Search found 140 matches
- Fri Feb 12, 2010 11:39 pm
- Forum: PS3 Development
- Topic: PS3 : 3D Dynamic Theme
- Replies: 9
- Views: 11151
oh, and you won't find anyone here that can actually explain what really is supplied with the devkit unless they want to break their DNA they have signed (but frankly I don't think you would really find anyone that has the devkit to look through these forums).. sorry, but your typo made me laugh lo...
- Fri Feb 12, 2010 12:31 am
- Forum: PS3 Development
- Topic: PS3 : 3D Dynamic Theme
- Replies: 9
- Views: 11151
here you go
http://www.scedev.net/
http://www.scedev.net/
- Fri Jan 08, 2010 9:58 am
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 395604
if you get quite some annoying bug building the toolchain like warnings because the return type was ignored, and those warnings are threaded like errors, it's probably due to the newest version of gcc (4.4.1 or somethin). fixing all those tiny issues takes really lot of time, I gave up after 2h. a s...
- Tue Nov 10, 2009 10:25 pm
- Forum: PS3 Linux Development
- Topic: OpenCL for Cell
- Replies: 15
- Views: 18143
ok, i got the apple juliaset demo source and ported it to win32, i had to outcomment most of the opengl part, so i've no prove yet that everything works fine, but it was just a 20min lunch-time hack-port (and stepping through the loading, init and compute part does not show any obvious errors). gfx ...
- Tue Nov 10, 2009 9:13 pm
- Forum: PS3 Linux Development
- Topic: OpenCL for Cell
- Replies: 15
- Views: 18143
can you mail me the julia code ( I guess it's part of the opencl sdk from ibm?) I will try to get it running on the gtx260 here.
[email protected]
thx in advance
[email protected]
thx in advance
- Tue Nov 10, 2009 12:36 am
- Forum: PS3 Linux Development
- Topic: OpenCL for Cell
- Replies: 15
- Views: 18143
- Tue Nov 03, 2009 7:19 pm
- Forum: PS3 Linux Development
- Topic: OpenCL for Cell
- Replies: 15
- Views: 18143
- Thu Sep 03, 2009 1:06 am
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 98350
Re: Sony explains PS3 Slim's loss of Linux option
Coding drivers too expensive? http://www.theregister.co.uk/2009/08/28/sony_ps3_slim_linux_install_loss/ Considering that most Sony engineers are on salary and probably spend most of their time playing minesweeper, the "cost" of drivers is just another excuse. Particularly when you realize...
- Thu Sep 03, 2009 12:51 am
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 98350
Oh and rapso I call bullshit on the CCC presentation, the 360 was hacked for piracy, without that the initial stuff couldn't have even been booted. I'm not sure I understand you right, but if, then I have to disagree, because the x360, even after firmware updates, was always hacked for piracy, by f...
- Thu Sep 03, 2009 12:34 am
- Forum: PS3 Development
- Topic: PS3SDK collaboration invitation
- Replies: 39
- Views: 57913
rapso, I'm sorry I don't have the time to engage in a full discussion on this but your try is pretty good. * Linux can be streamlined to an embedded profile, but at the cost of many man hours initially and continually in maintenance. Easy for a corporation to do, not so much for a loose-nit homebre...
- Tue Sep 01, 2009 9:39 am
- Forum: PS3 Development
- Topic: PS3SDK collaboration invitation
- Replies: 39
- Views: 57913
Because when you look at what people really want for a homebrew development, Linux would not satisfy their needs. Thats simply not true. the linux kernel is very generic and exists in tons of versions, all packages are optional, there are kinda rip-offs here at the forum that are already some basic...
- Mon Aug 31, 2009 7:27 pm
- Forum: PS3 Development
- Topic: PS3SDK collaboration invitation
- Replies: 39
- Views: 57913
- Fri Aug 28, 2009 4:57 pm
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 98350
The PS3 design is so refined that anything outside the otherOS address space is pretty much attack vectors for piracy. Finding anything for 'homebrew' outside otherOS environment and publishing it will be a certain prelude to piracy because of the way the PS3 is designed. that is and was always the...
- Thu Aug 27, 2009 12:03 am
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 98350
I think they frown upon most reversing talk here. Actually, this is untrue. The intent behind the reversing is important to consider. If you're not actively working on a method to pirate games you're pretty much free to talk about whatever you want. having the signature algorithm/keys is also rathe...
