In what way does it not work? If it's not returning control back to your program after hitting the code listed, look into non blocking socket io.
If it's something else, let us know.
Search found 40 matches
- Mon Nov 24, 2008 12:08 pm
- Forum: PSP Development
- Topic: Connect Timeout
- Replies: 7
- Views: 2837
- Tue Nov 04, 2008 1:35 pm
- Forum: PSP Development
- Topic: Need help with Toolchain
- Replies: 21
- Views: 8304
- Mon Nov 03, 2008 2:03 pm
- Forum: PSP Development
- Topic: New to coding/psp dev. Few questions.
- Replies: 4
- Views: 1966
A word of caution: I don't know that the PSP is a very good platform to learn C on. You'll be thrown into medium to advanced topics right off the bat. For instance your questions about the callback functions and threads. The simple answer is that they are there to enable your game/application to be ...
- Mon Nov 03, 2008 3:41 am
- Forum: PSP Development
- Topic: C++ compilation problem
- Replies: 15
- Views: 8036
- Mon Oct 27, 2008 5:33 am
- Forum: PSP Development
- Topic: trying to do an xmb in-game
- Replies: 22
- Views: 9246
- Mon Oct 27, 2008 2:18 am
- Forum: PSP Development
- Topic: Async Functions in SDK HELP
- Replies: 4
- Views: 2506
I know this is just an example, but I think its worth mentioning (for other readers of the thread) that if you're using it that directly in your actual code you gain no benefit from using the async calls. I'd use the non async equivalents, they're much more direct in usage: Just sceIoRead(fd, data, ...
- Sun Oct 26, 2008 5:30 pm
- Forum: PSP Development
- Topic: Async Functions in SDK HELP
- Replies: 4
- Views: 2506
First, a disclaimer, I haven't played with async io, just relaying what I found in the docs with the hope that it'll help. If I understand the docs correctly, first you register a callback with sceIoSetAsyncCallback(), then you call sceIoReadAsync() which will return immediately, and when it has don...
- Sun Oct 26, 2008 5:01 pm
- Forum: PSP Development
- Topic: Questions on porting SDL apps
- Replies: 11
- Views: 3805
- Sun Oct 26, 2008 12:08 pm
- Forum: PSP Development
- Topic: memory stick defragmentation
- Replies: 23
- Views: 11253
imagine that a file is complety fragmented then a defragmenter will write, at worst, all the clusters once which is exactly equal to write all the blocks after fomatting While I tend to agree that in most cases you will hit more clusters if a full format actually erases each cluster, I doubt this i...
- Sun Oct 26, 2008 11:09 am
- Forum: PSP Development
- Topic: whatz wrong!!
- Replies: 5
- Views: 2211
- Sun Oct 26, 2008 2:36 am
- Forum: PSP Development
- Topic: whatz wrong!!
- Replies: 5
- Views: 2211
- Sat Oct 25, 2008 10:37 am
- Forum: PSP Development
- Topic: Compiler error? Ambiguous types
- Replies: 7
- Views: 2807
- Sat Oct 25, 2008 10:05 am
- Forum: PSP Development
- Topic: Compiler error? Ambiguous types
- Replies: 7
- Views: 2807
- Sat Oct 25, 2008 8:03 am
- Forum: PSP Development
- Topic: Writing files and reading directories
- Replies: 10
- Views: 3203
- Sat Oct 25, 2008 8:00 am
- Forum: PSP Development
- Topic: Compiler error? Ambiguous types
- Replies: 7
- Views: 2807
- Fri Oct 24, 2008 10:57 am
- Forum: PSP Development
- Topic: Collisions (i think)
- Replies: 6
- Views: 2989
- Fri Oct 24, 2008 9:45 am
- Forum: PSP Development
- Topic: Compiler error? Ambiguous types
- Replies: 7
- Views: 2807
Sounds like u8 is defined more than once. Check all your includes for definitions of u8. Odd though that it only shows one candidate. Are you using any other high level libraries that might define u8 like psptypes.h does? Another thing I notice is this is a cpp file. Are the others that compile also...
