Search found 5 matches

by miniJB
Sun May 11, 2008 9:23 pm
Forum: PSP Development
Topic: pthreads
Replies: 24
Views: 15062

Sheepshaver? I (cautiously) googled that, not knowing what it was... Thank goodness that despite the dodgy-sounding name, googles first hits are benign... Seems like an interesting PowerPC emulator... If it needs pthreads, then yes this definitely helps port it. Unfortunately, the graphics for the l...
by miniJB
Sun May 11, 2008 12:06 pm
Forum: PSP Development
Topic: pthreads
Replies: 24
Views: 15062

Re: pthreads

How is the exception handling stuff working? This was one area that I was always concerned about - it seemed like it should work OK, and the tests passed but it still seemed like there could be problems. I, like you, have so far only tested in under the unit tests that come with your pthreads-emb l...
by miniJB
Fri Apr 11, 2008 11:42 pm
Forum: PSP Development
Topic: serialization
Replies: 11
Views: 3650

Boost.Serialization could be an option (using the boost4psp jamfiles to build it)... Boost.Build doesnt detect the pspsdk cygwin environment as supporting wide chars (it IS missing a few functions...) but the non-wide serialisation part of the library compiles fine. I havent tested it yet though, so...
by miniJB
Wed Apr 09, 2008 1:09 pm
Forum: PSP Development
Topic: pthreads
Replies: 24
Views: 15062

I have a suggestion regarding vfpu access.. I note that pthread.h defines /* * pthread_{get,set}scope */ PTHREAD_SCOPE_PROCESS = 0, PTHREAD_SCOPE_SYSTEM = 1, /* Default */ PTHREAD_SCOPE_PROCESS_VFPU = 2, /* PSP specific */ however in pthread_attr_setscope.c int pthread_attr_setscop...
by miniJB
Mon Apr 07, 2008 8:21 am
Forum: PSP Development
Topic: pthreads
Replies: 24
Views: 15062

Nice work. Tests run great on psp FAT (after some very slight changes to make printf work and compile to pbp), though a few take a while ;). Very nice test set too! I like the abstraction layer you use to support multiple platforms... and that its inherited pthreads-win32's exception handling. I was...