Search found 29 matches
- Sat Dec 05, 2009 8:16 am
- Forum: PSP Development
- Topic: Weird screen behavior
- Replies: 38
- Views: 21087
We've been trying to track this down over at psp-programming as well. Here's a link to his hello world app that reproduces the bug: http://code.google.com/p/purplescreendebug/ I examined alignment as a possible cause (framebuffer alignment, texture alignment, vertex alignment) but in my testing all ...
- Fri Nov 13, 2009 11:24 am
- Forum: PSP Development
- Topic: Problems with sceNetResolverStartNtoA()
- Replies: 3
- Views: 2832
- Fri Nov 13, 2009 4:48 am
- Forum: PSP Development
- Topic: Problems with sceNetResolverStartNtoA()
- Replies: 3
- Views: 2832
- Thu Nov 12, 2009 6:59 am
- Forum: PSP Development
- Topic: Problems with sceNetResolverStartNtoA()
- Replies: 3
- Views: 2832
Problems with sceNetResolverStartNtoA()
I recently upgraded to 5.00m33-6 and also updated my toolchain to revision 2487. I've been working to try and get net functionality into Lua Player Euphoria, but I'm having a hell of a time with the resolver. I'm fairly certain this is the same code I used before, but suddenly it doesn't want to wor...
- Thu Aug 21, 2008 3:20 pm
- Forum: PSP Development
- Topic: SDK Updated with sceMp3 stubs+headers
- Replies: 30
- Views: 23436
- Thu Aug 21, 2008 2:04 pm
- Forum: PSP Development
- Topic: SDK Updated with sceMp3 stubs+headers
- Replies: 30
- Views: 23436
- Wed Jul 02, 2008 1:54 pm
- Forum: PSP Development
- Topic: Help catching a psp thief..
- Replies: 16
- Views: 5386
Not to belabor the obvious, but what happens when this guy takes apart his friend's PSP and then realizes he can't put it back together right? lol If you think the dude stole your PSP then I think you need to find yourself some better friends, whether he did or not. Friendship is about trust, IIRC. ...
- Mon Apr 28, 2008 9:29 am
- Forum: PSP Development
- Topic: Files in eboot for single file programs
- Replies: 25
- Views: 10695
- Sun Apr 27, 2008 1:58 pm
- Forum: PSP Development
- Topic: SPF sound format?
- Replies: 0
- Views: 936
SPF sound format?
I found a bunch of .spf files in a UMD in a folder labelled "SOUNDS", so I'm assuming they're some form of audio. Anyone ever mess with this? I couldn't find anything on google.
- Sun Apr 27, 2008 1:11 pm
- Forum: PSP Development
- Topic: Adjust alpha values in an image
- Replies: 11
- Views: 4366
Thanks again, Jim. I've figured out the primitives now (except the sprite one but I'll get there). My brain hurts at the idea of coding something similar to Crisis Core or another game like it. X| lol I think I'll try to figure out the rest of this stuff a piece at a time and then once I've got a bi...
- Sun Apr 27, 2008 12:15 pm
- Forum: PSP Development
- Topic: Files in eboot for single file programs
- Replies: 25
- Views: 10695
- Sun Apr 27, 2008 11:18 am
- Forum: PSP Development
- Topic: libpspsnd dependancies
- Replies: 8
- Views: 3144
- Fri Apr 25, 2008 3:18 pm
- Forum: PSP Development
- Topic: Adjust alpha values in an image
- Replies: 11
- Views: 4366
- Fri Apr 25, 2008 3:14 pm
- Forum: PSP Development
- Topic: Files in eboot for single file programs
- Replies: 25
- Views: 10695
- Fri Apr 25, 2008 11:59 am
- Forum: PSP Development
- Topic: Adjust alpha values in an image
- Replies: 11
- Views: 4366
Sorry to double but it's been a couple days. GU Lesson 1 - Things I don't understand: 1) There are some variables declared like so: u32 tickResolution; u64 fpsTickNow; Is this unsigned ints of 32 bits and 64 bits respectively? 2) The vertex structs are created with this thingy in the declaration: __...
