Search found 8 matches
- Sat Mar 08, 2008 1:18 pm
- Forum: PSP Development
- Topic: Using TCP and UDP at Once
- Replies: 22
- Views: 12067
I think you need to use Net Resovling. look here for more info. http://psp.jim.sh/pspsdk-doc/pspnet__resolver_8h.html#703d7ea8d7f5bbc9fe4330891d144884 This function: sceNetResolverStartNtoA (int rid, const char *hostname, struct in_addr *addr, unsigned int timeout, int retry); Can convert lets say t...
- Tue Nov 27, 2007 10:00 am
- Forum: PSP Development
- Topic: .obj loader
- Replies: 13
- Views: 6160
- Mon Nov 26, 2007 11:28 am
- Forum: PSP Development
- Topic: .obj loader
- Replies: 13
- Views: 6160
u
Solved:
It was my vertex struct.
It was my vertex struct.
- Mon Nov 26, 2007 10:24 am
- Forum: PSP Development
- Topic: .obj loader
- Replies: 13
- Views: 6160
- Mon Nov 26, 2007 9:06 am
- Forum: PSP Development
- Topic: .obj loader
- Replies: 13
- Views: 6160
Re
tommydanger: Yes i am clearing the depthbuffer. is it posible you could upload or post your code, It would be a major help. Ghoti: 1: i use -1 because when i was counting the number of faces, I would always get one more than their really is. so i set it to -1 and its worked fine. 2:i dont need to be...
- Mon Nov 26, 2007 6:05 am
- Forum: PSP Development
- Topic: .obj loader
- Replies: 13
- Views: 6160
- Mon Nov 26, 2007 5:28 am
- Forum: PSP Development
- Topic: .obj loader
- Replies: 13
- Views: 6160
- Mon Nov 26, 2007 2:45 am
- Forum: PSP Development
- Topic: .obj loader
- Replies: 13
- Views: 6160
.obj loader
i have been working on a .obj loader but im having problems: here's a pic: www.freewebs.com/ttotto/snap037.bmp heres the code: EZ_model* EZ_3d::Load_obj(char *fname) { FILE* fp; fp=fopen(fname,"rb"); if (fp==NULL) ret...