Just keep using the second one. PiCkDaT is making a newer site and is going to move the old forum over to the new one soon.
Sorry about it.
Search found 25 matches
- Sun May 03, 2009 5:32 pm
- Forum: PSP Lua Player Development
- Topic: About LuaPlayerHMv2...
- Replies: 2
- Views: 7306
- Thu Feb 19, 2009 10:50 am
- Forum: PSP Development
- Topic: 2 Questions
- Replies: 4
- Views: 1756
- Thu Jan 29, 2009 12:20 pm
- Forum: PSP Lua Player Development
- Topic: Need Help: PGE Lua or LuaPlayerHM?
- Replies: 2
- Views: 7645
Use PGE player for games. But if you want to make applacations ect.. use HM. The only difference is that PGE is about .5 sec faster then HM, but HM has more functions. They are both good. If you need help choosing logon to the luaplayer.org forums and talk to myself and IWN, and the other developers...
- Fri Nov 14, 2008 12:46 pm
- Forum: PSP Development
- Topic: SDK Updated with sceMp3 stubs+headers
- Replies: 30
- Views: 23436
- Mon Oct 27, 2008 5:45 pm
- Forum: PSP Development
- Topic: Async Functions in SDK HELP
- Replies: 4
- Views: 2496
- Sun Oct 26, 2008 6:49 pm
- Forum: PSP Development
- Topic: Async Functions in SDK HELP
- Replies: 4
- Views: 2496
- Sun Oct 26, 2008 5:01 pm
- Forum: PSP Development
- Topic: Async Functions in SDK HELP
- Replies: 4
- Views: 2496
Async Functions in SDK HELP
Hey all,
would some one be able to give an example of the sceIoReadAsync() function from the sdk. I have been looking all over the forums and even in PPA source code. But i can't seem to get it to work.
Regards
Homemister
would some one be able to give an example of the sceIoReadAsync() function from the sdk. I have been looking all over the forums and even in PPA source code. But i can't seem to get it to work.
Regards
Homemister
- Sun Oct 26, 2008 2:49 pm
- Forum: PSP Lua Player Development
- Topic: Need help on LuaPlayerHMv2 final beta with analog
- Replies: 2
- Views: 7505
- Sat Sep 06, 2008 7:31 pm
- Forum: PSP Development
- Topic: Prx decryption kill me...
- Replies: 6
- Views: 2967
- Wed Sep 03, 2008 5:42 pm
- Forum: PSP Development
- Topic: PSP Optimasations
- Replies: 2
- Views: 1527
PSP Optimasations
Hey all,
I was posting this to ask about code optimizations of the psp. This can include gcc compiler optimizations.
Regards
Homemister
I was posting this to ask about code optimizations of the psp. This can include gcc compiler optimizations.
Regards
Homemister
- Fri Aug 29, 2008 9:45 pm
- Forum: PSP Development
- Topic: zlib + libpng update
- Replies: 2
- Views: 1927
- Wed Aug 20, 2008 9:50 pm
- Forum: PSP Development
- Topic: detect access via usb
- Replies: 13
- Views: 5366
- Fri Aug 08, 2008 5:39 pm
- Forum: PSP Development
- Topic: OSLib Save data
- Replies: 0
- Views: 1190
OSLib Save data
hey all, I am having dome trouble saving an image loaded from oslib to a savedata file. int end = 0; char gameTitle[50] = "LPHMv2"; char gameID[10] = "HM"; char saveName[10] = "HM"; char nameList[][...
- Sat Aug 02, 2008 11:02 am
- Forum: PSP Development
- Topic: Load PRX from Eboot
- Replies: 10
- Views: 4307
- Sat Aug 02, 2008 10:59 am
- Forum: PSP Development
- Topic: Write access to flash2: (NOT via USB! ;))
- Replies: 14
- Views: 7207
- Fri Aug 01, 2008 11:18 pm
- Forum: PSP Development
- Topic: Write access to flash2: (NOT via USB! ;))
- Replies: 14
- Views: 7207
- Thu Jul 31, 2008 6:38 pm
- Forum: PSP Development
- Topic: Load PRX from Eboot
- Replies: 10
- Views: 4307
- Wed Jul 23, 2008 7:35 pm
- Forum: PSP Development
- Topic: Load PRX from Eboot
- Replies: 10
- Views: 4307
- Tue Jul 22, 2008 9:59 pm
- Forum: PSP Development
- Topic: Load PRX from Eboot
- Replies: 10
- Views: 4307
- Tue Jul 22, 2008 9:43 pm
- Forum: PSP Development
- Topic: Load PRX from Eboot
- Replies: 10
- Views: 4307
Load PRX from Eboot
Hi all,
I am trying to include prx files into my eboot using bin/o and then load them into kernel memory when they are needed.
i use this function to store the prx file in the eboot.
syslib.o : syslib.prx
bin2o -i syslib.prx syslib.o syslib
But how do i load if from the memory?
Regards
Homemister
I am trying to include prx files into my eboot using bin/o and then load them into kernel memory when they are needed.
i use this function to store the prx file in the eboot.
syslib.o : syslib.prx
bin2o -i syslib.prx syslib.o syslib
But how do i load if from the memory?
Regards
Homemister
- Mon Jun 02, 2008 6:58 pm
- Forum: PSP Development
- Topic: getcwd in flash's and disc0:/
- Replies: 0
- Views: 1133
getcwd in flash's and disc0:/
hi, i have been struggling with geting the current working directory (getcwd(path,265)). i am trying to be able to acsess the flash directories and be able to browse throught them. and return the cwd. here is some of my code int fcwd = 0; char *cwdpath = ""; static int lua_getCurrentDirect...
- Tue Apr 29, 2008 5:14 pm
- Forum: PSP Development
- Topic: Possible Bug in toolchain?
- Replies: 3
- Views: 2358
Hey SafariAl, I am using Ubuntu 8.04 and i ave got the toolchain and sdk working perfect. Use this guide http://wiki.ps2dev.org/psp:lua_player:compiling dont worry about the lua and luaplayer. read the ubuntu readme in the psptoolchain folder. and set up your terminal cinfig correct. sudo is you fri...
- Thu Apr 03, 2008 8:02 pm
- Forum: PSP Lua Player Development
- Topic: Adhoc Scaning
- Replies: 3
- Views: 9303
Adhoc Scaning
Hey guy's, I can't seem to get my head around some adhoc scaning for luaplayerHM. This is the function so far void scanadhoc(int *length,void *buf) { struct SceNetAdhocctlScanInfo *scaninfo; /** Scan info structure */ sceNetAdhocctlScan(); sceNetAdhocctlGetScanInfo (length, buf); } It compiles well ...
- Sat Mar 29, 2008 10:56 am
- Forum: PSP Lua Player Development
- Topic: WLan Connection
- Replies: 1
- Views: 23491
use LuaPlayerHM5
http://luaplayerhm.xtreemhost.com/
http://luaplayerhm.xtreemhost.com/
- Sat Mar 29, 2008 10:52 am
- Forum: PSP Development
- Topic: downloading files?? from internet.....How?
- Replies: 27
- Views: 19508