Search found 14 matches

by WosRet
Wed Feb 24, 2010 11:21 am
Forum: PSP Development
Topic: About releasing MoHH eloader source code
Replies: 58
Views: 59353

adrahil wrote:... and it takes literally less than 3 minutes to disassemble.
yeah... disassembling is done in 10 seconds...
by WosRet
Tue Feb 23, 2010 6:52 am
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 407952

Download here...
Have fun!
by WosRet
Sun Jan 31, 2010 12:38 am
Forum: PSP Development
Topic: GCC removes ASM code after return
Replies: 11
Views: 14327

How about using a simple label in c like:

Code: Select all

...
    return 1;
return_block_:
    return 0;
??
by WosRet
Sun Jan 24, 2010 8:39 am
Forum: PSP Development
Topic: PGELua and pge.font.load
Replies: 7
Views: 3426

nimblejack wrote:... loading some, but not others.
yeah, it's perhaps a version issue...
by WosRet
Sun Jan 24, 2010 7:35 am
Forum: PSP Development
Topic: PGELua and pge.font.load
Replies: 7
Views: 3426

You sir are a genius. oh... thanks by the way. :) (looking for problem by it's easiest way...) don't know, but it's a simple bug in your code, or a simple bug in pge lua code. edit: english is not really my native language... edit2: looking in the samples dir didn't really help much yet.... edit3: ...
by WosRet
Sun Jan 24, 2010 7:04 am
Forum: PSP Development
Topic: PGELua and pge.font.load
Replies: 7
Views: 3426

i don't know lua much, but exist a command like pwd -print working directory- ? then use that as preference? ... reference. sorry for my english....

edit: btw, is there an existing source code for pge lua?
by WosRet
Sun Jan 24, 2010 6:39 am
Forum: PSP Development
Topic: PGELua and pge.font.load
Replies: 7
Views: 3426

hmmm... how about using an absolute path like: "ms0:/PSP/GAME/whatever/fonts/Skribble.ttf" ?
by WosRet
Sun Jan 24, 2010 6:15 am
Forum: PSP Development
Topic: PSPLINK
Replies: 3
Views: 2468

you have to use cygwin (on windows) or linux or something similar, use subversion (command: svn) to download source code of psplink (svn co svn:/svn.pspdev.org/psp/trunk/psplinkusb), then you have to compile it, using 'make'. if you don't understand, what i mean, then i can't help you, sorry. learn ...
by WosRet
Sun Jan 24, 2010 4:33 am
Forum: PSP Development
Topic: PSPLINK
Replies: 3
Views: 2468

svn co svn://svn.pspdev.org/psp/trunk/psplinkusb
then compile.
by WosRet
Sat Oct 17, 2009 11:54 am
Forum: PSP Development
Topic: mesg_led.prx?
Replies: 24
Views: 15688

should work for everybody! weird... i try to upload it somewhere else...
by WosRet
Mon Sep 14, 2009 5:21 pm
Forum: PSP Development
Topic: mesg_led.prx?
Replies: 24
Views: 15688

ok, you can download my compiled bios dumper here.
sorry, i can't confirm if this is working on a slim, i have only a phat.
i hope it works! :)
by WosRet
Mon Sep 14, 2009 3:51 pm
Forum: PSP Development
Topic: mesg_led.prx?
Replies: 24
Views: 15688

D_Street wrote: I have a 2k slim, and I tried booster's ipl sdk, but didn't work (not sure what I did wrong).
to use booster's ipl sdk, you have to compile it with gcc 4.0.2.
it didn't work with gcc 4.3.2 (for me at least). i spend 2 days, to find that out! :(
by WosRet
Tue Aug 26, 2008 8:32 am
Forum: PSP Development
Topic: Problem with setting up psptoolchain
Replies: 4
Views: 5205

i guess you are installing this under cygwin. in cygwin installation you have to select gmp-devel and mpfr-devel in math submenu.
by WosRet
Mon Jul 28, 2008 7:22 am
Forum: PSP Development
Topic: How do I write the text in printTextScreen(); ?
Replies: 7
Views: 3368

for float use: "%f".
see this http://www.opengroup.org/onlinepubs/007 ... rintf.html page for more information about using conversion specification