Search found 106 matches
- Wed Mar 10, 2010 12:08 pm
- Forum: PSP Development
- Topic: Compiling ticpp for psp
- Replies: 4
- Views: 15671
Thanks, it compiled but now I have another problem: how can I write a makefile of a program which uses ticpp.a? How can I link the static library in a psp makefile? Could someone help me please, I'm kind of a newbie with makefiles in general and psp ones in particular. Thanks again. CFLAGS += -L./f...
- Sat Mar 06, 2010 5:08 pm
- Forum: PSP Development
- Topic: "PSP 300X pre-ipl access" is it possible?
- Replies: 16
- Views: 15468
lol Seconded.. i truthfuly do not doubt that i may be getting things mixed up a bit, so i am in fact going to do a lot of reaserch lol... but what im trying to do is, just find a hole that sony would have never expected and create a program to work with mohh or Your exploit src that will somehow li...
- Sat Feb 20, 2010 7:20 am
- Forum: PSP Development
- Topic: Spoofing module version
- Replies: 5
- Views: 9071
Not trying to be nosy but... for what do you need that? Did you discover some check that requires a specific module version or something of the sort? No, I thought it did for a while, but then it became curiousity. It noticed an 0x05000010 on 5.00 M33-6 and 0x05050010 on 5.50 GEN on npsignin_plugin...
- Wed Feb 17, 2010 3:59 pm
- Forum: PSP Development
- Topic: Spoofing module version
- Replies: 5
- Views: 9071
- Mon Feb 15, 2010 2:11 pm
- Forum: PSP Development
- Topic: sceIoDread strange behavior...
- Replies: 5
- Views: 10230
Re: sceIoDread strange behavior...
Hello everyone, it's me, again... I've been working with IO functions for a while, but this is the first time i have to use directory listing... After a lot of effort, I managed to get the function working, but it's returning an strange behavior... For testing proposes i've just implemented a count...
- Sat Feb 13, 2010 6:59 am
- Forum: PSP Development
- Topic: Spoofing module version
- Replies: 5
- Views: 9071
Spoofing module version
This would normally be a fairly easy thing to do (I already did it), however, I know vshbridge has its own loadmodule, and I'm presuming its own querymoduleinfo. Does anyone have any information about those vshbridge functions? If not, does anyone know how I can edit an already-loaded modules versio...
- Tue Jan 05, 2010 11:11 am
- Forum: PSP Development
- Topic: Problem with PSPLink Windows 7
- Replies: 17
- Views: 15186
- Mon Jan 04, 2010 11:47 am
- Forum: PSP Development
- Topic: VLF bugged?
- Replies: 11
- Views: 17015
int err; err = vlfGuiMessageDialog(resources_error, VLF_MD_TYPE_ERROR | VLF_MD_BUTTONS_NONE); if ((err = VLF_MD_BACK)) { sceKernelExitGame(); } [/code] once again, check your if statements Sorry, if you want me to use VLF_MD_BACK == lang But it don't works, and err = VLF_MD_BACK does, without any w...
- Wed Dec 30, 2009 2:17 pm
- Forum: PSP Development
- Topic: Eboot launch help
- Replies: 25
- Views: 38060
well i dont mean to sound like im flipping off. i dont mean to send off a signal like that. for that i apologize. but if people would maybe treat me with a little more respect and possibly actually help me rather than tell what i should learn first. its kind of agrivating when im trying to figure s...
- Wed Dec 16, 2009 1:03 pm
- Forum: PSP Development
- Topic: Project StarGatePSP
- Replies: 1
- Views: 3498
Project StarGatePSP
I know, you're thinking "What the fuck has NoEffex injested that made him think of such a name, and what would it be? God, he's dumb." Well. Me being annoyed as all else with the PSP's net, I decided to hook all of the Inet and any dependencies (Only one I know of so far is sceNetResolver,...
- Wed Dec 09, 2009 7:23 am
- Forum: PSP Development
- Topic: Hooking net modules
- Replies: 7
- Views: 7627
Thanks, I'm fairly certain that's exactly what I needed. They are exports and as such I can get their addresses via systemctrl, which is what his sample appears to do. Coldbird, if you're reading this, thanks. Alright, it appears to work, except for one thing. I'm assuming when it attempts to call t...
