Search found 24 matches

by charliee1151
Sat Feb 16, 2008 1:04 am
Forum: PS2 Development
Topic: PS2 under Cygwin
Replies: 35
Views: 16192

First level success! I have successfully compiled the standard "hello world" source code under the current version minimum install of Cygwin (1.5.25), using the PS2 toolchain dated 20070830, on a reduced functionality GCC. I will be testing the resultant ELF file on the PS2 in the near fut...
by charliee1151
Mon Feb 04, 2008 6:56 am
Forum: PS2 Development
Topic: PS2 under Cygwin
Replies: 35
Views: 16192

I put a zip file at:

http://www.racevb6.com/PS2/PS2Cygwin/PS2Cygwin.zip

It will help get you started with PS2 and legacy Cygwin.

Charlie
by charliee1151
Wed Jan 16, 2008 12:58 am
Forum: PS2 Development
Topic: PS2 under Cygwin
Replies: 35
Views: 16192

I'm not exactly sure HOW to publish it. As I said, I've got it all on CD, right down to the "type this:" level of step-by-step instructions. But it's a lot of stuff, as I have included all the necessary legacy Cygwin files, the toolchain files, the sample source code files, and those custo...
by charliee1151
Sun Jan 06, 2008 7:18 am
Forum: PS2 Development
Topic: PS2 under Cygwin
Replies: 35
Views: 16192

Update: I've verified that the legacy Cygwin installs and works properly with the PS2ToolChain on multiple computers. Also, I have created a "self-contained" CD that allows me to install Cygwin, install the toolchain, compile code, upload it to the PS2 using ARMAx, and execute it on the PS...
by charliee1151
Fri Jan 04, 2008 12:29 pm
Forum: PS2 Development
Topic: PS2 under Cygwin
Replies: 35
Views: 16192

Success! I have successfully started from scratch, re-installing legacy Cygwin, the PS2toolchain, some source code, compiled and created an EFL file, uploaded it to the PS2, and ran it! Quite a learning experience, this was! Thanks to all who helped. I'll be back with questions when I start upgradin...
by charliee1151
Fri Jan 04, 2008 5:20 am
Forum: PS2 Development
Topic: PS2 under Cygwin
Replies: 35
Views: 16192

I think I found it!!. After a lot of Googling for SVN, I found an obscure reference (well, darn it, it's obscure if you don't know what you're looking for!!!) that indicated that the script line in question will, if a destination is not specifically indicated, use the last entry in the URL. Well, th...
by charliee1151
Thu Jan 03, 2008 11:55 pm
Forum: PS2 Development
Topic: PS2 under Cygwin
Replies: 35
Views: 16192

Thanks for your reply. I can see that my question wasn't detailed enough, but you've given me some additional info that I definitely need. Let me fill in some blanks... If you look at script #5, the first line gets the files via SVN: "svn checkout svn://svn.ps2dev.org/ps2/trunk/ps2sdk" If ...
by charliee1151
Thu Jan 03, 2008 6:13 am
Forum: PS2 Development
Topic: PS2 under Cygwin
Replies: 35
Views: 16192

Here's a quickie, I think: Where should I put the tar file for PS2SDK? I done a bit of searching here using the terms "PS2SSDK", "directory", "install"...got a lot of hits...looked at a lot of them, but didn't find the simple answer. Here's my situation: If I put it in ...
by charliee1151
Wed Jan 02, 2008 11:21 pm
Forum: PS2 Development
Topic: PS2 under Cygwin
Replies: 35
Views: 16192

Another update... I have successfully installed Cygwin on another computer, and successfully executed scripts #1-#4. Looks like the legacy stuff I've been digging up is working. I'm on to scripts #5 and #6 this week. If that works, I should be able to create an executable HelloWorld. I'll probably n...
by charliee1151
Tue Jan 01, 2008 7:43 am
Forum: PS2 Development
Topic: PS2 under Cygwin
Replies: 35
Views: 16192

Wow, that was a quick reply. Being somewhat anal retent....oops, I mean "a stickler for precise details"..yeh, that's it!...I am in the process of completely tearing down my present Cygwin install to perform a second complete install from scratch; I want to make sure I've got the Cygwin st...
by charliee1151
Tue Jan 01, 2008 3:12 am
Forum: PS2 Development
Topic: PS2 under Cygwin
Replies: 35
Views: 16192

FYI Update: Well, it looks like I finally got past the dreaded "haifa-sched.c" Cygwin-with-PS2Toolchain-under-Windows error. (At least, script #4 ran without errors!). I now have to check the log outputs to be sure, maybe see if there is anything that may be a "gottch-ya". Next, ...
by charliee1151
Mon Dec 17, 2007 6:23 am
Forum: PS2 Development
Topic: PS2 under Cygwin
Replies: 35
Views: 16192

Well, here I am again. This time, I have a true problem in script #4, which is the second GCC script. It seems to occur due to the script line <CFLAGS_FOR_TARGET="-G0" make -j 2>. The error appears to be related to the function "money_get" in the file "locale_facets.tcc"...
by charliee1151
Sat Dec 15, 2007 10:49 am
Forum: PS2 Development
Topic: PS2 under Cygwin
Replies: 35
Views: 16192

Found it.
The "good" machine had Cygwin version 1.5.25, the "bad" machine has 1.5.24. So, script 3 is good.

