S4LVAT10N, you basically have to know how to write down a C programm for PC, that's a PSP Development forum, not a C programming forum...
Sorry,
ne0h
Search found 386 matches
- Tue Dec 29, 2009 3:47 am
- Forum: PSP Development
- Topic: i dont understand my error log
- Replies: 9
- Views: 6347
- Tue Dec 29, 2009 3:20 am
- Forum: PSP Development
- Topic: Eboot launch help
- Replies: 25
- Views: 38061
- Sun Dec 27, 2009 11:48 pm
- Forum: PSP Development
- Topic: Eboot launch help
- Replies: 25
- Views: 38061
- Fri Dec 25, 2009 3:27 am
- Forum: PSP Development
- Topic: [SOLVED] Strange problems with exported function...
- Replies: 7
- Views: 5243
- Thu Dec 24, 2009 3:58 am
- Forum: PSP Development
- Topic: Module heap not cleared when stop and unload the module
- Replies: 2
- Views: 5535
- Thu Dec 24, 2009 2:23 am
- Forum: PSP Development
- Topic: Module heap not cleared when stop and unload the module
- Replies: 2
- Views: 5535
Module heap not cleared when stop and unload the module
Hi,
How can I clear a module heap?
Isn't it cleared when unloading?
Thanks,
ne0h
How can I clear a module heap?
Isn't it cleared when unloading?
Thanks,
ne0h
- Thu Dec 24, 2009 12:14 am
- Forum: PSP Development
- Topic: [SOLVED] Strange problems with exported function...
- Replies: 7
- Views: 5243
- Wed Dec 23, 2009 4:42 am
- Forum: PSP Development
- Topic: [SOLVED] Strange problems with exported function...
- Replies: 7
- Views: 5243
- Wed Dec 23, 2009 4:41 am
- Forum: PSP Development
- Topic: [SOLVED] Strange problems with exported function...
- Replies: 7
- Views: 5243
- Wed Dec 23, 2009 4:12 am
- Forum: PSP Development
- Topic: [SOLVED] Strange problems with exported function...
- Replies: 7
- Views: 5243
[SOLVED] Strange problems with exported function...
Hi, I've some problem with this function. I'm using it by exporting from User prx to Vsh pbp, it works for directory with no more than 2 subdirectories, otherwise it crash... I can't undestrand why, probably something stupid, but maybe not.... I've thing that it could be a stack overflow but I've tr...
- Tue Dec 22, 2009 2:53 am
- Forum: PSP Development
- Topic: Execute a function with user privilege when kernel mode
- Replies: 15
- Views: 14935
- Tue Dec 22, 2009 12:44 am
- Forum: PSP Development
- Topic: Execute a function with user privilege when kernel mode
- Replies: 15
- Views: 14935
- Mon Dec 21, 2009 1:02 am
- Forum: PSP Development
- Topic: Execute a function with user privilege when kernel mode
- Replies: 15
- Views: 14935
Execute a function with user privilege when kernel mode
Hi, I've writed down a library to interface sceCtrl with my program, but now I need to execute a function (sceCtrlReadBufferPositive) with user privilege to read only user buttons... How can I do that? I think I could do that with sctrlKernelSetUserLevel, but what's the user level of user mode? With...
- Sun Dec 20, 2009 3:48 am
- Forum: PSP Development
- Topic: Alpha blending to draw buffer?
- Replies: 16
- Views: 25332
- Sat Dec 19, 2009 5:20 am
- Forum: PSP Development
- Topic: Alpha blending to draw buffer?
- Replies: 16
- Views: 25332
- Sat Dec 19, 2009 4:37 am
- Forum: PSP Development
- Topic: Alpha blending to draw buffer?
- Replies: 16
- Views: 25332
Nevermind, resolved...
But now I get something like:
There's a way to do something like this funct but with only one color?
Like a monocrome texture?
But now I get something like:
There's a way to do something like this funct but with only one color?
Code: Select all
sceGuTexImage
- Sat Dec 19, 2009 4:01 am
- Forum: PSP Development
- Topic: [SOLVED] User prx stack limit?
