Search found 2 matches
- Fri Dec 05, 2008 10:11 am
- Forum: PS2 Development
- Topic: Terrain generation using heightmaps
- Replies: 1
- Views: 2067
Re: Terrain generation using heightmaps
Hmmm, noone at all? :( I can draw a flat terrain consisting of triangle strips zig zagging from left to right , producing a flat patch. But any attempts at modifying the code to accept data from RAW files made the PS2 crash so far. Here is the relevant part of the code I hope someone could help me w...
- Thu Nov 27, 2008 7:23 am
- Forum: PS2 Development
- Topic: Terrain generation using heightmaps
- Replies: 1
- Views: 2067
Terrain generation using heightmaps
Hi all! I am new here so please forgive me if this is in the wrong forum. I have recently begun to learn game programming on the ps2 linux devkit. I am working based on a framework written by Henry Fortuna. However, I am wondering if anyone had any experience of expanding the framework to read heigh...