Search found 2 matches

by cWeasle
Fri Aug 15, 2008 6:24 pm
Forum: PSP Development
Topic: Dynamic Recompilation Question
Replies: 4
Views: 1758

Yep, that did it. Adding sceKernelDcacheWritebackInvalidateRange(const void *p, unsigned int size) right before the inline asm fixed it. Thanks J.F.

The nops are added automatically, and i had manually added one in my file.
by cWeasle
Fri Aug 15, 2008 10:06 am
Forum: PSP Development
Topic: Dynamic Recompilation Question
Replies: 4
Views: 1758

Dynamic Recompilation Question

First off as a new member of this community I'd like to say hi and that I hope to contribute quality homebrews for everyone to enjoy. Now to the niddy-gritty: I'm working on a project that would involve dynamic recompilation, but I have hit an early snag that I hope someone can help me with. I want ...