Search found 6 matches
- Sun Feb 15, 2009 9:48 am
- Forum: PS2 Development
- Topic: Have some nice info
- Replies: 11
- Views: 7377
J.F., also think of the two StarWars games on GameCube. It made this fully bump mapped xbox looking masterpeice of a game out of nearly the same memory. I think GC only has a bigger CPU cache over ps2. In terms of cache on the VU1, i'd say that with PON's acheivments, there is no real worry. If gray...
- Tue Dec 23, 2008 4:42 pm
- Forum: PS2 Development
- Topic: Have some nice info
- Replies: 11
- Views: 7377
Actually, normal mapping does no actual pertubing I think. It actually uses the maps to replaces or adds new ones. This could be true about the homebrew thing. If I ever wanted to help show this to one who can develop an actual game, i'd need a different forum. However, down the road, this may becom...
- Tue Dec 23, 2008 3:32 pm
- Forum: PS2 Development
- Topic: Have some nice info
- Replies: 11
- Views: 7377
EDIT: In case of confusion, I mean the first ever form of bump mapping, not the typical high poly manipulation via map. Well here is a link to a pdf showing some basics on it. This is all about ps2, so ignore the example of a game screen (half life 2 shot, PC or Xbox ver). The below has info near th...
- Tue Dec 23, 2008 5:21 am
- Forum: PS2 Development
- Topic: Have some nice info
- Replies: 11
- Views: 7377
- Tue Oct 21, 2008 2:52 pm
- Forum: PS2 Development
- Topic: Have some nice info
- Replies: 11
- Views: 7377
- Sat Jul 12, 2008 7:42 am
- Forum: PS2 Development
- Topic: Have some nice info
- Replies: 11
- Views: 7377
Have some nice info
EDIT:I fixed up the bump map info as well as gave additional ones EDIT: And now video proof of PON's lag differences! I have joined merely to give information, not realy a dev, but I know them all alot and know what they should be doing after comparing math and others. Don't laugh about the below, j...