Search found 43 matches
- Wed Jul 02, 2008 5:00 am
- Forum: PS2 Development
- Topic: PS2DEV Documentation Project
- Replies: 11
- Views: 8011
Unfortunately, the WIKI has been locked down as read only now, so I don't think we'll be able to get much done without an admin's help. It's entirely likely that the powers that be are displeased with the changes I have been making, or don't want other people making changes freely. Perhaps the WIKI ...
- Sat Jun 21, 2008 4:03 am
- Forum: PS2 Development
- Topic: Non-preemptive Multitasking and Signals
- Replies: 5
- Views: 5435
- Thu Jun 19, 2008 11:42 pm
- Forum: PS2 Development
- Topic: Non-preemptive Multitasking and Signals
- Replies: 5
- Views: 5435
Non-preemptive Multitasking and Signals
Hello, again. I am having some trouble understanding the semantics of signals with the EE processor. As I understand it, "ee_thread_t" (EE kernel threads) are non-preemptive, which means we need to yield control to other threads actively. (Is this a hardware limitation, or is this part of ...
- Wed Jun 18, 2008 10:23 am
- Forum: PS2 Development
- Topic: Filesystem Usage Example
- Replies: 15
- Views: 9886
Hi ptek,
I have never gotten around to looking into SVN, but now is as good a time as any. I found this after doing some searching.
http://svnbook.red-bean.com/
I have some reading to do. Thanks for the encouragement. =)
I have never gotten around to looking into SVN, but now is as good a time as any. I found this after doing some searching.
http://svnbook.red-bean.com/
I have some reading to do. Thanks for the encouragement. =)
- Tue Jun 17, 2008 6:41 am
- Forum: PS2 Development
- Topic: Filesystem Usage Example
- Replies: 15
- Views: 9886
Very nice! I made an account and uploaded some of the things I have done. I augmented the example here to mount a file system on the hard drive and list its directories. You can find this and my other examples here:
http://www.assembla.com/spaces/files/ps2sdk-demos
http://www.assembla.com/spaces/files/ps2sdk-demos
- Thu Jun 05, 2008 3:07 am
- Forum: PS2 Development
- Topic: Filesystem Usage Example
- Replies: 15
- Views: 9886
Hey Mega Man! That did the trick! Thanks a bunch. I'll rework this code and repost it when it is cleaned up. Thanks for all the help, everyone! EDIT: I hope someone else finds this code useful. I hope it saves them the time and energy it took me, and the people who responded to this thread. Feel fre...
- Fri May 30, 2008 3:36 am
- Forum: PS2 Development
- Topic: Running multiple processes concurrently (also threads)
- Replies: 22
- Views: 18278
Lukasz to the rescue again. Thanks a bunch. =) Right now I'm trying to improve the example in the way that everyone has suggested, by using callbacks for interrupts and semaphores to keep the threads from interfering with each other. I'm having some problems here, but I don't know if it is because I...
- Thu May 29, 2008 6:52 am
- Forum: PS2 Development
- Topic: Filesystem Usage Example
- Replies: 15
- Views: 9886
- Wed May 28, 2008 11:15 am
- Forum: PS2 Development
- Topic: Filesystem Usage Example
- Replies: 15
- Views: 9886
- Wed May 28, 2008 9:08 am
- Forum: PS2 Development
- Topic: Filesystem Usage Example
- Replies: 15
- Views: 9886
- Wed May 28, 2008 7:10 am
- Forum: PS2 Development
- Topic: Filesystem Usage Example
- Replies: 15
- Views: 9886
Filesystem Usage Example
Hello everyone. Your favorite newbie, here, with another exciting topic. I have been looking for code related to file systems and the hard drive, and have come up a bit short. I made this small example to try to see if I could access my hard drive partitions on my PS2, but it just hangs at whatever ...
- Mon May 26, 2008 2:35 pm
- Forum: PS2 Development
- Topic: Running multiple processes concurrently (also threads)
- Replies: 22
- Views: 18278
- Mon May 26, 2008 7:34 am
- Forum: General Discussion
- Topic: WIKI is down
- Replies: 4
- Views: 5596
- Mon May 26, 2008 7:26 am
- Forum: PS2 Development
- Topic: Running multiple processes concurrently (also threads)
- Replies: 22
- Views: 18278
... 'iRotateThreadReadyQueue' is intended to be called from the interrupt handler... Yes, I feel bad for writing code like this, but so far I have just been trying to create and execute a thread successfully. I am currently lurking through the kernel source to find more info on signals and interrup...
