Search found 8 matches
- Tue Mar 03, 2009 3:45 am
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 395609
That was probably checking the HOST. Remember that you're cross-compiling. Also, there's really not much more (yet) than the compiler and a partial libc and libm. There's no facility for launching SPU code in the OTHEROS toolchain. You'd need to handle all that by hand. You'd need something like li...
- Mon Mar 02, 2009 10:22 am
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 395609
- Sun Mar 09, 2008 12:57 am
- Forum: PS3 Development
- Topic: Newbie PS3 development, all kinds of questions
- Replies: 11
- Views: 12582
The mesa sourcecode contains a lot of examples, just get the sources from www.mesa3d.org, unpack and check the examples directory. I think it was called Demos, but I'm not sure. If you have all the development headers installed you should be able to build and run them. It will use software renderin...
- Sat Mar 08, 2008 1:51 am
- Forum: PS3 Development
- Topic: Newbie PS3 development, all kinds of questions
- Replies: 11
- Views: 12582
Re: Newbie PS3 development, all kinds of questions
2. Is there any way of drawing 3D graphics in software (for example software version of OpenGL, SDL/OpenGL or something similar...) easily (without access to RSX)? If yes, what core/hardware-thread is going to do the drawing work? Sure, normal mesa opengl software rendering, on the PPU (= slow). I ...
- Sun Mar 02, 2008 3:31 am
- Forum: PS3 Linux Development
- Topic: cross compilation problems, seg fault on PS3...
- Replies: 1
- Views: 2938
- Sat Mar 01, 2008 9:08 am
- Forum: PS3 Linux Development
- Topic: cross compilation problems, seg fault on PS3...
- Replies: 1
- Views: 2938
cross compilation problems, seg fault on PS3...
Hi all! Can't find the answer to this problem anywhere, though more people should have the same problem as I... I compile my PPE/SPE code in separate projects in Eclipse, using the Cell IDE add-on. They compile, and I think that I have linked the SPE-program correctly with my PPE-program, since I ge...
- Sat Mar 01, 2008 12:07 am
- Forum: PS3 Development
- Topic: Newbie PS3 development, all kinds of questions
- Replies: 11
- Views: 12582
Re: Newbie PS3 development, all kinds of questions
6. Do I have full access to the 2 * PPU and 6 * SPU hardware threads, and all 256KB memory on each SPE-core? There aren't two PPUs, there is one PPU and two hardware thread contexts (SMT). I know, I meant "(2 * PPU and 6 * SPU) hardware threads", 2+6 hardware threads. Thank you for your r...
- Wed Jan 30, 2008 9:45 am
- Forum: PS3 Development
- Topic: Newbie PS3 development, all kinds of questions
- Replies: 11
- Views: 12582
Newbie PS3 development, all kinds of questions
Hi all! Here's my questions (I'm linux newbie): PS3 firmware >= 2.10: 1. Am I still going to be able to develop for the six Cell SPE cores(I have 2.0 now)? Probably really lame question, but please, only answer yes to that question if you are 100% certain (because I sure aint). Or is there any way t...