Hi,
I am very busy at the moment, and I will not be able to continue the development of this project during the next two months. I have a lot of plans (including FPU support) but have no time :-(
Search found 30 matches
- Sat Jul 11, 2009 5:56 am
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 48180
- Sat Jun 13, 2009 2:11 am
- Forum: PSP Development
- Topic: Bochs for PSP compiles
- Replies: 10
- Views: 8631
- Tue Jun 09, 2009 12:29 pm
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 48180
pspdecompiler has trouble with tail call. int f(int a) { return g(a); } f will call g through a J instead of JAL, and it seems f is not reckoned properly because of this. J can be considered as a call if it has the same arguments and result registers and the callee is defined as a function. So this...
- Tue Jun 09, 2009 9:14 am
- Forum: PSP Development
- Topic: HIDMOUSE - your PSP working as a USB HID MOUSE
- Replies: 3
- Views: 1728
- Tue Jun 09, 2009 9:11 am
- Forum: PSP Development
- Topic: PSP Open Edition USB driver
- Replies: 4
- Views: 3853
This project turns your psp in a USB HID mouse.
The controls are:
Analog - X & Y
UP - Wheel up
DOWN - Wheel down
CROSS - Button 1
CIRCLE - Button 2
SQUARE - Button 3
http://ifile.it/3gxj6c9
The controls are:
Analog - X & Y
UP - Wheel up
DOWN - Wheel down
CROSS - Button 1
CIRCLE - Button 2
SQUARE - Button 3
http://ifile.it/3gxj6c9
- Sat Jun 06, 2009 7:39 am
- Forum: PSP Development
- Topic: PSP USB HID descriptor
- Replies: 15
- Views: 9090
- Sat Jun 06, 2009 7:27 am
- Forum: PSP Development
- Topic: PSP as a USB HID GAMEPAD
- Replies: 35
- Views: 22206
Re: I'm back
Hello, I'm finally back on this project since I have some time to spend on it. To let you know what is done so far, you'll see what the program "lsusb" tells me. Here are the current results for the psp: [elynx@abo-126-43-69 sbin]$ ./lsusb -v -s 3:3 Bus 003 Device ...
- Sat Jun 06, 2009 6:27 am
- Forum: PSP Development
- Topic: PSP Open Edition USB driver
- Replies: 4
- Views: 3853
- Sat Jun 06, 2009 6:14 am
- Forum: PSP Development
- Topic: PSP Open Edition USB driver
- Replies: 4
- Views: 3853
PSP Open Edition USB driver
Hi everyone,
This is the Open Edition USB driver (rev. eng. with pspdecompiler). Maybe now it will be possible to transform the PSP in a HID device (a joystick for example)
http://ifile.it/hv1epi9
Cheers
This is the Open Edition USB driver (rev. eng. with pspdecompiler). Maybe now it will be possible to transform the PSP in a HID device (a joystick for example)
http://ifile.it/hv1epi9
Cheers
- Thu May 21, 2009 4:07 am
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 48180
- Wed May 20, 2009 9:59 am
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 48180
- Sun May 17, 2009 10:50 am
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 48180
- Fri May 15, 2009 8:48 am
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 48180
Hi, I have corrected several bugs including those posted by ghost_gluck, and among them are: - Invalid detection of nested ifs gotos; - Better detection of constants - Detection of callbacks To checkout the lastest snapshot, please refer to http://repo.or.cz/w/pspdecompiler.git and click on the firs...
- Wed May 13, 2009 7:31 am
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 48180
Does anybody here uses GIT? My project is already under version control at http://repo.or.cz/w/pspdecompiler.git . I believe GIT is better and easier than SVN or CVS, and it is used in the Linux Kernel project :-) I have also another project, that is to build an OPEN EDITION USB driver for PSP. I ha...
- Tue May 12, 2009 8:43 pm
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 48180
PSP decompiler
While trying to decompile the usb.prx (FW 1.5) by hand, I realized that it was a very long and boring process... So I made this little tool to help us while doing some prx reverse engineering... http://ifile.it/93pthb0 The instructions to compile and use are in the README file.The output of the prog...
