSP Extra RAM?
Replies: 3
Views: 1849

PSP Extra RAM?

I'm trying to see if I can use the PSP's extra RAM in user mode for assembly code. I know that the normal the range of the user memory is 0x08800000-0x0A000000, but I don't know where the extra ram area starts or if I could even jump to it. Anyone know?