Moving on to script 4, which is gcc #2. (Hey, why do we erase everything and start again?)

I'll be back when it dies again.

And I'm running...

Charlie
by charliee1151
Sat Dec 15, 2007 6:57 am
Forum: PS2 Development
Topic: PS2 under Cygwin
Replies: 35
Views: 16192

I'm on it!! Charlie Edit: PATH environmental variable using Cygwin "ENV": ================================= PATH=/usr/local/bin:/usr/bin:/bin:/usr/X11R6/bin:/cygdrive/c/WINDOWS/system32:/c ygdrive/c/WINDOWS:/cygdrive/c/WINDOWS/System32/Wbem:/cygdrive/c/Program Files/ATI Technologies/ATI Co...
by charliee1151
Sat Dec 15, 2007 6:17 am
Forum: PS2 Development
Topic: PS2 under Cygwin
Replies: 35
Views: 16192

FYI update: Using the latest/greatest Cygwin (Setup.exe version 2.572.2.2; Setup.ini version 2.573.2.2), binutils-2.14 and gcc-3.2.2 (as found in the toolchain ps2toolchain_20070626) both work. (In this case, "work" is defined as the scripts not crashing or exiting with an error). However,...
by charliee1151
Fri Dec 14, 2007 12:36 am
Forum: PS2 Development
Topic: PS2 under Cygwin
Replies: 35
Views: 16192

Yup, I agree. But running the toolchain script is just the HOW. I am trying to learn the WHY of it, also. As an FYI, I have successfully worked my way through the first two shell scripts. There is a lot of typing there! If all goes well, the remaining scripts will be successful also. At that point, ...
by charliee1151
Wed Dec 12, 2007 11:29 pm
Forum: PS2 Development
Topic: PS2 under Cygwin
Replies: 35
Views: 16192

Another AHA! Not being a Unix/Cygwin kind of guy, I somehow assumed that these files are/were specifically created for the PS2 operations. Apparently they are real files that are modified (by the Patch) to be USEABLE for PS2 operations. This also would explain the continued use of the current revs, ...
by charliee1151
Wed Dec 12, 2007 7:06 am
Forum: PS2 Development
Topic: PS2 under Cygwin
Replies: 35
Views: 16192

As you wish (but this is a bit more complicated that I like): I have DL'ed the latest PS2 toolchain, which is dated 2007. This is obviously relatively recent. Upon examination, I see that it uses [for example], binutils 2.14, and runs a binutils patch specifically for 2.14. However, the latest binut...
by charliee1151
Wed Dec 12, 2007 2:23 am
Forum: PS2 Development
Topic: PS2 under Cygwin
Replies: 35
Views: 16192

Ok, I'm a tiny bit smarter.

But I think the details are a bit too belabored for a public forum.

Any of you gentlemen available for PM?

Thanks
Charlie
by charliee1151
Tue Dec 11, 2007 5:25 am
Forum: PS2 Development
Topic: PS2 under Cygwin
Replies: 35
Views: 16192

AHA! And thanks.

(and, message received)

I'll get back to you all if/when I get a lot smarter.

Thanks again.
Charlie
by charliee1151
Tue Dec 11, 2007 12:28 am
Forum: PS2 Development
Topic: PS2 under Cygwin
Replies: 35
Views: 16192

Hello ptek. I, too, and working under Cygwin, as you have determined from my previous posts. I have gotten the latest Cygwin installed, with the previously mentioned four downgrades installed. (anyone notice the typo in the version listing?). Is this a viable starting point? Don't know, but I'm goin...
by charliee1151
Sat Dec 08, 2007 3:08 am
Forum: PS2 Development
Topic: PS2 under Cygwin
Replies: 35
Views: 16192

Thanks, especially since it appears that my failing memory had correctly guessed where the PS2Dev should reside. Well, I'm off to playing........! Thanks again Charlie ----------------------------------------------------------- Edit: I have also learned that, when I create a post, the red underline ...
by charliee1151
Sat Dec 08, 2007 12:14 am
Forum: PS2 Development
Topic: PS2 under Cygwin
Replies: 35
Views: 16192

Aha! That simple paragraph may explain a lot. I'm guessing then, that PS2 under Cygwin is a lot different than PSP under Cygwin? The PSP development environment installation was rather clean and simple; so much so that I was able to capture that installation as a single integrated entity that I save...
by charliee1151
Fri Dec 07, 2007 8:41 am
Forum: PS2 Development
Topic: PS2 under Cygwin
Replies: 35
Views: 16192

PS2 under Cygwin

Hello all, I am new here and wanted to say Hello, and ask for some guidance. I am trying to get started with PS2 programming under Cygwin. I've checked a lot of the tutorials and a lot of postings at other sites, but there appear to be many different (and sometimes conflicting) methods of getting th...