- Thu Oct 23, 2008 1:28 pm
- Forum: PSP Development
- Topic: Collisions (i think)
- Replies: 6
- Views: 2989
I mean no offense, but after reviewing this code, I think programming the PSP my be a bit out of your league. That aside: If you want to find out what your program is doing, you're going to either have to load it in a debugger (read: PSPLink + GDB) or throw some printf()s in there. I don't know the ...
- Thu Oct 23, 2008 12:51 pm
- Forum: PSP Development
- Topic: Getting eboot images and names
- Replies: 7
- Views: 3243
- Thu Oct 23, 2008 9:13 am
- Forum: PSP Development
- Topic: Getting eboot images and names
- Replies: 7
- Views: 3243
Do you want the function to just write out the PNG file or do you want it as a texture in memory that you can blit (or both)? If I have time tonight (depending on how quickly this audio development goes) I'll hack something together. Writing out a PNG will be trivial, converting to a texture will be...
- Wed Oct 22, 2008 10:13 am
- Forum: PSP Development
- Topic: Getting eboot images and names
- Replies: 7
- Views: 3243
File format for PBP files: http://hitmen.c02.at/files/yapspd/psp_d ... ml#sec26.3
- Mon Oct 20, 2008 3:22 am
- Forum: PSP Development
- Topic: fixup exports error...
- Replies: 18
- Views: 6353
- Wed Oct 15, 2008 1:55 pm
- Forum: PSP Development
- Topic: Sony PSP Application appwizard (visual studio 6.0) (update)
- Replies: 53
- Views: 54304
If you use Heimdall's install, you can build with Visual Studio just fine, just use a makefile project. He's pretty good about keeping it up to date. That being said it's best to just bite the bullet and install cygwin, then you're not bound to anyone schedule and you can update your sdk whenever yo...
- Tue Oct 14, 2008 11:17 am
- Forum: PSP Development
- Topic: PSP Doesn't Turn on if exception occurs while Power is low
- Replies: 8
- Views: 3161
- Tue Oct 14, 2008 10:39 am
- Forum: PSP Development
- Topic: PSP Doesn't Turn on if exception occurs while Power is low
- Replies: 8
- Views: 3161
Isn't that normal when the battery is very low that it won't turn on even if there is a little juice left in the battery? I'm pretty sure this has always happened for me. Whether or not I have an exception, when my psp gets turned off with very low battery it won't come back on unless you have it pl...
- Sun Oct 12, 2008 1:20 pm
- Forum: PSP Development
- Topic: int (* handler)(int sel) Help Me
- Replies: 8
- Views: 4094
Another good resource for function pointers / functors / callbacks I use is: http://www.newty.de/fpt/callback.html
- Sun Oct 12, 2008 12:02 pm
- Forum: PSP Development
- Topic: iso [NOT GAMES] mount in RDWR mode
- Replies: 8
- Views: 3035
- Sun Oct 12, 2008 6:14 am
- Forum: PSP Development
- Topic: selecting images
- Replies: 11
- Views: 5054
- Thu Oct 09, 2008 10:49 am
- Forum: PSP Development
- Topic: EBOOT Title
- Replies: 18
- Views: 11657
I was thinking about this one on my commute today. I was thinking that it was too fast to be correct. I was right. It was failing out early and my test script failed to detect the error condition. I updated the code and statistics above. It's still the fastest by a good margin but not an order of ma...
- Wed Oct 08, 2008 3:58 pm
- Forum: PSP Development
- Topic: EBOOT Title
- Replies: 18
- Views: 11657
I couldn't leave well enough alone. I made a new version that loads the SFO data into memory and processes it that way. It also uses the sceIo calls. Here are my benchmarking finds (all benchmarks 10000 iterations @ 222mhz from ms0:): 62KB homebrew EBOOT.PBP Original code with fread and fseek no mem...