Search found 140 matches

by rapso
Fri Feb 12, 2010 11:39 pm
Forum: PS3 Development
Topic: PS3 : 3D Dynamic Theme
Replies: 9
Views: 11151

oh, and you won't find anyone here that can actually explain what really is supplied with the devkit unless they want to break their DNA they have signed (but frankly I don't think you would really find anyone that has the devkit to look through these forums).. sorry, but your typo made me laugh lo...
by rapso
Fri Feb 12, 2010 12:31 am
Forum: PS3 Development
Topic: PS3 : 3D Dynamic Theme
Replies: 9
Views: 11151

by rapso
Fri Jan 08, 2010 9:58 am
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 395604

if you get quite some annoying bug building the toolchain like warnings because the return type was ignored, and those warnings are threaded like errors, it's probably due to the newest version of gcc (4.4.1 or somethin). fixing all those tiny issues takes really lot of time, I gave up after 2h. a s...
by rapso
Tue Nov 10, 2009 10:25 pm
Forum: PS3 Linux Development
Topic: OpenCL for Cell
Replies: 15
Views: 18143

ok, i got the apple juliaset demo source and ported it to win32, i had to outcomment most of the opengl part, so i've no prove yet that everything works fine, but it was just a 20min lunch-time hack-port (and stepping through the loading, init and compute part does not show any obvious errors). gfx ...
by rapso
Tue Nov 10, 2009 9:13 pm
Forum: PS3 Linux Development
Topic: OpenCL for Cell
Replies: 15
Views: 18143

can you mail me the julia code ( I guess it's part of the opencl sdk from ibm?) I will try to get it running on the gtx260 here.

[email protected]

thx in advance
by rapso
Tue Nov 10, 2009 12:36 am
Forum: PS3 Linux Development
Topic: OpenCL for Cell
Replies: 15
Views: 18143

allow me one stupid fanboy question, how is the performance?
anyone compared to pc builds?
by rapso
Tue Nov 03, 2009 7:19 pm
Forum: PS3 Linux Development
Topic: OpenCL for Cell
Replies: 15
Views: 18143

thx for sharing that, that's frickin cool. now all major platforms are supported by opencl, easy to write code once and get all the power from all kind of hardware.
I wonder if that will be also part of the cell sdk for ps3, just seen IBM server support so far.
by rapso
Thu Sep 03, 2009 1:06 am
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 98350

Re: Sony explains PS3 Slim's loss of Linux option

Coding drivers too expensive? http://www.theregister.co.uk/2009/08/28/sony_ps3_slim_linux_install_loss/ Considering that most Sony engineers are on salary and probably spend most of their time playing minesweeper, the "cost" of drivers is just another excuse. Particularly when you realize...
by rapso
Thu Sep 03, 2009 12:51 am
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 98350

Oh and rapso I call bullshit on the CCC presentation, the 360 was hacked for piracy, without that the initial stuff couldn't have even been booted. I'm not sure I understand you right, but if, then I have to disagree, because the x360, even after firmware updates, was always hacked for piracy, by f...
by rapso
Thu Sep 03, 2009 12:34 am
Forum: PS3 Development
Topic: PS3SDK collaboration invitation
Replies: 39
Views: 57913

rapso, I'm sorry I don't have the time to engage in a full discussion on this but your try is pretty good. * Linux can be streamlined to an embedded profile, but at the cost of many man hours initially and continually in maintenance. Easy for a corporation to do, not so much for a loose-nit homebre...
by rapso
Tue Sep 01, 2009 9:39 am
Forum: PS3 Development
Topic: PS3SDK collaboration invitation
Replies: 39
Views: 57913

Because when you look at what people really want for a homebrew development, Linux would not satisfy their needs. Thats simply not true. the linux kernel is very generic and exists in tons of versions, all packages are optional, there are kinda rip-offs here at the forum that are already some basic...
by rapso
Mon Aug 31, 2009 7:27 pm
Forum: PS3 Development
Topic: PS3SDK collaboration invitation
Replies: 39
Views: 57913

Why porting another OS if you can use linux?
I think the point was to have something lightweight from scratch dedicated for this one and only purpose: homebrew gamedev on ps3.
by rapso
Fri Aug 28, 2009 4:57 pm
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 98350

The PS3 design is so refined that anything outside the otherOS address space is pretty much attack vectors for piracy. Finding anything for 'homebrew' outside otherOS environment and publishing it will be a certain prelude to piracy because of the way the PS3 is designed. that is and was always the...
by rapso
Thu Aug 27, 2009 12:03 am
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 98350

I think they frown upon most reversing talk here. Actually, this is untrue. The intent behind the reversing is important to consider. If you're not actively working on a method to pirate games you're pretty much free to talk about whatever you want. having the signature algorithm/keys is also rathe...
by rapso
Mon Aug 24, 2009 5:49 pm
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 98350

Has anyone extracted some signature check key yet, used to check game elfs?
by rapso
Sat Aug 22, 2009 6:50 am
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 98350

1st stage bootloader --- virtualization --- GameOS kernel --- GameOS modules and apps \ \ OtherOS kernel (e.g. Linux) --- OtherOS apps you don't need to revalidate the OtherOS stuff as long as you just change the GameOS stuff. I think, for copy protection it's rather like this, alwa...
by rapso
Thu Aug 20, 2009 11:56 pm
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 98350

