Search found 14 matches

by superfrog12
Sun Dec 20, 2009 3:14 am
Forum: PS2 Development
Topic: Why is network speed so very slow on PS2
Replies: 2
Views: 6820

hello dlanor,

thank you for your suggestion, i will try it
by superfrog12
Sun Dec 20, 2009 3:07 am
Forum: PS2 Development
Topic: PSX software emulator on PS2
Replies: 9
Views: 12377

maybe because there is not many accomplished ps2 developer left? i think in this forum in early times there was alot very knowledgeable people like mr.brown, gustavo and herben and some other, but they all move on long time ago, no? if you look at old threads you will find very many interesting ones...
by superfrog12
Tue Dec 15, 2009 12:28 am
Forum: PS2 Development
Topic: PSX software emulator on PS2
Replies: 9
Views: 12377

hello,

i wish to save and load psx savegame to the usb stick, but i think it is impossible to do with ps2 emulation because psx games run on the IOP. i wish to know if you think it is possible technically..

thank you
by superfrog12
Mon Dec 14, 2009 7:23 pm
Forum: PS2 Development
Topic: Why is network speed so very slow on PS2
Replies: 2
Views: 6820

Why is network speed so very slow on PS2

Hello,

Why is the transfer speed from PS2 to PC so very slow in program like ftp and also other? is it because of some limitation in PS2 hardware or is it because of unoptimized tcp/ip stack? if so, what is the bottleneck, do you know?

thank you
by superfrog12
Mon Dec 14, 2009 7:18 pm
Forum: PS2 Development
Topic: PSX software emulator on PS2
Replies: 9
Views: 12377

PSX software emulator on PS2

Hello, Would it be possible to develop a software PSX emulator for the PS2? Is the PS2 hardware powerful enough to do this, seeing how the EE CPU is also a MIPS chip like the MIPS3000A of PSX? It is the idea so that IOP can still be accessed and used for other thing as opposed to normal PSX emulatio...
by superfrog12
Tue Jul 15, 2008 12:22 am
Forum: PS2 Development
Topic: XMCSERV
Replies: 2
Views: 3593

hello Lukasz, thank you for valuable reply, i appreciate it much. i wanted to figure out more about rom workings so took a look at ADDDRV which makes few calls to SSBUSC which i have not figured out yet, then makes call to romdrv library func4 to map memory 0xbe000000 to rom1 device. so rom1 directo...
by superfrog12
Mon Jul 14, 2008 12:28 am
Forum: PS2 Development
Topic: XMCSERV
Replies: 2
Views: 3593

XMCSERV

hello my friends, today i have continue my study of PS2 bios and i have some new question...what is difference of MCMAN/MCSERV and XMCMAN/XMCSERV modules? I have already searched forum and found nice description by Lukasz. so from what I understand, XMCMAN/XMCSERV are improved version of MCMAN/MCSER...
by superfrog12
Thu Jul 10, 2008 3:03 am
Forum: PS2 Development
Topic: IOP Reset
Replies: 5
Views: 4876

hello,

i did not know about "address from" field in ps2dis. now it is all very clear. thank you both :)
by superfrog12
Wed Jul 09, 2008 10:40 pm
Forum: PS2 Development
Topic: IOP Reset
Replies: 5
Views: 4876

Hello Lukasz, thank you for reply, yes that is what I tried of course too, but it will just stall if I try to read from that memory address. I think I must be overseeing something obvious...oh well if I figure it out eventually I will let you know. I agree with you, it is very unfortunate most peopl...
by superfrog12
Tue Jul 08, 2008 11:21 pm
Forum: PS2 Development
Topic: IOP Reset
Replies: 5
Views: 4876

IOP Reset

hello,

I am trying to understand IOP hardware reset. so i take a look at rom0:RESET and it is all ok but at the end there is a jal instruction to 0x0fc02600. please tell me what is going on here. what is 0x0fc02600, it should be invalid, no?

good day,
superfrog12
by superfrog12
Sat Jun 28, 2008 8:27 pm
Forum: PS2 Development
Topic: Tutorial: Setting up CodeBlocks for ps2dev
Replies: 15
Views: 18669

oh you are right! I wasn't using the nightly build. the option is missing in the stable build.

thanks
by superfrog12
Sat Jun 28, 2008 7:22 pm
Forum: PS2 Development
Topic: Tutorial: Setting up CodeBlocks for ps2dev
Replies: 15
Views: 18669

hi, I am trying to set up CodeBlocks for PS2SDK but when I try to build a project I get /samples/Makefile.pref No such file or directory /samples/Makefile.eeglobal No such file or directory the corresponding lines in my makefile are include $(PS2SDK)/samples/Makefile.pref include $(PS2SDK)/samples/M...
by superfrog12
Mon Jun 23, 2008 7:43 pm
Forum: PS2 Development
Topic: question about printf
Replies: 2
Views: 3225

ragnarok2040 wrote:If you disable the recompiler core for the EE under Configure->CPU, and, if you're on Linux, you enable the console under Misc, you can see the printf output in the console the same way it looks under ps2link.
that worked, thank you.
by superfrog12
Sun Jun 22, 2008 11:32 pm
Forum: PS2 Development
Topic: question about printf
Replies: 2
Views: 3225

question about printf

Hello, I'm a newbie to PS2 development so please excuse this basic question: Where does the output of the "normal" ee libc printf function go? From looking at the source code I figured out that the function uses the SifRPC API to call the write function (FIO_F_WRITE) on the IOP....is that ...