- Mon Aug 24, 2009 5:49 pm
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 98350
- Sat Aug 22, 2009 6:50 am
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 98350
- Thu Aug 20, 2009 11:56 pm
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 98350
Under some logic it makes it cheaper to not boot Linux but still have the same hardware, any theory how that is feasible? I'm at a lost.. on the last site i wrote my guess, that they still might make some loss with every ps3 and they want to earn money by selling games. Or the other way around, eve...
- Thu Aug 20, 2009 5:25 pm
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 98350
I had a thought on a legitimate reason Sony would have for pulling OTHEROS from the Slim: they cut the size of the flash rom again. The original PS3 had 256 MB of flash in it. Current PS3's have only 128 MB of flash. Maybe they cut the new Slims to 64 MB of flash. Remember that the OTHEROS loader i...
- Wed Aug 19, 2009 4:03 pm
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 98350
Sorry - looked like a game magazine site. :) The new PS3 system will focus on delivering games and other entertainment content Yeah, because linux has been such a tremendous focus to this point. ;) maybe not support as in ppl that do something bout it. but support by selling PS3s below production c...
- Wed Aug 19, 2009 7:38 am
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 98350
Still looking for a SONY link about removing OTHEROS. was that http://uk.playstation.com/games-media/news/articles/detail/item229653/Entertainment-on-PS3-has-a-new-look// not sony enough? Removal of Install Other OS feature The new PS3 system will focus on delivering games and other entertainment c...
- Wed Aug 19, 2009 7:09 am
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 98350
well, i would be suprised if sony would ever put a product on the market without screwing something up. but on the other side, they seem to pay for it. so will be with the slim. makes me a little bit sad for such a big company, having some minor decision makers that kill the whole thing. but now I n...
- Mon Aug 03, 2009 6:19 am
- Forum: PS3 Development
- Topic: Anybody any idea about the official Sony devkit..?
- Replies: 11
- Views: 14470
- Thu Jul 30, 2009 4:50 pm
- Forum: PS3 Development
- Topic: Anybody any idea about the official Sony devkit..?
- Replies: 11
- Views: 14470
usually you had to have signed a deal with a publisher to get in touch with sony or at least have released some games, it's all about reputation... and of course you had to have enough money to pay for those devkits. nowadays it's slightly simpler, if you're an indie and you've released some games, ...
- Thu Jul 23, 2009 4:53 pm
- Forum: PSP Development
- Topic: Poly Count for the PSP
- Replies: 8
- Views: 3415
- Tue Jul 21, 2009 11:05 pm
- Forum: PSP Development
- Topic: pspdev/sdk/net/simple stuck on "connection state 2 of 4
- Replies: 24
- Views: 13366
Network doesn't work properly from kernel mode. No wonder.... I didn't know you could even get it working to the point you did under kernel mode. as I said, most of the time I was working with the sample, it starts the user mode after loading the inet module and this was where I stuck 99% of the ti...
- Tue Jul 21, 2009 9:20 pm
- Forum: PSP Development
- Topic: pspdev/sdk/net/simple stuck on "connection state 2 of 4
- Replies: 24
- Views: 13366
got it working, first, in order to get the simple net sample running - wpa and without encryption does not work, just wep (64 and 128) - it's not running with just one setup for network. In the end I created all possible and iterated through them (every time changing the router settings), once I fou...
- Mon Jul 20, 2009 3:18 am
- Forum: PSP Development
- Topic: pspdev/sdk/net/simple stuck on "connection state 2 of 4
- Replies: 24
- Views: 13366
Just for starters, you should update your psp cfw and your pspsdk. Ever since Sony randomize the nids, it been hard for most developers todo alot of things. it's the latest devkitpro sdk for psp and I don't really want to update my fw without beeing sure it would solve the issue. You might look at ...
- Sun Jul 19, 2009 11:00 am
- Forum: PSP Development
- Topic: pspdev/sdk/net/simple stuck on "connection state 2 of 4
- Replies: 24
- Views: 13366
pspdev/sdk/net/simple stuck on "connection state 2 of 4
hi, I was implementing network stuff based on that sample. here is the critical code DU32 TryCount=0; DU32 StateLast=~0; while(TryCount<50) { D_LOG_INFO("Try: %d",TryCount++); DS32 State=~0; if((Ret=sceNetApctlGetState...
- Sat Jul 18, 2009 12:50 am
- Forum: PSP Development
- Topic: Problem Rendering large image on gu
- Replies: 10
- Views: 7592
- Wed Jul 15, 2009 7:52 pm
- Forum: PS3 Development
- Topic: PS3SDK collaboration invitation
- Replies: 39
- Views: 57913