Search found 18 matches
- Tue Nov 25, 2008 4:40 am
- Forum: PSP Development
- Topic: My USB plugin doesn't work properly
- Replies: 11
- Views: 3964
- Wed Oct 29, 2008 5:58 am
- Forum: PSP Development
- Topic: Read buttons while Hold switch on?
- Replies: 4
- Views: 2633
- Mon Sep 08, 2008 4:46 am
- Forum: PSP Development
- Topic: How can I load an XMB icon?
- Replies: 6
- Views: 2919
- Sun Sep 07, 2008 7:14 pm
- Forum: PSP Development
- Topic: sceNetApctlConnect returns 80410A0D
- Replies: 2
- Views: 1321
- Sun Sep 07, 2008 7:00 pm
- Forum: PSP Development
- Topic: How can I load an XMB icon?
- Replies: 6
- Views: 2919
- Sun Aug 24, 2008 8:48 am
- Forum: PSP Development
- Topic: UMD Info help: sceUmdGetDiscInfo(&info)
- Replies: 2
- Views: 1570
- Sat Aug 09, 2008 9:47 pm
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 351800
- Sat Aug 09, 2008 8:18 am
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 351800
AFAIK he loads dcman at boot time (pspbtcfg). The format function indeed seems to be only a bridge, the more magic thing is dcPatchModule - but I have yet to inderstand why he also patches when OFW is to be installed.... Hellcat, are you reversed dcPatchModule ? Seems that first, use sceKernelFindM...
- Sat Aug 09, 2008 3:42 am
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 351800
Excuse me, but to use dcManager funcions I've to laod specific prx's? And pspIplUpdate? ( I think that a prx has to load because I've see that the function are exported! ) You have to load dcman.prx located at dc folder \kd, and include in line OBJS of your makefile DcManager.o . But, it's strange....
- Thu Aug 07, 2008 5:54 am
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 351800
- Thu Aug 07, 2008 2:44 am
- Forum: PSP Development
- Topic: Load PRX from Eboot
- Replies: 10
- Views: 4313
- Mon Feb 11, 2008 6:55 pm
- Forum: PSP Development
- Topic: Locating Sysconf
- Replies: 30
- Views: 9593
- Mon Feb 11, 2008 2:03 am
- Forum: PSP Development
- Topic: Locating Sysconf
- Replies: 30
- Views: 9593
Well if you need to get the syscall numbers allocated (and it doesn't do it for you at load time) you could always make a small user mode prx which you load the unload ;) Thanks, but I currently can't even get the M33 SDK working, it keeps showing me errors like these: In file included from dump.c&...
- Tue Feb 05, 2008 2:34 am
- Forum: PSP Development
- Topic: run app under PSP/GAME/UPDATE
- Replies: 14
- Views: 6035
- Mon Feb 04, 2008 5:06 am
- Forum: PSP Development
- Topic: run app under PSP/GAME/UPDATE
- Replies: 14
- Views: 6035
- Fri Nov 30, 2007 5:47 am
- Forum: PSP Development
- Topic: Disasm 3.72 prx's not possible yet?
- Replies: 10
- Views: 3918
- Fri Nov 30, 2007 4:46 am
- Forum: PSP Development
- Topic: Disasm 3.72 prx's not possible yet?
- Replies: 10
- Views: 3918
- Wed Nov 28, 2007 4:50 am
- Forum: PSP Development
- Topic: copy file to Flash0
- Replies: 20
- Views: 8065
On 3.7x the SceMode isn't 0777. It is 511 or 0511 . I have reversed a small part of kernel addon but now I don't remember the value of SceMode. Try with 511 or 0511. And if you want run the app on vsh mode put the eboot on /psp/game/update . If you don't put it on them, the app should run on user m...