Search found 29 matches

by AlphaDingDong
Sat Dec 05, 2009 8:16 am
Forum: PSP Development
Topic: Weird screen behavior
Replies: 38
Views: 21087

We've been trying to track this down over at psp-programming as well. Here's a link to his hello world app that reproduces the bug: http://code.google.com/p/purplescreendebug/ I examined alignment as a possible cause (framebuffer alignment, texture alignment, vertex alignment) but in my testing all ...
by AlphaDingDong
Fri Nov 13, 2009 11:24 am
Forum: PSP Development
Topic: Problems with sceNetResolverStartNtoA()
Replies: 3
Views: 2832

Hmm... I'm getting the same behavior. ??? It tried this: uint32_t resolve() { struct hostent* host = gethostbyname("google.com"); if(host == NULL) {debug("Failed to resolve host address.");&#125...
by AlphaDingDong
Fri Nov 13, 2009 4:48 am
Forum: PSP Development
Topic: Problems with sceNetResolverStartNtoA()
Replies: 3
Views: 2832

Thanks, sakya.

I'll give it a shot. :)
by AlphaDingDong
Thu Nov 12, 2009 6:59 am
Forum: PSP Development
Topic: Problems with sceNetResolverStartNtoA()
Replies: 3
Views: 2832

Problems with sceNetResolverStartNtoA()

I recently upgraded to 5.00m33-6 and also updated my toolchain to revision 2487. I've been working to try and get net functionality into Lua Player Euphoria, but I'm having a hell of a time with the resolver. I'm fairly certain this is the same code I used before, but suddenly it doesn't want to wor...
by AlphaDingDong
Thu Aug 21, 2008 3:20 pm
Forum: PSP Development
Topic: SDK Updated with sceMp3 stubs+headers
Replies: 30
Views: 23436

That's probably it. Thanks.
by AlphaDingDong
Thu Aug 21, 2008 2:04 pm
Forum: PSP Development
Topic: SDK Updated with sceMp3 stubs+headers
Replies: 30
Views: 23436

I've been getting error code 0x807F00FD from sceMp3Init wherever I try to use it, including the sample. I can't find the error code listed anywhere.

Any idea what's happening here?
by AlphaDingDong
Wed Jul 02, 2008 1:54 pm
Forum: PSP Development
Topic: Help catching a psp thief..
Replies: 16
Views: 5386

Not to belabor the obvious, but what happens when this guy takes apart his friend's PSP and then realizes he can't put it back together right? lol If you think the dude stole your PSP then I think you need to find yourself some better friends, whether he did or not. Friendship is about trust, IIRC. ...
by AlphaDingDong
Mon Apr 28, 2008 9:29 am
Forum: PSP Development
Topic: Files in eboot for single file programs
Replies: 25
Views: 10695

Sweet. It can be done then.

I'll look into malloc() and try to figure that out. Thank you for your patience.

I'll look around for psar embedding stuff and if I can't find anything I'll try fiddling with it myself.
by AlphaDingDong
Sun Apr 27, 2008 1:58 pm
Forum: PSP Development
Topic: SPF sound format?
Replies: 0
Views: 936

SPF sound format?

I found a bunch of .spf files in a UMD in a folder labelled "SOUNDS", so I'm assuming they're some form of audio. Anyone ever mess with this? I couldn't find anything on google.
by AlphaDingDong
Sun Apr 27, 2008 1:11 pm
Forum: PSP Development
Topic: Adjust alpha values in an image
Replies: 11
Views: 4366

Thanks again, Jim. I've figured out the primitives now (except the sprite one but I'll get there). My brain hurts at the idea of coding something similar to Crisis Core or another game like it. X| lol I think I'll try to figure out the rest of this stuff a piece at a time and then once I've got a bi...
by AlphaDingDong
Sun Apr 27, 2008 12:15 pm
Forum: PSP Development
Topic: Files in eboot for single file programs
Replies: 25
Views: 10695

int mystrp = *char; mystrp is a pointer that refers to the first byte of mystr char *mystrp = mystr; Yeah. That one. If it's hex then that would work even better because the size would be smaller No, there's no difference between char mystr="ABC"; and char mystr[]={0x41, 0x42, 0x43, 0x00}...
by AlphaDingDong
Sun Apr 27, 2008 11:18 am
Forum: PSP Development
Topic: libpspsnd dependancies
Replies: 8
Views: 3144

Super sweet. Thanks again, all.
by AlphaDingDong
Fri Apr 25, 2008 3:18 pm
Forum: PSP Development
Topic: Adjust alpha values in an image
Replies: 11
Views: 4366

I'll take a look. Thanks. Know anything about that other stuff?
by AlphaDingDong
Fri Apr 25, 2008 3:14 pm
Forum: PSP Development
Topic: Files in eboot for single file programs
Replies: 25
Views: 10695

"dfjvnadfjkvnajklfdnvladf" is a char array. A pointer is just a number referring to a memory address. The pointer for "dfjvnadfjkvnajklfdnvladf" would just refer to the location of the RAM address of the first byte. char mystr[20]; mystr is an array containing 20 char's int mystr...
by AlphaDingDong
Fri Apr 25, 2008 11:59 am
Forum: PSP Development
Topic: Adjust alpha values in an image
Replies: 11
Views: 4366

Sorry to double but it's been a couple days. GU Lesson 1 - Things I don't understand: 1) There are some variables declared like so: u32 tickResolution; u64 fpsTickNow; Is this unsigned ints of 32 bits and 64 bits respectively? 2) The vertex structs are created with this thingy in the declaration: __...
by AlphaDingDong
Fri Apr 25, 2008 11:49 am
Forum: PSP Development
Topic: Files in eboot for single file programs
Replies: 25
Views: 10695

I'm confused then. How can eboots be larger than the RAM size and still run? Why would the eboot itself be loaded into RAM when it can just be read from the ms? At any rate, the idea I had about bin2c was that you could use it to create the char array and then just copy and paste the char array into...
by AlphaDingDong
Fri Apr 25, 2008 11:42 am
Forum: PSP Development
Topic: libpspsnd dependancies
Replies: 8
Views: 3144

Thanks, Jim. Thanks, sakya.

