Search found 28 matches

by DudeeBalls
Sun May 10, 2009 8:32 pm
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 407962

If you'd just take the instructions on how to make the mic fully functional along with how to make a stopper/hood or "wire entrance interface" if you will for the PSP plug's wire to chatpad entry point and you'd have an xBox 360 peripheral that would be for all intensive purposes 100% assi...
by DudeeBalls
Sat May 09, 2009 10:52 pm
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 407962

I got the mic working by running a wire along the side of the headset jack and folding it into the entrance of the jack. It turns out the mic contact is the base/sleeve (the part that is usually the ground on a regular headphone plug) of the psp headset plug. Unfortunately I got the same compatibili...
by DudeeBalls
Fri May 08, 2009 9:37 pm
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 407962

Something interesting I noticed is that it still works in 5.00 m33-6 even after replacing all the OutputDrivers with the ones from piKey v0.5.
by DudeeBalls
Fri May 08, 2009 11:57 am
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 407962

I tried deactivating all game.txt plugins except piKey.prx but I still couldn't get accurate functionality out of Netfront Internet Browser Beta 3 nor pspwrite-v1.2.1-fw5x. It does work properly in afkim (it was always working in afkim) and XMB now though. I have yet to test in with other appz. BTW ...
by DudeeBalls
Fri May 08, 2009 11:39 am
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 407962

OK I got it working in XMB after disabling vshmenu.prx and TweakDisplay.prx. Now for the Games that don't work with it especially pspwrite. I'm gonna see what I can do on my end and post back with the results a little later.
by DudeeBalls
Fri May 08, 2009 10:51 am
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 407962

I do have it set in vsh and in 4.00 m33-2 it works in the XMB but not in 5.00 m33-6 also there's a few appz that it looses/jumbles functionality in when in 5.00 m33-6 even though it had perfect functionality in 4.00 m33-2. Perhaps this could all be attributed to some plugin that's interfering someho...
by DudeeBalls
Fri May 08, 2009 4:12 am
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 407962

Maybe I do need your folder cause in the 5.00 m33-6 cfw enviroment I just can't seem to get pspwrite to work. I do get it to switch to Danzeff mode properly. I even replaced the piKeyOSKOut.PRX with the one from piKey v0.5 Unofficial Release. Another thing that's really been bugging me is that in 5....
by DudeeBalls
Wed May 06, 2009 9:05 pm
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 407962

I'm so sorry you guys. I feel like such an idiot it turns out I had the wrong cable attached to the rx. Now that I have it working I just have to get it working with cfw 5.00 m33-6 (so far there were too many kinks so I've been sticking with 4.00 m33-2). I'm normally not this stupid I guess when I w...
by DudeeBalls
Tue May 05, 2009 3:05 am
Forum: PSP Development
Topic: HELP! A complete valid pinout for the psp slim remote
Replies: 30
Views: 195238

I got it working. I had the rx cable connected wrong. I feel like such an idiot. Thanx everyone.

PS
I wrote this when I was really sick and it was meant for the OpenKeyboard Project Thread.
by DudeeBalls
Mon May 04, 2009 11:18 pm
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 407962

When I play with the modes a little I'm able to get each key to have the same reaction when it's pressed rather than a different reaction each time when hitting the same key (as if each key no longer had random reactions but rather key assignments) but the only propblem is it's the wrong reactions. ...
by DudeeBalls
Mon May 04, 2009 12:17 pm
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 407962

I guess I'm screwed then cause that's what I've been doing all along. I'd be more accepting of defeat if it weren't for the fact that I get it to work perfectly in the sio tester. I just don't get what I'm doing wrong I could swear that I'm following all the directions in this thread to perfectly.
by DudeeBalls
Sun May 03, 2009 1:30 pm
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 407962

Thanx that helped a lot. I didn't know about pressing 4 after people+a. I think the baud is still off though (I did try everything you suggested). I'm guessing that to change it I'd have to change this part of the code #define PSP_UART_CLK 96000000 (to 48000000) from OKPDriverMain.c but when I recom...
by DudeeBalls
Sat May 02, 2009 9:43 pm
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 407962

I don't know how to change the settings in the source file and then recompile. With as many slim users as there are out there interested in this mod I can't be the only one who can't program (although I'm sure I am in the minority) couldn't there be a link posted of the prx with the proper settings ...
by DudeeBalls
Sat May 02, 2009 9:10 am
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 407962

I have most of it working except the backlight doesn't ever stay on it just flashes when loading/booting. The real problem though is getting it to type properly. I think the problem must lye in that it's probably in that other printout mode rather than ascii and I can't seem to get it to switch mode...
by DudeeBalls
Fri May 01, 2009 5:12 pm
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 407962

I was having some trouble with the programming when using the PICKit 2 in conjunction with the included software PICKit 2 v2.50 so I disconnected the PGM and upgraded to v2.61 (cause the latest version lets you choose the config bits/ID unlike v2.50). Now the only problem I have left is the piKey in...
by DudeeBalls
Wed Apr 29, 2009 3:48 am
Forum: PSP Development
Topic: HELP! A complete valid pinout for the psp slim remote
Replies: 30
Views: 195238

