Search found 259 matches

by jojojoris
Tue Mar 09, 2010 2:04 am
Forum: PSP Development
Topic: Sony Message Dialogue In XMB
Replies: 2
Views: 6401

Short answer:
Yes is't possible.

More usefull answer:
I made a C++ wrapper around the Messagedialog utility.

http://code.google.com/p/easyengine/sou ... libeasylib

Easymessage
by jojojoris
Fri Mar 05, 2010 7:14 am
Forum: PSP Development
Topic: Cannot create a prx
Replies: 11
Views: 11807

You only need the debug symbols in the elf. you use the elf file as input for ie. psp-addr2line.

Or am i wrong?
by jojojoris
Wed Feb 17, 2010 2:20 am
Forum: PSP Development
Topic: Weird crash
Replies: 6
Views: 8972

PSPLink doesn't show a crashlog

I will try to initalise the GU again after the loop
by jojojoris
Tue Feb 16, 2010 7:47 am
Forum: PSP Development
Topic: Weird crash
Replies: 6
Views: 8972

It's just a sub-drawloop

I previous frame is started so i end that one at the beginning of the loop and start a new one.
When the loops ends the the rendering should continiue with the new frame.
by jojojoris
Tue Feb 16, 2010 5:16 am
Forum: PSP Development
Topic: Weird crash
Replies: 6
Views: 8972

Well.... It's just a small part of a function. I see the first message "testpoint -1" but after i press CROSS it does nothing anymore. This is the whole function: void CellManager::loadFile() { EasyMessage msg; SceUID dir; dir = sceIoDopen(&...
by jojojoris
Mon Feb 15, 2010 2:41 am
Forum: PSP Development
Topic: Problems with sceGuSwapBuffers
Replies: 10
Views: 19130

try
pspDebugScreenSetOffset(sceGuSwapBuffers());

sceGuSwapBuffers(); swaps the draw and display buffer.
Did you set them up correctly?
by jojojoris
Sun Feb 14, 2010 6:14 am
Forum: PSP Development
Topic: Weird crash
Replies: 6
Views: 8972

Weird crash

Sorry for the unclear title but i couldn't think of something better. I am trying to create a load from MS function but it seems to crash here: unsigned char count=0; unsigned char cursor=0; SceCtrlData pad; msg.ShowMessage("testpoint -1",0); bool go=1; while(go&...
by jojojoris
Fri Feb 05, 2010 7:30 am
Forum: PSP Development
Topic: Openssl for psp?
Replies: 4
Views: 3519

Yes
2 actually
one in svn and one newwer one ported by me.
http://jojosoft.1free.ws
In the libs part.
by jojojoris
Wed Feb 03, 2010 7:30 am
Forum: PSP Development
Topic: Loading the MP3 Files
Replies: 4
Views: 5823

You can use the sce(IO)Dopen functions (dunno if the IO part is part of the function names) to get the files in that directory.

There is a MP3 play sample in the SDK.
by jojojoris
Wed Feb 03, 2010 12:50 am
Forum: PSP Development
Topic: Using GU for 2d rendering
Replies: 2
Views: 2823

www.ghoti.nl

He has some tutorials.
by jojojoris
Sun Jan 31, 2010 7:15 pm
Forum: PSP Development
Topic: the fastest 2d hardware accelerated library
Replies: 7
Views: 4748

SDL is slow. it does a lot of stuff nobody actually need.
OSLIB_MOD is something similar but designed for psp so faster.

If you don't have experience with OpenGL or sceGU i reccomend oslib_mod
by jojojoris
Sun Jan 31, 2010 3:09 am
Forum: PSP Development
Topic: the fastest 2d hardware accelerated library
Replies: 7
Views: 4748

The fastest is the sceGU library.

16 is half the size of 32 bit. 16 bit is faster.
by jojojoris
Fri Jan 29, 2010 7:01 am
Forum: PSP Development
Topic: [noobish question] Problems when compiling OpenSSL
Replies: 6
Views: 4879

I made my own port a while ago:

http://jojosoft.1free.ws/viewtopic.php?f=6&t=15

I created a simple build script
by jojojoris
Thu Jan 28, 2010 5:23 am
Forum: PSP Development
Topic: How to 'shutdown','reset','sleep' the psp???
Replies: 4
Views: 3193

victorprosa wrote:
m0skit0 wrote:scePower_0442D852() -> scePowerRequestColdReset
People should learn how to use the NIDs tables, in order to avoid this kind of questions:
http://silverspring.lan.st/

=]
Can someone write some kind of "HowTo" or tutorial about how to use them?
by jojojoris
Wed Jan 13, 2010 10:47 pm
Forum: The Incredible Hall Of Shame
Topic: easiest way to install Mac OS X on a PC
Replies: 2
Views: 13563

It 's the wrong forum

But i know the answer:
You can't run Mac OS X in a PC.
Mac OS X only runs on Macs
Windows does also run on Macs.
The cheapest mac is a mac mini for about 400-500 dollars
by jojojoris
Tue Jan 05, 2010 7:32 am
Forum: PSP Development
Topic: Problem with PSPLink Windows 7
Replies: 17
Views: 15162

Do you have a firewall which is blocking usbhostfs_pc of pspsh?