- Tue Dec 08, 2009 11:13 am
- Forum: PSP Development
- Topic: Hooking net modules
- Replies: 7
- Views: 7627
Hooking net modules
How would one go about hooking the net modules? It's easy with the kernel modules that are loaded at startup, but with the net modules I'm at a loss because they're loaded during runtime. Basically, what my code currently does is wait until the inet module is loaded and then hooks various syscalls, ...
- Tue Jun 30, 2009 8:19 am
- Forum: PSP Development
- Topic: [Announce]: MinPSPW on Win32/Ubuntu 9.04/OpenSolaris 2009.06
- Replies: 17
- Views: 13684
- Sat Jun 06, 2009 9:04 am
- Forum: PSP Development
- Topic: PSP Open Edition USB driver
- Replies: 4
- Views: 3866
- Sat Jun 06, 2009 9:02 am
- Forum: PSP Development
- Topic: Writing text to files - fixed
- Replies: 17
- Views: 13882
- Sun May 31, 2009 3:14 pm
- Forum: PSP Development
- Topic: PSP toolchain install problems (Buffer Overflow)
- Replies: 19
- Views: 16082
You're right - I looked around a bit and Fedora doesn't have the old versions as options. SUSE seems to. Ubuntu definitely does. So that would certainly make it a pain in Fedora 10. Indeed, which is why my initial solution for fedora users, which is install the compat-gcc* packages seems to fix my ...
- Sun May 31, 2009 12:43 pm
- Forum: PSP Development
- Topic: PSP toolchain install problems (Buffer Overflow)
- Replies: 19
- Views: 16082
- Fri May 29, 2009 8:59 am
- Forum: PSP Development
- Topic: PSP toolchain install problems (Buffer Overflow)
- Replies: 19
- Views: 16082
- Thu May 28, 2009 12:58 pm
- Forum: PSP Development
- Topic: PSP toolchain install problems (Buffer Overflow)
- Replies: 19
- Views: 16082
- Sat May 23, 2009 4:01 pm
- Forum: PSP Development
- Topic: PSPLink with chickHEN - any risk?
- Replies: 5
- Views: 3596
- Sat May 16, 2009 2:43 pm
- Forum: PSP Development
- Topic: any plan for prxtool update?
- Replies: 22
- Views: 18164
- Tue May 12, 2009 6:00 am
- Forum: PSP Development
- Topic: psptoolchain on 64-bit Ubuntu?
- Replies: 2
- Views: 1880
- Wed Apr 29, 2009 6:59 am
- Forum: PSP Development
- Topic: ubuntu 9.04 + pspsdk? Anyone tried?
- Replies: 22
- Views: 11846
- Tue Apr 21, 2009 11:30 am
- Forum: PSP Development
- Topic: Threading
- Replies: 13
- Views: 5428
- Tue Apr 21, 2009 11:23 am
- Forum: PSP Development
- Topic: 800200D9
- Replies: 6
- Views: 4588
- Tue Apr 21, 2009 11:19 am
- Forum: PSP Development
- Topic: PSP development on Linux - Your preferred distro?
- Replies: 31
- Views: 22422
I'm using fedora 10...Is your OS 64 or 32 bit? Does Fedora 10 64-bit work for psp development? I successfully compiled both toolchain and pspsdk in Fedora 10 64-bit after a few tweaks but I'd like to know before I start developing. Yes, I use it on a regular basis. The target is the same(32-bit mip...
- Thu Apr 02, 2009 6:10 am
- Forum: PSP Development
- Topic: Correct Build Order PSPlibraries
- Replies: 1
- Views: 2363
- Thu Apr 02, 2009 6:10 am
- Forum: PSP Development
- Topic: Assembler Error just installed psptoolchain ubuntu 8.10 amd
- Replies: 6
- Views: 10112
ok that worked and this is what i got but where is the eboot.pbp /usr/local/pspdev/psp/sdk/samples/ms/callback$ make all psp-gcc -I. -I/usr/local/pspdev/psp/sdk/include -O2 -G0 -Wall -D_PSP_FW_VERSION=150 -c -o main.o main.c psp-gcc -I. -I/usr/local/pspdev/psp/sdk/include -O2 -G0 -Wall -D_PSP_FW_VE...
- Wed Apr 01, 2009 3:07 pm
- Forum: PSP Development
- Topic: compiling toolchain fails at script 4
- Replies: 7
- Views: 11885
- Wed Apr 01, 2009 11:31 am
- Forum: PSP Development
- Topic: Assembler Error just installed psptoolchain ubuntu 8.10 amd
- Replies: 6
- Views: 10112