Any idea where I can find documentation for ME? The search wasn't very helpful.
by AlphaDingDong
Wed Apr 23, 2008 1:39 pm
Forum: PSP Development
Topic: Adjust alpha values in an image
Replies: 11
Views: 4366

XD

Thanks, guys. It's been a busy week, but I'm sitting down in a few minutes to start learning GU and get cookin' on this.

Oh, and lol (@art). :)
by AlphaDingDong
Wed Apr 23, 2008 1:29 pm
Forum: PSP Development
Topic: Files in eboot for single file programs
Replies: 25
Views: 10695

What's the difference in loading the filedata via bin2c vs bin2o? I mean, yeah, an .o is a binary data file iirc, but I've never worked with them directly. Are they accessed from the program in the same way? Also, is it really true that a larger eboot will take up more memory? It can't be possible t...
by AlphaDingDong
Wed Apr 23, 2008 1:18 pm
Forum: PSP Development
Topic: libpspsnd dependancies
Replies: 8
Views: 3144

Thanks, Zorba. Hmm... I found libmikmod and several other utilities in an svn link in another thread. What library do y'all people use for sound in your projects? I mean music is seems to work fine through libmad (except a little bit of popping during track changes) but is there a better mp3/music l...
by AlphaDingDong
Sat Apr 19, 2008 2:08 pm
Forum: PSP Development
Topic: libpspsnd dependancies
Replies: 8
Views: 3144

libpspsnd dependancies

I was browsing the svn and I saw libpspsnd. I assumed it was sound tools and grabbed it, but it looks like it has inclusions for <mikmod.h> and <string>. Anyone know what packages these are from? Or, rather, I can use libmad well, but I wanted to add sfx support. Is libpspsnd a good lib for this or ...
by AlphaDingDong
Sat Apr 19, 2008 1:56 pm
Forum: PSP Development
Topic: Adjust alpha values in an image
Replies: 11
Views: 4366

Awesome. I will definitely check out the tuts there. Thanks, man. I did sort of have an uneasy feeling about manually adjusting the pixels, but I figured it would be okay since the image was so small. Much better if the GU can handle it, though.

Thanks again.
by AlphaDingDong
Sat Apr 19, 2008 7:50 am
Forum: PSP Development
Topic: Adjust alpha values in an image
Replies: 11
Views: 4366

Adjust alpha values in an image

Okay. I've got everything installed and set up. I've completed the tutorials at psp-programming.com and all the C I learned in college is starting to trickle back into my brain after 10 long years of neglect. I've created a small demo project to start myself out and it's going well. I've been easily...
by AlphaDingDong
Sat Apr 19, 2008 7:37 am
Forum: PSP Lua Player Development
Topic: File format documentation?
Replies: 5
Views: 10449

Thanks.
by AlphaDingDong
Mon Apr 14, 2008 12:40 pm
Forum: PSP Lua Player Development
Topic: File format documentation?
Replies: 5
Views: 10449

Yeah. HM5. Thanks, PiCk. What's the limit on images? Actually, nevermind, you're about to release 5.1, aren't you? I'll ask afterwards unless it's in the docs.

Thanks again.
by AlphaDingDong
Mon Apr 14, 2008 12:37 pm
Forum: PSP Development
Topic: Cygwin\Toolchain problem
Replies: 6
Views: 3202

Thanks, m8. I'll let you know how it comes out. Sorry about the avatar. Didn't realize it would be considered 'high bandwidth'...

XD

----------------------------------------------------

Works great. I've already made a small project with walking sprites and mp3 support. You rock!
by AlphaDingDong
Mon Mar 31, 2008 1:25 pm
Forum: PSP Development
Topic: Cygwin\Toolchain problem
Replies: 6
Views: 3202

Cygwin\Toolchain problem

Hello. I'm trying to install Cygwin and the toolchain on a machine with no internet connection. I downloaded the Cygwin installer and used it to download the installation package and then ran that on the non-net box. Then I downloaded the latest version of the toolchain and tried running it but it s...
by AlphaDingDong
Mon Mar 31, 2008 1:14 pm
Forum: PSP Lua Player Development
Topic: File format documentation?
Replies: 5
Views: 10449

File format documentation?

Hello. I'm currently new to Lua and therefore new to LuaPlayer. I'm curious as to whether or not anyone here knows of a document listing out the the acceptable format specifications for sounds and image types, since I can't get a .wav to load properly but I know it's possible, and I can't get an MP3...
by AlphaDingDong
Mon Mar 31, 2008 1:06 pm
Forum: PSP Lua Player Development
Topic: Welcome to the PSP Lua Player development forum!
Replies: 3
Views: 39108

Thanks for that link there, PiCkDaT. It actually did answer 90% of my questions. lol