Debug info was used all along in ps2dev. Don't see why we shouldn't allow this in pspdev.
If this would upset Sony, they could shut down ps2dev any day if they wanted. There is not much (if any at all) 'clean room' stuff in the ps2sdk. Too much is just 'asm2c' to be considered clean.
Search found 17 matches
- Sun Jun 26, 2005 2:13 am
- Forum: PSP Development
- Topic: (Split) Legality of extracting names from Puzzle Bobble?
- Replies: 3
- Views: 2388
- Wed Mar 02, 2005 6:36 pm
- Forum: General Discussion
- Topic: windows for ps2
- Replies: 14
- Views: 341006
- Thu Feb 24, 2005 5:53 am
- Forum: PSP Development
- Topic: MP4 Video Name
- Replies: 8
- Views: 5992
It's said that this tool can be used to rename the files
http://takami.xrea.jp/psp.html
I don't understand a word japanese though, so I dunno.
http://takami.xrea.jp/psp.html
I don't understand a word japanese though, so I dunno.
- Fri Feb 18, 2005 6:58 pm
- Forum: PSP Development
- Topic: Something interesting: PSP holes...
- Replies: 6
- Views: 7923
- Wed Feb 02, 2005 6:52 pm
- Forum: PS2 Development
- Topic: Makefile.eeglobal_sample fix
- Replies: 5
- Views: 3204
- Sat Jan 29, 2005 1:38 am
- Forum: PSP Development
- Topic: PSP remote control pinout?
- Replies: 78
- Views: 104059
- Thu Jan 27, 2005 1:33 am
- Forum: General Discussion
- Topic: How many (working) Sony game consoles do you have ?
- Replies: 11
- Views: 7232
- Thu Dec 02, 2004 9:53 pm
- Forum: PS2 Development
- Topic: ps2link and ps2hdd
- Replies: 29
- Views: 17004
- Thu Dec 02, 2004 7:20 pm
- Forum: PS2 Development
- Topic: ps2link and ps2hdd
- Replies: 29
- Views: 17004
Toker: Add some traces down in the ps2atad call. I think it should work ok to do printfs via ps2link/ethernet, at least if the dev9 stuff is working correctly ;) But yea, if you have the correct usb cable, Naplink can be better when debugging this kind of stuff, since it doesnt have any dev9 dependa...
- Thu Nov 11, 2004 7:53 pm
- Forum: PS2 Development
- Topic: Ethernet port not properly working with ps2link
- Replies: 5
- Views: 3289
- Tue Nov 09, 2004 6:13 am
- Forum: PS2 Development
- Topic: Difference betweein FIO_S_ and FIO_SO_
- Replies: 7
- Views: 3256
- Sun Aug 22, 2004 7:52 am
- Forum: PS2 Development
- Topic: ip broadcast setsockopt
- Replies: 3
- Views: 3042
- Mon Jul 26, 2004 7:12 pm
- Forum: General Discussion
- Topic: Yabasic binaries?
- Replies: 16
- Views: 10359
- Tue Apr 20, 2004 3:59 pm
- Forum: PS2 Development
- Topic: erom0
- Replies: 19
- Views: 13409
Hm, well.. Even if the dude was trying to make a region free tool, finding out how to access erom isn't really the most difficult part.. And there are so many different region free tools (and source) out there already, and has been for years now, (also, 'real' dvd players goes for $50 here) that it'...
- Sun Apr 04, 2004 7:51 pm
- Forum: PS2 Development
- Topic: erom0
- Replies: 19
- Views: 13409
- Sun Apr 04, 2004 9:38 am
- Forum: PS2 Development
- Topic: erom0
- Replies: 19
- Views: 13409
- Sun Apr 04, 2004 4:24 am
- Forum: PS2 Development
- Topic: erom0
- Replies: 19
- Views: 13409
Seriously, when did sharing info on (pretty) simple stuff like this become 'only on a need to know basis'? If he wants to extract the dvd player, then what the heck.. Or should this forum be all clean from all reverse engineering discussions? It'd be sad if so.. If not, where do we draw the line? Wh...