- Fri Mar 27, 2009 5:16 am
- Forum: PSP Development
- Topic: any plan for prxtool update?
- Replies: 22
- Views: 18129
The patch to make prxtool works with the new relocation type is at
http://forums.ps2dev.org/viewtopic.php?p=80441
http://forums.ps2dev.org/viewtopic.php?p=80441
- Fri Mar 27, 2009 5:16 am
- Forum: Patch Submissions
- Topic: [PSP] Patch to prxtool - the new relocation format
- Replies: 2
- Views: 8129
[PSP] Patch to prxtool - the new relocation format
Here is the patch to make prxtool understands the 0x700000A1 custom program type
http://ifile.it/867yhqr
http://ifile.it/867yhqr
- Thu Mar 26, 2009 8:36 pm
- Forum: PSP Development
- Topic: any plan for prxtool update?
- Replies: 22
- Views: 18129
Yes. But the custom program type is 0x700000A1 (not 0xFFA1). Accordingly to loadcore.prx, programs is an array of all program headers whose type is LOAD, prgidx is the index of the relocation program (type 0x700000A1), data is a pointer to the relocation program bytes and size is the corresponding s...
- Thu Mar 26, 2009 5:44 am
- Forum: PSP Development
- Topic: any plan for prxtool update?
- Replies: 22
- Views: 18129
- Thu Mar 26, 2009 5:42 am
- Forum: PSP Development
- Topic: any plan for prxtool update?
- Replies: 22
- Views: 18129
- Mon Mar 23, 2009 8:14 pm
- Forum: Patch Submissions
- Topic: [psp] Minor bug in prxtool
- Replies: 0
- Views: 10782
[psp] Minor bug in prxtool
Hi, I believe there is a bug in the prxtool disasm code, because for the instruction "bgezal", prxtool decodes it displaying cop0 registers. I changed the fmt for it from "%s, %0" to "%s, %O". Here is the diff Index: disasm.C ====================================...
- Sat Feb 28, 2009 6:10 am
- Forum: Patch Submissions
- Topic: USBGDB Patch for Slim Memory
- Replies: 4
- Views: 9342
You forgot to include
Code: Select all
#include <pspsysmem_kernel.h>
- Sat Feb 28, 2009 4:44 am
- Forum: PSP Development
- Topic: pre-IPL again
- Replies: 15
- Views: 14744
- Sat Feb 28, 2009 1:31 am
- Forum: PSP Development
- Topic: pre-IPL again
- Replies: 15
- Views: 14744
- Sat Feb 28, 2009 1:30 am
- Forum: PSP Development
- Topic: pre-IPL again
- Replies: 15
- Views: 14744
- Sat Feb 28, 2009 1:28 am
- Forum: PSP Development
- Topic: pre-IPL again
- Replies: 15
- Views: 14744
The actual dump for my model (pre-IPL dumped using prxtool)
Code: Select all
; ==== Section .text - Address 0xBFC00000 Size 0x00000008 Flags 0x0006
loc_BFC00000:
0xBFC00000: 0x08000000 - j 0xBFC00000
0xBFC00004: 0x00000000 - nop
- Tue Feb 03, 2009 7:06 am
- Forum: PSP Development
- Topic: pre-IPL again
- Replies: 15
- Views: 14744
- Tue Feb 03, 2009 7:00 am
- Forum: PSP Development
- Topic: pre-IPL again
- Replies: 15
- Views: 14744
- Tue Feb 03, 2009 4:46 am
- Forum: PSP Development
- Topic: pre-IPL again
- Replies: 15
- Views: 14744
- Tue Feb 03, 2009 3:33 am
- Forum: PSP Development
- Topic: pre-IPL again
- Replies: 15
- Views: 14744
pre-IPL again
I am a new member of this forum and I currently studying how the PSP boot process works. I think the best way to learn is by doing experiments, so, I downloaded the booster's IPL SDK. I am very curious about the pre-IPL code, and I tried to dump it. But (unfortunately) I could not use the SDK becaus...