Search found 7 matches
- Mon Oct 26, 2009 12:49 am
- Forum: PSP Development
- Topic: GU_SEND display lists and double buffering
- Replies: 3
- Views: 2000
Well, in case someone might need it, here's the workaround. Putting 1 call to GuStart() with GU_DIRECT mode (and finishing it right away) right after sceGuSwapBuffers() seems solve the problem. Here is my rendering loop when frame being rendered while next frame is being computed. So i managed to ke...
- Fri Oct 23, 2009 1:31 am
- Forum: PSP Development
- Topic: GU_SEND display lists and double buffering
- Replies: 3
- Views: 2000
GU_SEND display lists and double buffering
Hello everyone. I have run across a problem while trying to use GU_SEND diplay lists with double buffering. It works... kind of... If i use GU_DIRECT - all is perfect, but as soon as i switch to GU_SEND, it looks like sceGuSwapBuffers() stops working. Only each 2nd frame is shown (looks like : frame...
- Tue Jul 07, 2009 4:17 am
- Forum: PSP Development
- Topic: Weird screen behavior
- Replies: 38
- Views: 21099
- Tue Jul 07, 2009 3:03 am
- Forum: PSP Development
- Topic: Weird screen behavior
- Replies: 38
- Views: 21099
Weird screen behavior
Hello everyone. Tried to search for solution, but can't even come with correct search request :) So, recently i downloaded ODE example ( http://forums.ps2dev.org/viewtopic.php?t=3944&highlight=ode ), and tried to examine it. After some extremely tiny modifications, i noticed some weird behavior....
- Wed Apr 29, 2009 2:44 pm
- Forum: PSP Development
- Topic: Projection problems...
- Replies: 1
- Views: 1251
Projection problems...
I'm trying to project world space coordinates to screen space with the following code. vfpu_identity_matrix(&temp_matrix); gumFastInverse(&temp_matrix,cam->view_matrix); vfpu_transform_vector(&temp_matrix,sun->position,&temp_vector4d); ...
- Sat Apr 18, 2009 12:24 am
- Forum: PSP Development
- Topic: SQLite for PSP
- Replies: 34
- Views: 27312
- Wed Apr 15, 2009 5:16 am
- Forum: PSP Development
- Topic: VFPU instructions crash
- Replies: 1
- Views: 1134
VFPU instructions crash
Hi. Today i decided to rewrite some of my code to use VFPU and accidentally got a strange behavior. As soon as i add any VFPU instruction, code is crashed upon execution. For testing, i modified GU/Lights sample from PSPSDK to compile into .PRX, added PSP_MAIN_THREAD_ATTR(THREAD_ATTR_VFPU) there, li...