Search found 25 matches
- Sat Jun 04, 2005 3:42 am
- Forum: PSP Development
- Topic: Who said I was getting files off the UMD??
- Replies: 4
- Views: 3296
- Wed May 11, 2005 6:34 am
- Forum: PSP Development
- Topic: Firmware 1.51 ?
- Replies: 51
- Views: 36167
I was thinking more towards UMD dumping. So they'de stop the SDK compiled UMD reading examples from running? I think with the games gone by and in development now then that would be a tad difficult. I thought specific UMDs could only be read by their own game boot code because they're keyed, seems ...
- Wed May 11, 2005 2:32 am
- Forum: PSP Development
- Topic: Firmware 1.51 ?
- Replies: 51
- Views: 36167
- Tue May 10, 2005 4:37 am
- Forum: General Discussion
- Topic: (split) Legality trolling.
- Replies: 7
- Views: 4216
If you'd mentioned practising law for 'donkeys years' then you'd have a point worth the trouble. I made a presentation to management on the legalities of reverse engineering hardware Atari Jaguar days. But that in the end it was was pointless. Seem to be ignoring the point, I could quote homebrew c...
- Tue May 10, 2005 12:56 am
- Forum: General Discussion
- Topic: (split) Legality trolling.
- Replies: 7
- Views: 4216
The reasoning and general acceptance of using sce prefixes. Well if this is the case, why not just dump the official sce includes <SNIP> You'll get there a LOT quicker! And the whole point of LEGAL - i.e clean room reversing and legitimate use of the developed libraries then goes out of the window....
- Tue May 10, 2005 12:46 am
- Forum: General Discussion
- Topic: New infromation unsure if its allowed here
- Replies: 14
- Views: 9869
- Tue May 10, 2005 12:43 am
- Forum: PSP Development
- Topic: Software crypto???
- Replies: 11
- Views: 5850
- Mon May 09, 2005 5:46 pm
- Forum: General Discussion
- Topic: (split) Legality trolling.
- Replies: 7
- Views: 4216
The reasoning and general acceptance of using sce prefixes. Well if this is the case, why not just dump the official sce includes into the domain? after changing tab sizes and removing copyright notices, maybe change the ordering of the calls a little just to really confuse sony. You'll get there a...
- Sun May 08, 2005 1:31 pm
- Forum: PSP Development
- Topic: PSP Firmware/Bios Dumped! (split from hello world thread)
- Replies: 38
- Views: 81577
- Sun May 08, 2005 1:16 pm
- Forum: PSP Development
- Topic: Firmware file system access via wipeout browser
- Replies: 42
- Views: 70631
- Sun May 08, 2005 1:12 pm
- Forum: PSP Development
- Topic: Documenting PSP Library Imports
- Replies: 18
- Views: 21536
- Fri May 06, 2005 6:17 pm
- Forum: PSP Development
- Topic: holds a key
- Replies: 19
- Views: 12094
- Fri May 06, 2005 1:14 am
- Forum: PSP Development
- Topic: Wipeout Pure "ghost" Save File, Arbitrary code?
- Replies: 4
- Views: 4858
- Fri May 06, 2005 1:10 am
- Forum: PSP Development
- Topic: Hello World for PSP
- Replies: 99
- Views: 175837
- Thu May 05, 2005 6:54 pm
- Forum: PSP Development
- Topic: The Rules Of The PSP Forums
- Replies: 54
- Views: 25473
- Thu May 05, 2005 6:03 pm
- Forum: PSP Development
- Topic: File List
- Replies: 23
- Views: 19721
any dev could dump a umd anytime. and now anyone with the sdk could compile ythe sdk sample for reading a umd iso, and run it on a v1.0 psp.. dumpy dumpy it's hardly rocket science. face it or not the juarez scene and homebrew dev scene tend to be inextricably linked, wether it;'s unliked or encoura...
- Fri Apr 29, 2005 10:03 pm
- Forum: PSP Development
- Topic: PBP Exploit Success... but only on 1.0 psp :(
- Replies: 67
- Views: 78631
- Thu Apr 28, 2005 2:35 am
- Forum: PSP Development
- Topic: But... where is the key used with AES?
- Replies: 28
- Views: 15033
- Tue Apr 26, 2005 7:34 pm
- Forum: PSP Development
- Topic: But... where is the key used with AES?
- Replies: 28
- Views: 15033
- Wed Apr 20, 2005 10:29 pm
- Forum: PSP Development
- Topic: How To Crash The PSP
- Replies: 51
- Views: 28154
So you're trying to reverse engineer something that Sony expressly doesn't want to to reverse engineer by any means possible, still against Sonys wish to protect their intellectual property? I'de suggest running any form of homebrew program will have to circumvent Sonys copy protection / operating s...
- Wed Apr 20, 2005 12:34 am
- Forum: PSP Development
- Topic: How To Crash The PSP
- Replies: 51
- Views: 28154
Guessing* unhandled errors in the elf are just handled by a brute force kernel kick in the teeth (reset), until the next kernel update when scei will add another error message. And talking abouyt exploits publicly are probably the best way to get another kernel update out quicker ;) You have another...
- Tue Apr 19, 2005 5:59 pm
- Forum: PSP Development
- Topic: How To Crash The PSP
- Replies: 51
- Views: 28154
- Tue Apr 19, 2005 5:56 pm
- Forum: PSP Development
- Topic: UMD Format
- Replies: 108
- Views: 56824
- Thu Apr 07, 2005 6:23 pm
- Forum: PSP Development
- Topic: Cracking PSP Encryption
- Replies: 44
- Views: 28852
Devkits can be booted in production mode and play consumer umds. They can also boot unencrypted DVDs with the game fileset on them. Sony encrypt each game with its own unique key publisher side, and as a bonus I think games cant read other games discs... As for adventure maker thing - unlikely Sony ...
- Fri Apr 01, 2005 6:33 pm
- Forum: PSP Development
- Topic: Ethereal and PBP file format
- Replies: 9
- Views: 7794