- Sun May 25, 2008 8:19 am
- Forum: PS2 Development
- Topic: Running multiple processes concurrently (also threads)
- Replies: 22
- Views: 18278
Okay, I got threads working now. Thanks to J.F. for pointing out the importance of iRotateThreadReadyQueue. At first I had some trouble understanding what was going on in the discussion that he pointed out, but after some experimenting I got it working. Here's a demo of what I got so far. (The refer...
- Sat May 17, 2008 11:07 am
- Forum: General Discussion
- Topic: WIKI is down
- Replies: 4
- Views: 5596
- Wed May 14, 2008 2:16 am
- Forum: PS2 Development
- Topic: Running multiple processes concurrently (also threads)
- Replies: 22
- Views: 18278
- Tue May 13, 2008 5:49 am
- Forum: PS2 Development
- Topic: Running multiple processes concurrently (also threads)
- Replies: 22
- Views: 18278
- Mon May 12, 2008 8:41 am
- Forum: PS2 Development
- Topic: Running multiple processes concurrently (also threads)
- Replies: 22
- Views: 18278
- Sat May 10, 2008 4:57 am
- Forum: PS2 Development
- Topic: PS2DEV Documentation Project
- Replies: 11
- Views: 8011
- Sat May 10, 2008 4:56 am
- Forum: PS2 Development
- Topic: Running multiple processes concurrently (also threads)
- Replies: 22
- Views: 18278
Running multiple processes concurrently (also threads)
Hi. Me again. I was wondering, how do we execute multiple processes and manage them? There isn't a "fork()" and "exec()" system call for us to use. The only way I can see to spawn a new process is to use the "SifLoadElf()" function call, and from what I can tell from th...
- Thu May 08, 2008 4:33 am
- Forum: General Discussion
- Topic: WIKI is down
- Replies: 4
- Views: 5596
WIKI is down
Hey all,
I don't want to get on anyone's case, but the WIKI is down. Can anybody else access it???
I don't want to get on anyone's case, but the WIKI is down. Can anybody else access it???
- Sat May 03, 2008 12:25 pm
- Forum: PS2 Development
- Topic: Release: RadShell
- Replies: 45
- Views: 215234
- Sat May 03, 2008 7:25 am
- Forum: PS2 Development
- Topic: [in-charge] [not-in-charge] problems linking C++ files
- Replies: 4
- Views: 3642
- Sat May 03, 2008 5:53 am
- Forum: PS2 Development
- Topic: [in-charge] [not-in-charge] problems linking C++ files
- Replies: 4
- Views: 3642
Everything appears to compile correctly when I make an ERL... I tried using the different CPP options in the Makefiles, but I can't get the darn thing to make an ELF. From the examples, I can only see C++ being used with ERL files... Maybe I'm asking the wrong question. Is it even possible to code i...
- Fri May 02, 2008 10:13 am
- Forum: PS2 Development
- Topic: [in-charge] [not-in-charge] problems linking C++ files
- Replies: 4
- Views: 3642
[in-charge] [not-in-charge] problems linking C++ files
Hey guys. I'm having a problem with compiling code. I have browsed the threads about compiling, but most of them are two to three years old and don't really supply much help. I have had no problems getting C code to compile and link, but I am having major problems getting C++ code to link. I have me...
- Fri May 02, 2008 7:17 am
- Forum: PS2 Development
- Topic: Using the USB Keyboard
- Replies: 16
- Views: 10796
- Fri May 02, 2008 6:37 am
- Forum: PS2 Development
- Topic: Semantic Analysis and Parsing on the PS2
- Replies: 5
- Views: 4874
- Fri May 02, 2008 3:08 am
- Forum: PS2 Development
- Topic: Semantic Analysis and Parsing on the PS2
- Replies: 5
- Views: 4874
- Fri May 02, 2008 3:04 am
- Forum: PS2 Development
- Topic: Using the USB Keyboard
- Replies: 16
- Views: 10796