Search found 24 matches
- Sat Feb 16, 2008 1:04 am
- Forum: PS2 Development
- Topic: PS2 under Cygwin
- Replies: 35
- Views: 16192
- Mon Feb 04, 2008 6:56 am
- Forum: PS2 Development
- Topic: PS2 under Cygwin
- Replies: 35
- Views: 16192
I put a zip file at:
http://www.racevb6.com/PS2/PS2Cygwin/PS2Cygwin.zip
It will help get you started with PS2 and legacy Cygwin.
Charlie
http://www.racevb6.com/PS2/PS2Cygwin/PS2Cygwin.zip
It will help get you started with PS2 and legacy Cygwin.
Charlie
- Wed Jan 16, 2008 12:58 am
- Forum: PS2 Development
- Topic: PS2 under Cygwin
- Replies: 35
- Views: 16192
- Sun Jan 06, 2008 7:18 am
- Forum: PS2 Development
- Topic: PS2 under Cygwin
- Replies: 35
- Views: 16192
- Fri Jan 04, 2008 12:29 pm
- Forum: PS2 Development
- Topic: PS2 under Cygwin
- Replies: 35
- Views: 16192
Success! I have successfully started from scratch, re-installing legacy Cygwin, the PS2toolchain, some source code, compiled and created an EFL file, uploaded it to the PS2, and ran it! Quite a learning experience, this was! Thanks to all who helped. I'll be back with questions when I start upgradin...
- Fri Jan 04, 2008 5:20 am
- Forum: PS2 Development
- Topic: PS2 under Cygwin
- Replies: 35
- Views: 16192
I think I found it!!. After a lot of Googling for SVN, I found an obscure reference (well, darn it, it's obscure if you don't know what you're looking for!!!) that indicated that the script line in question will, if a destination is not specifically indicated, use the last entry in the URL. Well, th...
- Thu Jan 03, 2008 11:55 pm
- Forum: PS2 Development
- Topic: PS2 under Cygwin
- Replies: 35
- Views: 16192
- Thu Jan 03, 2008 6:13 am
- Forum: PS2 Development
- Topic: PS2 under Cygwin
- Replies: 35
- Views: 16192
- Wed Jan 02, 2008 11:21 pm
- Forum: PS2 Development
- Topic: PS2 under Cygwin
- Replies: 35
- Views: 16192
Another update... I have successfully installed Cygwin on another computer, and successfully executed scripts #1-#4. Looks like the legacy stuff I've been digging up is working. I'm on to scripts #5 and #6 this week. If that works, I should be able to create an executable HelloWorld. I'll probably n...
- Tue Jan 01, 2008 7:43 am
- Forum: PS2 Development
- Topic: PS2 under Cygwin
- Replies: 35
- Views: 16192
- Tue Jan 01, 2008 3:12 am
- Forum: PS2 Development
- Topic: PS2 under Cygwin
- Replies: 35
- Views: 16192
- Mon Dec 17, 2007 6:23 am
- Forum: PS2 Development
- Topic: PS2 under Cygwin
- Replies: 35
- Views: 16192
- Sat Dec 15, 2007 10:49 am
- Forum: PS2 Development
- Topic: PS2 under Cygwin
- Replies: 35
- Views: 16192
- Sat Dec 15, 2007 6:57 am
- Forum: PS2 Development
- Topic: PS2 under Cygwin
- Replies: 35
- Views: 16192
- Sat Dec 15, 2007 6:17 am
- Forum: PS2 Development
- Topic: PS2 under Cygwin
- Replies: 35
- Views: 16192
- Fri Dec 14, 2007 12:36 am
- Forum: PS2 Development
- Topic: PS2 under Cygwin
- Replies: 35
- Views: 16192
Yup, I agree. But running the toolchain script is just the HOW. I am trying to learn the WHY of it, also. As an FYI, I have successfully worked my way through the first two shell scripts. There is a lot of typing there! If all goes well, the remaining scripts will be successful also. At that point, ...
- Wed Dec 12, 2007 11:29 pm
- Forum: PS2 Development
- Topic: PS2 under Cygwin
- Replies: 35
- Views: 16192
Another AHA! Not being a Unix/Cygwin kind of guy, I somehow assumed that these files are/were specifically created for the PS2 operations. Apparently they are real files that are modified (by the Patch) to be USEABLE for PS2 operations. This also would explain the continued use of the current revs, ...
- Wed Dec 12, 2007 7:06 am
- Forum: PS2 Development
- Topic: PS2 under Cygwin
- Replies: 35
- Views: 16192
As you wish (but this is a bit more complicated that I like): I have DL'ed the latest PS2 toolchain, which is dated 2007. This is obviously relatively recent. Upon examination, I see that it uses [for example], binutils 2.14, and runs a binutils patch specifically for 2.14. However, the latest binut...
- Wed Dec 12, 2007 2:23 am
- Forum: PS2 Development
- Topic: PS2 under Cygwin
- Replies: 35
- Views: 16192
- Tue Dec 11, 2007 5:25 am
- Forum: PS2 Development
- Topic: PS2 under Cygwin
- Replies: 35
- Views: 16192
- Tue Dec 11, 2007 12:28 am
- Forum: PS2 Development
- Topic: PS2 under Cygwin
- Replies: 35
- Views: 16192
Hello ptek. I, too, and working under Cygwin, as you have determined from my previous posts. I have gotten the latest Cygwin installed, with the previously mentioned four downgrades installed. (anyone notice the typo in the version listing?). Is this a viable starting point? Don't know, but I'm goin...
- Sat Dec 08, 2007 3:08 am
- Forum: PS2 Development
- Topic: PS2 under Cygwin
- Replies: 35
- Views: 16192
Thanks, especially since it appears that my failing memory had correctly guessed where the PS2Dev should reside. Well, I'm off to playing........! Thanks again Charlie ----------------------------------------------------------- Edit: I have also learned that, when I create a post, the red underline ...
- Sat Dec 08, 2007 12:14 am
- Forum: PS2 Development
- Topic: PS2 under Cygwin
- Replies: 35
- Views: 16192
Aha! That simple paragraph may explain a lot. I'm guessing then, that PS2 under Cygwin is a lot different than PSP under Cygwin? The PSP development environment installation was rather clean and simple; so much so that I was able to capture that installation as a single integrated entity that I save...
- Fri Dec 07, 2007 8:41 am
- Forum: PS2 Development
- Topic: PS2 under Cygwin
- Replies: 35
- Views: 16192
PS2 under Cygwin
Hello all, I am new here and wanted to say Hello, and ask for some guidance. I am trying to get started with PS2 programming under Cygwin. I've checked a lot of the tutorials and a lot of postings at other sites, but there appear to be many different (and sometimes conflicting) methods of getting th...