Search found 23 matches
- Sun Apr 05, 2009 4:29 am
- Forum: PS2 Development
- Topic: specify thread address?
- Replies: 0
- Views: 1703
specify thread address?
should be a fairly simple task,im just not sure on the syntax for it.In an example: main() { setupmodules(); loadfiles(); playmovie(); return 0; } Just wanted to specify the address of the elfstart to one address (which ive accomplished thru the makefile) , and specify the playmovie(); thread to a d...
- Thu Mar 12, 2009 12:24 pm
- Forum: PS2 Development
- Topic: launch game without execps2?
- Replies: 4
- Views: 3261
- Tue Mar 10, 2009 4:18 am
- Forum: PS2 Development
- Topic: launch game without execps2?
- Replies: 4
- Views: 3261
Basically,i'm using ps2link to send an elf that launches apps via execps2,but when the app start ,the ps2link console log,prints requesting ee reset,then goes offline. I figured the eereset of execps2 is what closes the connection.Correct? Just wanted ps2link to stay active to see printf's from the ...
- Mon Mar 09, 2009 3:55 pm
- Forum: PS2 Development
- Topic: launch game without execps2?
- Replies: 4
- Views: 3261
launch game without execps2?
Been messin with compilin elfs,and was wondering is there any other options to run a game's elf besides execps2 / loadexecps2?
- Mon Jan 05, 2009 6:48 am
- Forum: PS2 Development
- Topic: compiling Ule ,hddmodules not loading?
- Replies: 25
- Views: 11002
quote( your MinGW setup (or bash.bashrc) ) kinda unclear at where i am lookin for that info but i have this in msys/1.0/etc/profile: export PS2DEV=/usr/local/ps2dev export PATH=$PATH:$PS2DEV/bin export PATH=$PATH:$PS2DEV/ee/bin export PATH=$PATH:$PS2DEV/iop/bin export PATH=$PATH:$PS2DEV/dvp/bin expo...
- Mon Jan 05, 2009 4:33 am
- Forum: PS2 Development
- Topic: compiling Ule ,hddmodules not loading?
- Replies: 25
- Views: 11002
- Sun Jan 04, 2009 5:26 am
- Forum: PS2 Development
- Topic: compiling Ule ,hddmodules not loading?
- Replies: 25
- Views: 11002
o ok,i thought it was much more complicated than that lol,added,and no wget error.Just to make sure im not doin this wrong...all the files/folders in the changed source folder get put where they go by the setup.sh,or do i merge those folders before setup.sh? hmm also,i see early on running setup.sh ...
- Sat Jan 03, 2009 3:57 pm
- Forum: PS2 Development
- Topic: compiling Ule ,hddmodules not loading?
- Replies: 25
- Views: 11002
yea,using the prebuilt compiler as it sat,it compiled ule,but it seemed to hang loading hddmodules,and perhaps host modules under ps2net.After running the setup.sh (thank you for pointing out i could use quotation marks on folders with spaces...lol),it gave me wget.exe errors,so ill continue toying ...
- Fri Jan 02, 2009 5:07 am
- Forum: PS2 Development
- Topic: compiling Ule ,hddmodules not loading?
- Replies: 25
- Views: 11002
- Thu Jan 01, 2009 4:22 pm
- Forum: PS2 Development
- Topic: compiling Ule ,hddmodules not loading?
- Replies: 25
- Views: 11002
- Thu Jan 01, 2009 4:50 am
- Forum: PS2 Development
- Topic: compiling Ule ,hddmodules not loading?
- Replies: 25
- Views: 11002
compiling Ule ,hddmodules not loading?
Ive been compiling all the source code i can find to learn by example,using the prebuilt fully compiled ps2sdk from http://gshi.org/downloads/gshi_ps2sdk.7z...Ive been trying to compile Ulaunch, It compiles and functions until i try to go into ps2net from Misc. , it says loading HDDModules on screen...