Under some logic it makes it cheaper to not boot Linux but still have the same hardware, any theory how that is feasible? I'm at a lost.. on the last site i wrote my guess, that they still might make some loss with every ps3 and they want to earn money by selling games. Or the other way around, eve...
by rapso
Thu Aug 20, 2009 5:25 pm
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 98350

I had a thought on a legitimate reason Sony would have for pulling OTHEROS from the Slim: they cut the size of the flash rom again. The original PS3 had 256 MB of flash in it. Current PS3's have only 128 MB of flash. Maybe they cut the new Slims to 64 MB of flash. Remember that the OTHEROS loader i...
by rapso
Wed Aug 19, 2009 4:03 pm
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 98350

Sorry - looked like a game magazine site. :) The new PS3 system will focus on delivering games and other entertainment content Yeah, because linux has been such a tremendous focus to this point. ;) maybe not support as in ppl that do something bout it. but support by selling PS3s below production c...
by rapso
Wed Aug 19, 2009 7:38 am
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 98350

Still looking for a SONY link about removing OTHEROS. was that http://uk.playstation.com/games-media/news/articles/detail/item229653/Entertainment-on-PS3-has-a-new-look// not sony enough? Removal of Install Other OS feature The new PS3 system will focus on delivering games and other entertainment c...
by rapso
Wed Aug 19, 2009 7:09 am
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 98350

well, i would be suprised if sony would ever put a product on the market without screwing something up. but on the other side, they seem to pay for it. so will be with the slim. makes me a little bit sad for such a big company, having some minor decision makers that kill the whole thing. but now I n...
by rapso
Mon Aug 03, 2009 6:19 am
Forum: PS3 Development
Topic: Anybody any idea about the official Sony devkit..?
Replies: 11
Views: 14470

Let's say I'd have something developed in C/C++ using openGL (what's "cg" by the way? (edit: nevermind, found this here: http://de.wikipedia.org/wiki/C_for_graphics), is there an openGL port to whatever the official devkit uses, so I can simply rewrite the Rasterization target, and really...
by rapso
Thu Jul 30, 2009 4:50 pm
Forum: PS3 Development
Topic: Anybody any idea about the official Sony devkit..?
Replies: 11
Views: 14470

usually you had to have signed a deal with a publisher to get in touch with sony or at least have released some games, it's all about reputation... and of course you had to have enough money to pay for those devkits. nowadays it's slightly simpler, if you're an indie and you've released some games, ...
by rapso
Thu Jul 23, 2009 4:53 pm
Forum: PSP Development
Topic: Poly Count for the PSP
Replies: 8
Views: 3415

65535-2 if it's a triangle strip
65535/3 if it's a triangle list
that's the maximum you can draw in one drawcall. you can splitup your mesh in as many of those parts as you'd like, then you've no limit.
by rapso
Tue Jul 21, 2009 11:05 pm
Forum: PSP Development
Topic: pspdev/sdk/net/simple stuck on "connection state 2 of 4
Replies: 24
Views: 13366

Network doesn't work properly from kernel mode. No wonder.... I didn't know you could even get it working to the point you did under kernel mode. as I said, most of the time I was working with the sample, it starts the user mode after loading the inet module and this was where I stuck 99% of the ti...
by rapso
Tue Jul 21, 2009 9:20 pm
Forum: PSP Development
Topic: pspdev/sdk/net/simple stuck on "connection state 2 of 4
Replies: 24
Views: 13366

got it working, first, in order to get the simple net sample running - wpa and without encryption does not work, just wep (64 and 128) - it's not running with just one setup for network. In the end I created all possible and iterated through them (every time changing the router settings), once I fou...
by rapso
Mon Jul 20, 2009 3:18 am
Forum: PSP Development
Topic: pspdev/sdk/net/simple stuck on "connection state 2 of 4
Replies: 24
Views: 13366

Just for starters, you should update your psp cfw and your pspsdk. Ever since Sony randomize the nids, it been hard for most developers todo alot of things. it's the latest devkitpro sdk for psp and I don't really want to update my fw without beeing sure it would solve the issue. You might look at ...
by rapso
Sun Jul 19, 2009 11:00 am
Forum: PSP Development
Topic: pspdev/sdk/net/simple stuck on "connection state 2 of 4
Replies: 24
Views: 13366

pspdev/sdk/net/simple stuck on "connection state 2 of 4

hi, I was implementing network stuff based on that sample. here is the critical code DU32 TryCount=0; DU32 StateLast=~0; while&#40;TryCount<50&#41; &#123; D_LOG_INFO&#40;"Try&#58; %d",TryCount++&#41;; DS32 State=~0; if&#40;&#40;Ret=sceNetApctlGetState&#4...
by rapso
Sat Jul 18, 2009 12:50 am
Forum: PSP Development
Topic: Problem Rendering large image on gu
Replies: 10
Views: 7592

maybe it's downscaled to a power of two texture, scale it up to 512x512 (or add border), that might work, and yeah, follow the jim's tips for performance.
by rapso
Wed Jul 15, 2009 7:52 pm
Forum: PS3 Development
Topic: PS3SDK collaboration invitation
Replies: 39
Views: 57913

thx for clarifying that MC, I wasn't aware of all those implications that makes all those tasks u listed a _must_ (I really miss the console feeling tho)