Search found 8 matches
- Thu Apr 03, 2008 8:24 am
- Forum: PSP Development
- Topic: Slide image from x, y -> x2, y2
- Replies: 17
- Views: 4984
- Thu Apr 03, 2008 7:32 am
- Forum: PSP Development
- Topic: need some help please *beginer*
- Replies: 3
- Views: 1475
So , you're not making a tile-based game? Well , then , search on google how to perform bounding box collision. Its really easy. The calculation is simple , you just need to check if x1,x1+w1,y1,y1+h1 , x2,x2+w2,y2,y2+h2 collide.... w=width h=height x=x position y=y position In games , bounding box...
- Wed Apr 02, 2008 8:08 am
- Forum: PSP Development
- Topic: need some help please *beginer*
- Replies: 3
- Views: 1475
need some help please *beginer*
ok i need some help guys. I am trying to lean how to do collision detection with 2 objects on the screen but i am kinda stuck, im sure the problem is an easy one, but for a beginner i am having some trouble. //Oslib header file #include <oslib/oslib.h> //This is needed for eboot PSP_MODULE_INFO&...
- Sun Mar 30, 2008 1:21 am
- Forum: PSP Development
- Topic: can someone explain how some of this code works?
- Replies: 4
- Views: 2605
You didn't really think you'd have 25 identical images of the same purple image on the Memory Stick did you? I can't see where the images are drawn in that code, but as with anything else, You use a master image that contains everything, and just specify the start coordinates and size of the sectio...
- Sat Mar 29, 2008 12:30 pm
- Forum: PSP Development
- Topic: can someone explain how some of this code works?
- Replies: 4
- Views: 2605
can someone explain how some of this code works?
/*****************************************************\ Auteur : Foury Jean-francois Auteur de : Super Mario toy Jour 10 collision entre 1 sprite et une map \*****************************************************/ //La librairie principale OSLib #include <oslib/oslib.h> #include &quo...
- Sat Mar 29, 2008 11:54 am
- Forum: PSP Development
- Topic: collision detection question using Oslib
- Replies: 7
- Views: 2492
Re: collision
THANK YOU!!! this is what i was looking for =D. to bad its in french but i get the main idea.
- Wed Mar 26, 2008 5:58 am
- Forum: PSP Development
- Topic: collision detection question using Oslib
- Replies: 7
- Views: 2492
- Tue Mar 25, 2008 8:42 am
- Forum: PSP Development
- Topic: collision detection question using Oslib
- Replies: 7
- Views: 2492