The download links from the entire blog are working again.
Big thanks J.F.
Search found 13 matches
- Sun Apr 12, 2009 11:48 pm
- Forum: PSP Development
- Topic: Allegro for PSP
- Replies: 25
- Views: 18356
- Fri Feb 20, 2009 7:07 am
- Forum: PSP Development
- Topic: Allegro for PSP
- Replies: 25
- Views: 18356
- Mon Jan 26, 2009 12:33 am
- Forum: PSP Development
- Topic: Allegro for PSP
- Replies: 25
- Views: 18356
- Wed Jan 21, 2009 1:56 am
- Forum: PSP Development
- Topic: Allegro for PSP
- Replies: 25
- Views: 18356
Allegro 4.3.10plus PSP port
Finally the PSP port of the Allegro library (4.3.10plus version) is ready:
http://diedel.blogcindario.com/2009/01/ ... rsion.html
Feedback is welcome.
http://diedel.blogcindario.com/2009/01/ ... rsion.html
Feedback is welcome.
- Thu Dec 11, 2008 11:32 pm
- Forum: PSP Development
- Topic: sceDisplaySetMode() function
- Replies: 1
- Views: 1342
sceDisplaySetMode() function
Hello, I've noticed that calling sceDisplaySetMode(0, 480, 272) (or whatever arguments are passed) produces the same result. After a call to sceDisplayGetMode(&pmode, &pwidth, &pheight) for checking it returns 0, 480, 272. Also it returns the same values although sceDisplaySetMode() is n...
- Sun Nov 02, 2008 12:27 am
- Forum: PSP Development
- Topic: Masked blit in RAM
- Replies: 1
- Views: 1009
Masked blit in RAM
Hi, is there a remote possibility to do a masked blit to RAM using sceGuCopyImage()? (probably not, it bypass all tests functions). And using sceGuDrawArray()? (probably not too, the draw buffer can only be set at VRAM). I would like to blit an image from RAM to RAM skipping the mask color without u...
- Thu Oct 23, 2008 6:54 am
- Forum: PSP Development
- Topic: Allegro for PSP
- Replies: 25
- Views: 18356
This is my first PSP programming experience too. As you say it gets much time but actually I have enough of it to spend :) I like this project. I think I've pretty much given up on mine now, too lazy to implement scaling etc. You know the projects are never finished :) so you can continue anytime. Y...
- Mon Oct 20, 2008 1:32 am
- Forum: PSP Development
- Topic: Allegro for PSP
- Replies: 25
- Views: 18356
- Sun Oct 19, 2008 6:09 am
- Forum: PSP Development
- Topic: Allegro for PSP
- Replies: 25
- Views: 18356
- Tue Sep 30, 2008 12:32 am
- Forum: PSP Development
- Topic: (Alternate) PSP Allegro port
- Replies: 3
- Views: 1685
- Thu Sep 25, 2008 7:03 am
- Forum: PSP Development
- Topic: Doubts about the PSP texture cache
- Replies: 2
- Views: 1373
- Thu Sep 25, 2008 1:17 am
- Forum: PSP Development
- Topic: Doubts about the PSP texture cache
- Replies: 2
- Views: 1373
Doubts about the PSP texture cache
Hi, I have some doubts about texture cache: 1) What is the cache line size? 16x8 bytes? 2) A cache line contains a texture block? 3) For instance, when rastering a 512x512 texture, the GE rasters block by block (tiled rastering) or line by line but prefetching the texture blocks? 4) The above explai...
- Wed Sep 24, 2008 11:44 pm
- Forum: PSP Development
- Topic: Allegro for PSP
- Replies: 25
- Views: 18356
Allegro for PSP
Hi all, I would like to share my Allegro PSP WIP :) A simple graphic driver and the a mini keyboard driver using the PSP controller are implemented by now. It compiles and links with success some Allegro examples and the excellent Humphrey remake (the main reason for converting the library :P ) Two ...