Search found 25 matches

by homemister
Sun May 03, 2009 5:32 pm
Forum: PSP Lua Player Development
Topic: About LuaPlayerHMv2...
Replies: 2
Views: 7306

Just keep using the second one. PiCkDaT is making a newer site and is going to move the old forum over to the new one soon.

Sorry about it.
by homemister
Thu Feb 19, 2009 10:50 am
Forum: PSP Development
Topic: 2 Questions
Replies: 4
Views: 1756

Question 1:
Is it possible to restore the psp nand if the ofw (or cfw) fail to install?
Yes. You need a dump of the nand. And the pandora battery and memorystick
by homemister
Thu Jan 29, 2009 12:20 pm
Forum: PSP Lua Player Development
Topic: Need Help: PGE Lua or LuaPlayerHM?
Replies: 2
Views: 7645

Use PGE player for games. But if you want to make applacations ect.. use HM. The only difference is that PGE is about .5 sec faster then HM, but HM has more functions. They are both good. If you need help choosing logon to the luaplayer.org forums and talk to myself and IWN, and the other developers...
by homemister
Fri Nov 14, 2008 12:46 pm
Forum: PSP Development
Topic: SDK Updated with sceMp3 stubs+headers
Replies: 30
Views: 23436

DONE! Here is the code i used. I uses some of the ID3 functions to get the starting place for the mp3. /* * PSP Software Development Kit - http://www.pspdev.org * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK r...
by homemister
Mon Oct 27, 2008 5:45 pm
Forum: PSP Development
Topic: Async Functions in SDK HELP
Replies: 4
Views: 2496

but if you are doing lots of reading from the memorystick use the Async.
I am using it for my Mp3 decoder and **Video Loader**. Because i am constantly streaming data from the memory stick.
by homemister
Sun Oct 26, 2008 6:49 pm
Forum: PSP Development
Topic: Async Functions in SDK HELP
Replies: 4
Views: 2496

Thx, Got it working now. int main(void) { SetupCallbacks(); pspDebugScreenInit(); printf("ms0:/test.txt\n"); SceUID fd = sceIoOpen("ms0:/test.txt", PSP_O_RDONLY, 0777); char d...
by homemister
Sun Oct 26, 2008 5:01 pm
Forum: PSP Development
Topic: Async Functions in SDK HELP
Replies: 4
Views: 2496

Async Functions in SDK HELP

Hey all,
would some one be able to give an example of the sceIoReadAsync() function from the sdk. I have been looking all over the forums and even in PPA source code. But i can't seem to get it to work.

Regards
Homemister
by homemister
Sun Oct 26, 2008 2:49 pm
Forum: PSP Lua Player Development
Topic: Need help on LuaPlayerHMv2 final beta with analog
Replies: 2
Views: 7505

It has been fixed on the LPHM forums.
Thx IWN for helping him.
kind regards
Homemister
by homemister
Sat Sep 06, 2008 7:31 pm
Forum: PSP Development
Topic: Prx decryption kill me...
Replies: 6
Views: 2967

PSP_HEAP_SIZE_KB(1000*1024);
Your heep size is too big
try PSP_HEAP_SIZE_KB(10*1024);
That is 10Mb, you had 1Gb
by homemister
Wed Sep 03, 2008 5:42 pm
Forum: PSP Development
Topic: PSP Optimasations
Replies: 2
Views: 1527

PSP Optimasations

Hey all,
I was posting this to ask about code optimizations of the psp. This can include gcc compiler optimizations.

Regards
Homemister
by homemister
Fri Aug 29, 2008 9:45 pm
Forum: PSP Development
Topic: zlib + libpng update
Replies: 2
Views: 1927

what is new in the lib's.
by homemister
Wed Aug 20, 2008 9:50 pm
Forum: PSP Development
Topic: detect access via usb
Replies: 13
Views: 5366

how do u check the data being transfered from the psp?
by homemister
Fri Aug 08, 2008 5:39 pm
Forum: PSP Development
Topic: OSLib Save data
Replies: 0
Views: 1190

