Search found 6 matches
- Sat Dec 13, 2008 2:30 am
- Forum: PSP Development
- Topic: how the gpu works
- Replies: 4
- Views: 2297
Thanks for the reply! As you said, the emulator right now is doing that. It will run a few ops and then it will blit the buffers (in the case of OpenGL will use the last rendered frame). Maybe what the emulator is doing right now is ok, but I want to be sure. The problem is if you want to capture th...
- Sat Dec 13, 2008 12:02 am
- Forum: PSP Development
- Topic: how the gpu works
- Replies: 4
- Views: 2297
how the gpu works
Hi, First of all, I'm sorry if I'm asking something stupid, it's not my intention (yes, that will cover my face from the punches xD). I'm currently working on the Sam emulator of Antonio (it's really good). The primary goal is to make it run homebrew software (we all know that it will save us time) ...
- Thu Dec 11, 2008 10:46 pm
- Forum: PSP Development
- Topic: pspsdk vs official sdk
- Replies: 4
- Views: 3229
- Thu Dec 11, 2008 10:11 am
- Forum: PSP Development
- Topic: pspsdk vs official sdk
- Replies: 4
- Views: 3229
pspsdk vs official sdk
Hi, I think this is my first post to this forum, so Hi guys!. I've been working on demos or small games for my psp for the last 9 months but I started asking myself (without a clearly answer): How closely to the official sdk is the pspsdk? Imagine that you write a really cool (and addictive) game ri...
- Tue Apr 29, 2008 2:27 am
- Forum: General Discussion
- Topic: Happy 7th Birthday!
- Replies: 19
- Views: 95235
- Tue Apr 29, 2008 12:08 am
- Forum: PSP Development
- Topic: porting from sceGu openGL: help drawing Vertex arrays.
- Replies: 9
- Views: 5232
I don't know if this might be useful, but maybe looking at some psp emulators will help your porting the code.
And maybe using GLIntercept (http://www.opengl.org/sdk/tools/GLIntercept/) would let you know what your code is doing.
Regards,
And maybe using GLIntercept (http://www.opengl.org/sdk/tools/GLIntercept/) would let you know what your code is doing.
Regards,