Search found 5 matches
- Fri Nov 06, 2009 12:50 pm
- Forum: PS1 Development
- Topic: Dev links that still exist
- Replies: 5
- Views: 28687
psxdev.de had a toolchain based off of gcc that ran on Linux. There were also some utils and libraries to work with tims/other files along with connecting to the action relay. It looks like it has disappeared, but I have a collection of tarballs/rpms of the last stable release, if someone has a plac...
- Fri Aug 14, 2009 8:37 am
- Forum: PS2 Development
- Topic: Problem with sdlmixer
- Replies: 1
- Views: 2473
In your makefile, try changing the order of the libraries in EE_LIBS, eg: EE_LIBS += -lpatches -lc -ldebug -lsdlmixer -lsdlmain -lsdl I'm not too familiar with sdl, but the order of the libraries can affect how the linker resolves symbols. Also, you might need to link in some other sdl library. Look...
- Fri Dec 19, 2008 7:49 am
- Forum: PS2 Development
- Topic: iop tlb question
- Replies: 5
- Views: 4714
- Thu Dec 18, 2008 9:51 am
- Forum: PS2 Development
- Topic: iop tlb question
- Replies: 5
- Views: 4714
Hm I made a mistake. It was just writing 0 to those registers, which I didn't notice until now. I'm assuming that the psx doc by Joshua Walker is wrong when it goes in depth on the tlb. However, I once saw something about some company that ported Linux to run on the psx. How did they do that if it d...
- Wed Dec 17, 2008 2:37 pm
- Forum: PS2 Development
- Topic: iop tlb question
- Replies: 5
- Views: 4714
iop tlb question
In a couple of places, I've read that the iop doesn't have a mmu/tlb, and that the virtual address space is fixed to be the entire physical address space. It isn't possible to remap stuff as you normally would with a mmu. However, some docs about the ps1 cpu go into some detail about the tlb. In add...