OSLib Save data

hey all, I am having dome trouble saving an image loaded from oslib to a savedata file. int end = 0; char gameTitle[50] = "LPHMv2"; char gameID[10] = "HM"; char saveName[10] = "HM"; char nameList[][...
by homemister
Sat Aug 02, 2008 11:02 am
Forum: PSP Development
Topic: Load PRX from Eboot
Replies: 10
Views: 4307

Thx verry much Torch.
by homemister
Sat Aug 02, 2008 10:59 am
Forum: PSP Development
Topic: Write access to flash2: (NOT via USB! ;))
Replies: 14
Views: 7207

thx. I will download the prx and source.
by homemister
Fri Aug 01, 2008 11:18 pm
Forum: PSP Development
Topic: Write access to flash2: (NOT via USB! ;))
Replies: 14
Views: 7207

hey hellcat,
could i get a copy of what you did. I have been trying to get R/W acsess to the flash 2 for so long.
But surprisingly flash3 has no problems mounting in R/W mode using the assign and unassign functions.

Regards
Homemister
by homemister
Thu Jul 31, 2008 6:38 pm
Forum: PSP Development
Topic: Load PRX from Eboot
Replies: 10
Views: 4307

sorry for this question. But i am still learing about bin2c and bin2o.

How would i write the bin2o file to the memory stick?
by homemister
Wed Jul 23, 2008 7:35 pm
Forum: PSP Development
Topic: Load PRX from Eboot
Replies: 10
Views: 4307

how do i then load it into the kernal memory?
Sorry for all of the trouble, but i have never done this before.
by homemister
Tue Jul 22, 2008 9:59 pm
Forum: PSP Development
Topic: Load PRX from Eboot
Replies: 10
Views: 4307

how do you do bin2c?
by homemister
Tue Jul 22, 2008 9:43 pm
Forum: PSP Development
Topic: Load PRX from Eboot
Replies: 10
Views: 4307

Load PRX from Eboot

Hi all,
I am trying to include prx files into my eboot using bin/o and then load them into kernel memory when they are needed.

i use this function to store the prx file in the eboot.

syslib.o : syslib.prx
bin2o -i syslib.prx syslib.o syslib

But how do i load if from the memory?
Regards
Homemister
by homemister
Mon Jun 02, 2008 6:58 pm
Forum: PSP Development
Topic: getcwd in flash's and disc0:/
Replies: 0
Views: 1133

getcwd in flash's and disc0:/

hi, i have been struggling with geting the current working directory (getcwd(path,265)). i am trying to be able to acsess the flash directories and be able to browse throught them. and return the cwd. here is some of my code int fcwd = 0; char *cwdpath = ""; static int lua_getCurrentDirect...
by homemister
Tue Apr 29, 2008 5:14 pm
Forum: PSP Development
Topic: Possible Bug in toolchain?
Replies: 3
Views: 2358

Hey SafariAl, I am using Ubuntu 8.04 and i ave got the toolchain and sdk working perfect. Use this guide http://wiki.ps2dev.org/psp:lua_player:compiling dont worry about the lua and luaplayer. read the ubuntu readme in the psptoolchain folder. and set up your terminal cinfig correct. sudo is you fri...
by homemister
Thu Apr 03, 2008 8:02 pm
Forum: PSP Lua Player Development
Topic: Adhoc Scaning
Replies: 3
Views: 9303

Adhoc Scaning

Hey guy's, I can't seem to get my head around some adhoc scaning for luaplayerHM. This is the function so far void scanadhoc(int *length,void *buf) { struct SceNetAdhocctlScanInfo *scaninfo; /** Scan info structure */ sceNetAdhocctlScan(); sceNetAdhocctlGetScanInfo (length, buf); } It compiles well ...
by homemister
Sat Mar 29, 2008 10:56 am
Forum: PSP Lua Player Development
Topic: WLan Connection
Replies: 1
Views: 23491

by homemister
Sat Mar 29, 2008 10:52 am
Forum: PSP Development
Topic: downloading files?? from internet.....How?
Replies: 27
Views: 19508

does anyony know how to use the Socket Functions eg socket:recv() socket:send(). to download files from the web?.
Regards
Homemister