- Replies: 5
- Views: 4017
- Sat Dec 19, 2009 3:53 am
- Forum: PSP Development
- Topic: Alpha blending to draw buffer?
- Replies: 16
- Views: 25332
- Sat Dec 19, 2009 1:59 am
- Forum: PSP Development
- Topic: Alpha blending to draw buffer?
- Replies: 16
- Views: 25332
Excuse me, I didn't explain my problem as I wanted...
When I use the function with alpha like this:
i won't get an rectange with trasparency....
When I use the function with alpha like this:
Code: Select all
XgeFillScreenRect(0x50FF0000, X, Y, Width, Height);
- Sat Dec 19, 2009 1:50 am
- Forum: PSP Development
- Topic: [SOLVED] User prx stack limit?
- Replies: 5
- Views: 4017
- Fri Dec 18, 2009 6:48 am
- Forum: PSP Development
- Topic: Alpha blending to draw buffer?
- Replies: 16
- Views: 25332
Alpha blending to draw buffer?
It's that possible? That's the function that I'm using: void XgeFillScreenRect(XgeColor Color, int x0, int y0, int width, int height) { int skipX = PSP_LINE_SIZE - width; int x, y; XgeColor* data = XgeGetVramDrawBuffer() + x0 + y0 * PSP_LINE_SIZE; for(...
- Fri Dec 18, 2009 4:07 am
- Forum: PSP Development
- Topic: [SOLVED] User prx stack limit?
- Replies: 5
- Views: 4017
- Fri Dec 18, 2009 2:20 am
- Forum: PSP Development
- Topic: [SOLVED] User prx stack limit?
- Replies: 5
- Views: 4017
[SOLVED] User prx stack limit?
That's a limit for user prx stack size??
That's the code:
I ever get 0x80020190 ( no memory ), why??
There's enough user memory...
That's the code:
Code: Select all
SceUID thid = sceKernelCreateThread("ABCThread", XguiManager, 0x17, 2 * 1024, 0, NULL);
There's enough user memory...
- Wed Dec 16, 2009 2:44 am
- Forum: PSP Development
- Topic: RAM issue with PRX modules
- Replies: 12
- Views: 25444
- Tue Dec 15, 2009 6:17 am
- Forum: PSP Development
- Topic: [Help/Suggestions needed] MultiTasKing v101
- Replies: 20
- Views: 19705
- Fri Jul 24, 2009 2:39 am
- Forum: PSP Development
- Topic: PRX turns off psp
- Replies: 35
- Views: 19861
- Thu Jul 02, 2009 4:01 am
- Forum: PSP Development
- Topic: PSP VSH Mode?
- Replies: 7
- Views: 3412
- Thu Jul 02, 2009 3:59 am
- Forum: PSP Development
- Topic: Some troubles with sceLed lib and nidresolver
- Replies: 23
- Views: 16744
Sorry, I've seen the post now... This is the nid's (of 4.01 ): sceSyscon_driver_363EF26A sceSyscon_driver_2B476F99 InterruptManagerForKernel_B940A5BF InterruptManagerForKernel_169FC5A3 Yes that would be your problem. Use the 3.52 nids ;) I've already resolved, and the problem is that I've used 3.52...
- Wed Jul 01, 2009 4:33 am
- Forum: PSP Development
- Topic: Some troubles with sceLed lib and nidresolver
- Replies: 23
- Views: 16744
Sorry, I've seen the post now...
This is the nid's (of 4.01 ):
This is the nid's (of 4.01 ):
Code: Select all
sceSyscon_driver_363EF26A
sceSyscon_driver_2B476F99
InterruptManagerForKernel_B940A5BF
InterruptManagerForKernel_169FC5A3
- Sat Jun 27, 2009 1:18 am
- Forum: PSP Development
- Topic: OSK Libraries
- Replies: 65
- Views: 31555
Oh yess.... You haven't basically defined if you want to use DANZEFF_SDL or DANZEFF_SCEGU... Try to define this or comment out #ifdefs it works great... I've get this problem some months ago, but to resolve I've tried to do what you have to do....just read... ;) //Set which renderer target to build ...