Search found 17 matches

by pukko
Sun Jun 26, 2005 2:13 am
Forum: PSP Development
Topic: (Split) Legality of extracting names from Puzzle Bobble?
Replies: 3
Views: 2388

Debug info was used all along in ps2dev. Don't see why we shouldn't allow this in pspdev.

If this would upset Sony, they could shut down ps2dev any day if they wanted. There is not much (if any at all) 'clean room' stuff in the ps2sdk. Too much is just 'asm2c' to be considered clean.
by pukko
Wed Mar 02, 2005 6:36 pm
Forum: General Discussion
Topic: windows for ps2
Replies: 14
Views: 341006

Hm.. NT4.0 runs on MIPS R4000 (which the PSP uses)!

Anyone know where I should install it on mah memory stick to make it boot??

mouahahhahahaa
by pukko
Thu Feb 24, 2005 5:53 am
Forum: PSP Development
Topic: MP4 Video Name
Replies: 8
Views: 5992

It's said that this tool can be used to rename the files
http://takami.xrea.jp/psp.html

I don't understand a word japanese though, so I dunno.
by pukko
Fri Feb 18, 2005 6:58 pm
Forum: PSP Development
Topic: Something interesting: PSP holes...
Replies: 6
Views: 7923

Hey, what happened to the "Talkman" app Sony announced for the PSP last summer?
by pukko
Wed Feb 02, 2005 6:52 pm
Forum: PS2 Development
Topic: Makefile.eeglobal_sample fix
Replies: 5
Views: 3204

I guess the library order issue is all sorted out now, but if not I'd say it's time we use the --start-group 'list of libs' --end-group linker option for these libraries.. :P

Though I dunno if that works w the old toolchain?
by pukko
Sat Jan 29, 2005 1:38 am
Forum: PSP Development
Topic: PSP remote control pinout?
Replies: 78
Views: 104059

Have you guys checked the data interface Sony uses for its Minidisc & CD remotes? I'd be surprised if they made up a completly new interface/protocol just for the PSP (feel free to prove me wrong ;).
by pukko
Thu Jan 27, 2005 1:33 am
Forum: General Discussion
Topic: How many (working) Sony game consoles do you have ?
Replies: 11
Views: 7232

But why should consoles able to boot homebrew (but not commercial) stuff be excluded?
(Isn't that more important :P)
by pukko
Thu Dec 02, 2004 9:53 pm
Forum: PS2 Development
Topic: ps2link and ps2hdd
Replies: 29
Views: 17004

Dunno. Dont think so though, since the drive works fine with for example the dms3 hdd format utility.
by pukko
Thu Dec 02, 2004 7:20 pm
Forum: PS2 Development
Topic: ps2link and ps2hdd
Replies: 29
Views: 17004

Toker: Add some traces down in the ps2atad call. I think it should work ok to do printfs via ps2link/ethernet, at least if the dev9 stuff is working correctly ;) But yea, if you have the correct usb cable, Naplink can be better when debugging this kind of stuff, since it doesnt have any dev9 dependa...
by pukko
Thu Nov 11, 2004 7:53 pm
Forum: PS2 Development
Topic: Ethernet port not properly working with ps2link
Replies: 5
Views: 3289

I have also had bad experiences with my old ps2linux smap & my 50k machine.

When using ps2link, the adapter/driver usually hung after a couple of seconds of traffic. The combo seemed to work ok with games.

Havent had time to look into it though (and all works ok with the new smap that I have).
by pukko
Tue Nov 09, 2004 6:13 am
Forum: PS2 Development
Topic: Difference betweein FIO_S_ and FIO_SO_
Replies: 7
Views: 3256

int fsize=FileLseek(&in, 0, SEEK_END);
Think you need to rewind the tape..
by pukko
Sun Aug 22, 2004 7:52 am
Forum: PS2 Development
Topic: ip broadcast setsockopt
Replies: 3
Views: 3042

It's called lwip_setsockopt(), and defined in ps2ip.h
by pukko
Mon Jul 26, 2004 7:12 pm
Forum: General Discussion
Topic: Yabasic binaries?
Replies: 16
Views: 10359

Well, it's just 3 years since the Yabasic issue was discussed (time flies, guess it's about time to start to feel old). http://lists.topica.com/lists/ps2dev/read/message.html?mid=1707200795&sort=d&start=775 If you actually bother to look at Yabasic (http://www.yabasic.de/), and more specific...
by pukko
Tue Apr 20, 2004 3:59 pm
Forum: PS2 Development
Topic: erom0
Replies: 19
Views: 13409

Hm, well.. Even if the dude was trying to make a region free tool, finding out how to access erom isn't really the most difficult part.. And there are so many different region free tools (and source) out there already, and has been for years now, (also, 'real' dvd players goes for $50 here) that it'...
by pukko
Sun Apr 04, 2004 7:51 pm
Forum: PS2 Development
Topic: erom0
Replies: 19
Views: 13409

mrbrown: Just sain the first step to get access to erom is to load adddrv :P At least the way i do it (rom1 driver + erom driver). Dunno how you do it though (see this is basically what my point is, we all find out stuff that we never really share..) Guess I'm just in a "information wants to be...
by pukko
Sun Apr 04, 2004 9:38 am
Forum: PS2 Development
Topic: erom0
Replies: 19
Views: 13409

I was also curious on how to access the dvdplayer in the early beginning, only because I just couldn't find it in rom0 and wondered where it was. I was never interested in region free stuff though (even if code for such things were already available at the time) "How can I access erom0?" i...
by pukko
Sun Apr 04, 2004 4:24 am
Forum: PS2 Development
Topic: erom0
Replies: 19
Views: 13409

Seriously, when did sharing info on (pretty) simple stuff like this become 'only on a need to know basis'? If he wants to extract the dvd player, then what the heck.. Or should this forum be all clean from all reverse engineering discussions? It'd be sad if so.. If not, where do we draw the line? Wh...