- Fri Apr 25, 2008 11:49 am
- Forum: PSP Development
- Topic: Files in eboot for single file programs
- Replies: 25
- Views: 10695
I'm confused then. How can eboots be larger than the RAM size and still run? Why would the eboot itself be loaded into RAM when it can just be read from the ms? At any rate, the idea I had about bin2c was that you could use it to create the char array and then just copy and paste the char array into...
- Fri Apr 25, 2008 11:42 am
- Forum: PSP Development
- Topic: libpspsnd dependancies
- Replies: 8
- Views: 3144
- Wed Apr 23, 2008 1:39 pm
- Forum: PSP Development
- Topic: Adjust alpha values in an image
- Replies: 11
- Views: 4366
- Wed Apr 23, 2008 1:29 pm
- Forum: PSP Development
- Topic: Files in eboot for single file programs
- Replies: 25
- Views: 10695
What's the difference in loading the filedata via bin2c vs bin2o? I mean, yeah, an .o is a binary data file iirc, but I've never worked with them directly. Are they accessed from the program in the same way? Also, is it really true that a larger eboot will take up more memory? It can't be possible t...
- Wed Apr 23, 2008 1:18 pm
- Forum: PSP Development
- Topic: libpspsnd dependancies
- Replies: 8
- Views: 3144
Thanks, Zorba. Hmm... I found libmikmod and several other utilities in an svn link in another thread. What library do y'all people use for sound in your projects? I mean music is seems to work fine through libmad (except a little bit of popping during track changes) but is there a better mp3/music l...
- Sat Apr 19, 2008 2:08 pm
- Forum: PSP Development
- Topic: libpspsnd dependancies
- Replies: 8
- Views: 3144
libpspsnd dependancies
I was browsing the svn and I saw libpspsnd. I assumed it was sound tools and grabbed it, but it looks like it has inclusions for <mikmod.h> and <string>. Anyone know what packages these are from? Or, rather, I can use libmad well, but I wanted to add sfx support. Is libpspsnd a good lib for this or ...
- Sat Apr 19, 2008 1:56 pm
- Forum: PSP Development
- Topic: Adjust alpha values in an image
- Replies: 11
- Views: 4366
- Sat Apr 19, 2008 7:50 am
- Forum: PSP Development
- Topic: Adjust alpha values in an image
- Replies: 11
- Views: 4366
Adjust alpha values in an image
Okay. I've got everything installed and set up. I've completed the tutorials at psp-programming.com and all the C I learned in college is starting to trickle back into my brain after 10 long years of neglect. I've created a small demo project to start myself out and it's going well. I've been easily...
- Sat Apr 19, 2008 7:37 am
- Forum: PSP Lua Player Development
- Topic: File format documentation?
- Replies: 5
- Views: 10449
- Mon Apr 14, 2008 12:40 pm
- Forum: PSP Lua Player Development
- Topic: File format documentation?
- Replies: 5
- Views: 10449
- Mon Apr 14, 2008 12:37 pm
- Forum: PSP Development
- Topic: Cygwin\Toolchain problem
- Replies: 6
- Views: 3202
- Mon Mar 31, 2008 1:25 pm
- Forum: PSP Development
- Topic: Cygwin\Toolchain problem
- Replies: 6
- Views: 3202
Cygwin\Toolchain problem
Hello. I'm trying to install Cygwin and the toolchain on a machine with no internet connection. I downloaded the Cygwin installer and used it to download the installation package and then ran that on the non-net box. Then I downloaded the latest version of the toolchain and tried running it but it s...
- Mon Mar 31, 2008 1:14 pm
- Forum: PSP Lua Player Development
- Topic: File format documentation?
- Replies: 5
- Views: 10449
File format documentation?
Hello. I'm currently new to Lua and therefore new to LuaPlayer. I'm curious as to whether or not anyone here knows of a document listing out the the acceptable format specifications for sounds and image types, since I can't get a .wav to load properly but I know it's possible, and I can't get an MP3...
- Mon Mar 31, 2008 1:06 pm
- Forum: PSP Lua Player Development
- Topic: Welcome to the PSP Lua Player development forum!
- Replies: 3
- Views: 39108