You can see "connected to device" so that part is working.
by jojojoris
Sat Jan 02, 2010 4:18 am
Forum: PSP Development
Topic: Will PSPLink be updated for 5.50-gen?
Replies: 6
Views: 4775

What's PSPLink? Does it help you develop faster by letting you run eboots through an external source through USB, or does it allow USB mode to be active all the time? Either would be a big help o_o Guess you are a new dev. With psplink you can run eboots (the prx actually) from your pc directly on ...
by jojojoris
Mon Dec 28, 2009 7:38 am
Forum: PSP Development
Topic: Eboot launch help
Replies: 25
Views: 38014

How do you know your program is finished? You don't have a psp to test it on?
by jojojoris
Sun Dec 27, 2009 9:12 pm
Forum: PSP Development
Topic: Eboot launch help
Replies: 25
Views: 38014

Shouldn't the compiler give some kind of error which would tell him exactly the same think you just said?

If S4LVAT10Ns compiler threw that error then S4LVAT10N is not ready to code.

Or said in a way S4LVAT10N talks to us:

if you can't read compiler errors then you obviously arent ready to code.
by jojojoris
Sat Dec 19, 2009 8:12 am
Forum: PSP Development
Topic: Freeciv PSP port ./configure error
Replies: 9
Views: 6612

just look inside the psptoolchain build script.
by jojojoris
Sat Dec 19, 2009 12:23 am
Forum: PSP Development
Topic: Freeciv PSP port ./configure error
Replies: 9
Views: 6612

configure newlib with --enable-newlib-iconv option
by jojojoris
Fri Dec 18, 2009 9:47 pm
Forum: PSP Development
Topic: Freeciv PSP port ./configure error
Replies: 9
Views: 6612

I rebuild psp newlib with iconv enabled.
by jojojoris
Fri Dec 18, 2009 5:09 am
Forum: PSP Development
Topic: Freeciv PSP port ./configure error
Replies: 9
Views: 6612

Re: Freeciv PSP port ./configure error

Hello. I'm trying to port freeciv to the PSP (about time!). I am using the latest stable source (2.1.10). I run this when trying to compile: CC=/usr/local/pspdev/bin/psp-gcc CXX=/usr/local/pspdev/bin/psp-g++ ./configure --target=psp but it comes up with the following error: checking build system ty...
by jojojoris
Tue Dec 08, 2009 7:03 am
Forum: PSP Development
Topic: Running homebrew on the PSP
Replies: 10
Views: 6341

Re: Running homebrew on the PSP

(I've installed the latest version, 6.20 from Sony already) So you screwed yourself. There is no way to run Home-brew on your psp and with always having the latest Sony firmware you will never be able to run home-brew. Everytime a exploit is found a new update from sony will close the exploit. You ...
by jojojoris
Mon Dec 07, 2009 1:30 am
Forum: PSP Development
Topic: Why doesn't this draw a triangle? (Probably stupid mistake)
Replies: 5
Views: 4562

Thanks.

The problem was intrafont. It enables gu_depth_test and gu_texture_2D
I modified intrafont so it sets the setting back to how they were before intrafont changed them.
by jojojoris
Fri Dec 04, 2009 10:43 pm
Forum: PSP Development
Topic: Why doesn't this draw a triangle? (Probably stupid mistake)
Replies: 5
Views: 4562

Why doesn't this draw a triangle? (Probably stupid mistake)

I am trying to do a combination between GU+Intrafont+Gamestates system dut it doesn't draw the triangle in drawtest.

http://code.google.com/p/crazyengine/source/browse/

Can someone review my code and tell me why it doesn't draw the triangle. (Probably a stupid mistake).
by jojojoris
Wed Dec 02, 2009 2:20 am
Forum: PSP Development
Topic: [SOLVED] Best OpenType fonts library?
Replies: 6
Views: 7915

The problem is that the compiler can't find any of the freetype headers.

You can solve this problem by tweaking your include dirs.

You now have:
sdkpath/psp/sdk/include/freetype2/freetype

You have to copy the freetype folder to the include folder so you have

sdkpath/psp/sdk/include/freetype
by jojojoris
Wed Dec 02, 2009 2:13 am
Forum: PSP Development
Topic: 24-bit texture swizzling?
Replies: 11
Views: 6718

by jojojoris
Sun Nov 22, 2009 11:28 pm
Forum: PSP Development
Topic: Sudo make install pspsdk problem
Replies: 13
Views: 14805

First isntall the psptoolchain. If it runs without any probles you have the pspsdk.

Did you add the directories in your PATH?
by jojojoris
Sun Nov 22, 2009 11:23 pm
Forum: PSP Development
Topic: Http file download, howto
Replies: 9
Views: 6060

Do you want a easy one with my libcurl+EasyConnect? http://jojosoft.1free.ws/viewtopic.php?f=7&t=10 #include <pspkernel.h> #include <pspdebug.h> #include <stdio.h> #include <curl/curl.h> #include "easyconnect.h" PSP_MODULE_INFO&#40;"Inet Sample", 0, 1, 1&#41;; PSP_MAI...