Search found 5 matches

by tsomctl
Fri Nov 06, 2009 12:50 pm
Forum: PS1 Development
Topic: Dev links that still exist
Replies: 5
Views: 28687

psxdev.de had a toolchain based off of gcc that ran on Linux. There were also some utils and libraries to work with tims/other files along with connecting to the action relay. It looks like it has disappeared, but I have a collection of tarballs/rpms of the last stable release, if someone has a plac...
by tsomctl
Fri Aug 14, 2009 8:37 am
Forum: PS2 Development
Topic: Problem with sdlmixer
Replies: 1
Views: 2473

In your makefile, try changing the order of the libraries in EE_LIBS, eg: EE_LIBS += -lpatches -lc -ldebug -lsdlmixer -lsdlmain -lsdl I'm not too familiar with sdl, but the order of the libraries can affect how the linker resolves symbols. Also, you might need to link in some other sdl library. Look...
by tsomctl
Fri Dec 19, 2008 7:49 am
Forum: PS2 Development
Topic: iop tlb question
Replies: 5
Views: 4714

Thanks. Runix looks interesting, I'll have to play around with it some day.
by tsomctl
Thu Dec 18, 2008 9:51 am
Forum: PS2 Development
Topic: iop tlb question
Replies: 5
Views: 4714

Hm I made a mistake. It was just writing 0 to those registers, which I didn't notice until now. I'm assuming that the psx doc by Joshua Walker is wrong when it goes in depth on the tlb. However, I once saw something about some company that ported Linux to run on the psx. How did they do that if it d...
by tsomctl
Wed Dec 17, 2008 2:37 pm
Forum: PS2 Development
Topic: iop tlb question
Replies: 5
Views: 4714

iop tlb question

In a couple of places, I've read that the iop doesn't have a mmu/tlb, and that the virtual address space is fixed to be the entire physical address space. It isn't possible to remap stuff as you normally would with a mmu. However, some docs about the ps1 cpu go into some detail about the tlb. In add...