Search found 22 matches
- Thu Nov 05, 2009 1:29 am
- Forum: PSP Development
- Topic: How to add a menu or icon in XMB(Not VSH Menu)?
- Replies: 13
- Views: 6984
Iv been reverse engineering game categories for a couple of weeks but its quite hard to keep up with Bubbletune and his weekly releases. If i make any progress i will be sure to post a tutorial on how everything works. Its to bad there's so much secrecy around the xmb like vlf and game categories. ...
- Wed Aug 12, 2009 9:25 pm
- Forum: PSP Development
- Topic: 5.51-5.55 Explot - Medal of Honor : Any good?
- Replies: 15
- Views: 9150
How can you patch the game's code? That's not possible, unless they patch it on the fly when loading the game into memory... Which I don't think they do (or do they? xD) I think you're talking about patching kernel exploits found through those games, or maybe those game exploits rely on a FW code v...
- Tue Aug 11, 2009 10:09 pm
- Forum: PSP Development
- Topic: 5.51-5.55 Explot - Medal of Honor : Any good?
- Replies: 15
- Views: 9150
I have just the perfect reply for you. Right, I'mma be blunt. You need to stop pretending you know what your talking about because the shit coming out of your mouth is disgusting. I constantly see you posting acting like you know what your talking about and it is really annoying. It's also misleadin...
- Tue Aug 11, 2009 9:26 pm
- Forum: PSP Development
- Topic: 5.51-5.55 Explot - Medal of Honor : Any good?
- Replies: 15
- Views: 9150
Sony also patches games themselfs with firmware updates, they just haven't bothered yet with Medal of Honour. I'm pretty sure that by the time the PSP Go is released, they will have bothered.ab500 wrote:that's true, but i saw references to some hackable games (lumines, gta, ecc) in umdman.prx. strange thing...
- Sat Aug 08, 2009 3:11 am
- Forum: PSP Development
- Topic: Kernel to user jump?
- Replies: 10
- Views: 7191
- Sat Aug 08, 2009 2:58 am
- Forum: PSP Development
- Topic: Kernel to user jump?
- Replies: 10
- Views: 7191
- Fri Aug 07, 2009 5:15 pm
- Forum: PSP Development
- Topic: Kernel to user jump?
- Replies: 10
- Views: 7191
- Mon Aug 03, 2009 12:29 am
- Forum: PSP Development
- Topic: How to boot a FW
- Replies: 52
- Views: 32921
The 1.50 hardware reinit problem was mentioned by DAX in the TM readme. What was happening in Booster's original service mode->flash0 boot IPL where it would reboot after suspend/resume if you didn't hold L trigger? Was that simply following the coldboot branch if you didn't hold L (and the hardwar...
- Mon Aug 03, 2009 12:22 am
- Forum: PSP Development
- Topic: How to boot a FW
- Replies: 52
- Views: 32921
Suspend/sleep is a not a cold reboot. Read my post carefully. The whole variable in RAM thing was after an induced suspend/resume, but forcing the IPL to take the cold boot branch to simulate rebooting into the memory stick firmware. Thats why I mentioned a custom IPL to handle it. You'd reinitiali...
- Mon Aug 03, 2009 12:10 am
- Forum: PSP Development
- Topic: How to boot a FW
- Replies: 52
- Views: 32921
You don't have access to the main RAM so early in a cold reboot, and by the time you have, it's likely that it's already been cleared. How does Time Machine handle suspend/resume? It starts execution from the beginning of the IPL again on resume right? Doesn't it need to know which firmware is curr...
- Sun Aug 02, 2009 4:37 am
- Forum: PSP Development
- Topic: How to boot a FW
- Replies: 52
- Views: 32921
- Tue May 26, 2009 1:31 am
- Forum: PSP Development
- Topic: sceUtilitySavedataGetStatus
- Replies: 2
- Views: 1863
You've made a mistake in the error checking for the sceUtilitySavedataInitStart call. Your condition is in fact if (result != 0) , and as 0 means succcess and < 0 means error, this will result in it marking it as succesful while it actually errored (and vice versa). Thus, it's obvious that the statu...
- Sun Feb 08, 2009 8:16 pm
- Forum: PSP Development
- Topic: IPL inside NAND-Dump
- Replies: 3
- Views: 1900
- Sun Feb 08, 2009 7:11 pm
- Forum: PSP Development
- Topic: prx bug
- Replies: 16
- Views: 7123
- Thu Feb 05, 2009 5:03 am
- Forum: PSP Development
- Topic: Running on recovery mode
- Replies: 8
- Views: 3599
- Thu Feb 05, 2009 1:36 am
- Forum: PSP Development
- Topic: Running on recovery mode
- Replies: 8
- Views: 3599
- Tue Feb 03, 2009 11:11 pm
- Forum: PSP Development
- Topic: Changing SEPLUGINS directory
- Replies: 4
- Views: 2392
And how will you recompress them? I don't think you can recompress them without DAX's personal prx compressor for some specific modules. I tried editing once and it bricked. Didn't load uncompressed either. I played around with this a while back, it seems early boot modules can't load uncompressed,...
- Sun Jan 04, 2009 6:24 am
- Forum: PSP Development
- Topic: Call Syscalls from plain binary ASM?
- Replies: 22
- Views: 11426
The advantages of everyone's hardware and probably path of execution being 100% identical.... Also probably why the exploits required to try multiple times. Due to all environmental conditions being identical for everyone, the address are bound to turn out to be the same once in a while, even if th...
- Sat Jan 03, 2009 10:32 pm
- Forum: PSP Development
- Topic: Call Syscalls from plain binary ASM?
- Replies: 22
- Views: 11426
But when you need to write code, such as code which an exploit jumps into, how would external calls be resolved then? In such cases you would need to manually find the functions right? THAT exactely is my situation in this case! The MIPS itself isn't the problem, finding the function tables is. Whe...
- Sat Jan 03, 2009 9:43 pm
- Forum: PSP Development
- Topic: Sysconf adress
- Replies: 8
- Views: 3981
- Sat Jan 03, 2009 9:32 pm
- Forum: PSP Development
- Topic: Call Syscalls from plain binary ASM?
- Replies: 22
- Views: 11426
I use this trick a lot when I want a small snippet of code to reside in user memory (I don't know if that's what you want to do but it's a great example so I'll just use that here :P), I just allocate a user heap and copy some pure assembly code in there, then hook a function in user memory with it....
- Sat Jan 03, 2009 7:00 am
- Forum: PSP Development
- Topic: Sysconf adress
- Replies: 8
- Views: 3981
It calls a function located in scePaf to get ahold of the version, but this function changes it's NID every 3 firmwares or so. However, what really is usefull here is the second argument being passed, it's a string but Prxtool doesn't properly analyze the data references in new firmware modules, so ...