- Tue Sep 23, 2008 3:34 pm
- Forum: PS2 Development
- Topic: Elf Image
- Replies: 16
- Views: 9211
- Sun Aug 03, 2008 4:22 pm
- Forum: PS2 Development
- Topic: Using the USB Keyboard
- Replies: 16
- Views: 10803
could i just add those sets of code u posted above,to a different makefile ,and add keyboard.c to the compiling folder? Was lookin to add keyboard support to a project.Im very new to this,and have been messin around with the different examples. Only thing is i noticed in the makefile code u posted,i...
- Sun Aug 03, 2008 3:46 am
- Forum: PS2 Development
- Topic: changing video mode in ps2tut_02a
- Replies: 3
- Views: 3325
- Sun Aug 03, 2008 1:57 am
- Forum: PS2 Development
- Topic: changing video mode in ps2tut_02a
- Replies: 3
- Views: 3325
changing video mode in ps2tut_02a
Hello all, I am tryin to learn all this, it seems the default video mode is PAL,cuz I changed the image displayed,and it shows fine in pcsx2 ,which indicates it is running in PAL mode,but my ntsc ps2 rolls the image. So which file and what do I change for the video mode? Ive read the pdf,over and ov...
- Sat Aug 02, 2008 1:39 pm
- Forum: PS2 Development
- Topic: Fixed, Pre-Built, Win32 PS2SDK :)
- Replies: 40
- Views: 29685
cool,Thanks! I'll check out those links..
And i was havin problems with the black box not opening wide enough to read all the text,but i figured it out in options..
Is there a way to know what samples/examples are outdated or wont work with msys,i noticed some said they only work with unix systems..
And i was havin problems with the black box not opening wide enough to read all the text,but i figured it out in options..
Is there a way to know what samples/examples are outdated or wont work with msys,i noticed some said they only work with unix systems..
- Sat Aug 02, 2008 3:42 am
- Forum: PS2 Development
- Topic: Fixed, Pre-Built, Win32 PS2SDK :)
- Replies: 40
- Views: 29685
ok now im confused,in his post it says select candidate instead of current,but by just extracting msys,i didnt get that option.. nor do i have a C:\msys\1.0\postinstall\ folder.. EDIT: OK i replaced the msys1.0.dll with the new 1 ,renamed it,ran msys, tryed make clean then make in cube folder. Got n...
- Fri Aug 01, 2008 2:29 pm
- Forum: PS2 Development
- Topic: Fixed, Pre-Built, Win32 PS2SDK :)
- Replies: 40
- Views: 29685
- Fri Aug 01, 2008 8:00 am
- Forum: PS2 Development
- Topic: decompile elf file
- Replies: 10
- Views: 15685
- Fri Aug 01, 2008 7:45 am
- Forum: PS2 Development
- Topic: Fixed, Pre-Built, Win32 PS2SDK :)
- Replies: 40
- Views: 29685
- Thu Jul 17, 2008 2:23 pm
- Forum: PS2 Development
- Topic: decompile elf file
- Replies: 10
- Views: 15685
decompile elf file
seeing as you can compile a bunch of files into an .elf,is there a program to seperate/decompile an elf file back to all those individual files?
- Thu Jul 17, 2008 12:33 am
- Forum: PS2 Development
- Topic: help building toolchains
- Replies: 3
- Views: 3242
yea im sorry i misposted i did actually type sh toolchain.sh in the program,not the sh.toolchain.sh.I did follow the preceding instructions,including the special instructions for vista( from: http://forums.ps2dev.org/viewtopic.php?p=55772#55772 ) .From which ,after adding two files i tried typing &q...
- Wed Jul 16, 2008 11:40 pm
- Forum: PS2 Development
- Topic: help building toolchains
- Replies: 3
- Views: 3242
help building toolchains
Hello, I am new to compiling ps2 files,as my user name indicates,lol.After searching the internet for tutorials ,thought i had it figured out.Well i used "svn export svn://svn.ps2dev.org/ps2/trunk/ps2toolchain" and it exported,but then the next instruction of the tutorial was to switch to ...