USB Host to UART

Perhaps the VDRIVE1 (I found it for $25) would be a better option in my search for an affordable/portable alternative to the No MOD PSP Keyboard, Mouse, Joystick . As far as having to write the programming for this little project I specifically picked a way of doing it that closely follows the same ...
by DudeeBalls
Tue Apr 28, 2009 10:51 pm
Forum: PSP Development
Topic: HELP! A complete valid pinout for the psp slim remote
Replies: 30
Views: 195238

I found a site that sells 6 of them for that price and I was thinking we could use it with keyboard and mouse with whatever software that the No Mod Keyboard guy used. BTW I bought a PICKit 2 and a xBox 360 Chatpad. The Programmer should arrive on Wednesday.
by DudeeBalls
Tue Apr 28, 2009 1:22 am
Forum: PSP Development
Topic: HELP! A complete valid pinout for the psp slim remote
Replies: 30
Views: 195238

And Bingo was his name Oh

In my attempt to use a USB peripheral on the psp no matter how hard I tried I couldn't get it to work and then I finally realized what I was doing wrong. I was using a Serial to USB converter but that is meant to be used with a computer being the USB host and the serial being the peripheral's side. ...
by DudeeBalls
Sun Apr 26, 2009 3:17 pm
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 407962

I decided to play it safe so I went ahead and ordered the original PICKit 2 from Newark.com
by DudeeBalls
Sat Apr 25, 2009 11:50 pm
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 407962

How about I simplify the question. Should I get this Serial PIC Programmer for $20.50 incl. shipping or this PICKit2 Clone for $33 incl. shipping (I say $33 cause I'd be getting from a different ebay seller)?
by DudeeBalls
Fri Apr 24, 2009 1:23 pm
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 407962

Anyone?

I bought the xbox 360 chatpad a few days ago at Best Buy for $30. Does anyone have an answer for me regarding that programmer I found for $13.95? I'd like to buy it before the weekend so I can get it by around Monday or so.
by DudeeBalls
Wed Apr 22, 2009 4:05 pm
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 407962

Pic-PG2C $13.95 Pic Programmer

Will this one work PIC-PG2C Serial PIC Programmer (with Socket)? It say it's compatible with 16f88. Does that compatibility cover any digit after 16f88 (kinda like 16f88x) and they just didn't want to waste space listing each final number for the various versions or confuse people by listing each ve...
by DudeeBalls
Sat Jan 17, 2009 12:41 pm
Forum: PSP Development
Topic: HELP! A complete valid pinout for the psp slim remote
Replies: 30
Views: 195238

I only thought it needed RTS cause that's what it says here about the PS/2 to Serial adapter I bought. I don't program so I couldn't write my own driver. Do you think there's any chance that a person with my skill level and equipment could pull off some kind of keyboard set up with my slim? I just w...
by DudeeBalls
Fri Jan 16, 2009 7:36 pm
Forum: PSP Development
Topic: HELP! A complete valid pinout for the psp slim remote
Replies: 30
Views: 195238

The point being that you could then use a usb keyboard even though you can't use a PS/2 keyboard with a PS/2 to Serial adapter because no RTS.
by DudeeBalls
Fri Jan 16, 2009 6:45 pm
Forum: PSP Development
Topic: HELP! A complete valid pinout for the psp slim remote
Replies: 30
Views: 195238

It's design kind of resemble a DragonFly in person or a plane or some kind of bug anyway. I have a RS232 to TTL/CMOS converter inside. It takes the RxD and TxD from the PSP and the power from the battery (3.6 Volts that it multiplies by 1.91). I was thinking that it might be enough to use in conjunc...
by DudeeBalls
Fri Jan 16, 2009 4:12 pm
Forum: PSP Development
Topic: HELP! A complete valid pinout for the psp slim remote
Replies: 30
Views: 195238

I call it the DragonFly. What applications would it have then? As far as peripherals that is.
by DudeeBalls
Fri Jan 16, 2009 12:55 pm
Forum: PSP Development
Topic: HELP! A complete valid pinout for the psp slim remote
Replies: 30
Views: 195238

I was hoping one of those pins with a PSP based name/label was a RTS pin. I might walk the walk but I certainly don't talk the talk. My Knowledge is very deep in some specific topics and nill in others. I'm an unschooler for life and I learn by trial and error. So in other words I'm a jack of all tr...
by DudeeBalls
Fri Jan 16, 2009 3:05 am
Forum: PSP Development
Topic: HELP! A complete valid pinout for the psp slim remote
Replies: 30
Views: 195238

Corresponding DB9 Serial Pinouts

Could you please tell me which pins from the PSP Slim would correspond to which of the DB9 Serial port specifically which would be the RTS pin. I'm using a RS232 to TTL/CMOS converter with a 3.6v Li-On Battery as it's power source since the PSP Slim can't seem to sustain it's voltage level when used...