Search found 33 matches

by androvsky
Tue Feb 16, 2010 3:15 am
Forum: PS3 Development
Topic: geohot on the PS3 ...
Replies: 40
Views: 53280

Re: new entry en geo´s blob

On another note, there should be a hypervisor dump floating around next week. What's the policy here regarding that? As always, posting copyrighted material (like a firmware dump) is not allowed. You are allowed to discuss legal methods of obtaining it (such as dumping it yourself) and information ...
by androvsky
Sun Feb 14, 2010 8:30 am
Forum: PS3 Development
Topic: geohot on the PS3 ...
Replies: 40
Views: 53280

Re: new entry en geo´s blob

http://geohotps3.blogspot.com/2010/02/on-isolated-spus.html He is my god!! in a few weeks he opened the ps3 scene!!! AMAZING!! Opened up the PS3 scene to what? He still doesn't have a method even planned to run unsigned code in GameOS, and there's no way to sign code. He can decrypt games and firmw...
by androvsky
Mon Jan 25, 2010 2:24 am
Forum: PS3 Development
Topic: geohot on the PS3 ...
Replies: 40
Views: 53280

I've been following this. Some of his assumptions contradict what little I recall of Cell security, but I could easily be wrong. I'm guessing he's reading and writing memory from an external FPGA wired into the memory bus... assuming that's possible. But he's assuming that by playing with hypervisor...
by androvsky
Sat Aug 22, 2009 3:40 am
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 98172

No offense, but I think comments at the PS Blogs are a lot more likely to get noticed by Sony than complaints posted here or personal blogs. Well, both is even much better (my post is #666 on the US blog, sooo evil) I would suggest going to 4chan /b/ and getting a flash mob to comment on them but k...
by androvsky
Fri Aug 21, 2009 1:25 am
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 98172

Under some logic it makes it cheaper to not boot Linux but still have the same hardware, any theory how that is feasible? I'm at a lost.. on the last site i wrote my guess, that they still might make some loss with every ps3 and they want to earn money by selling games. Or the other way around, eve...
by androvsky
Thu Aug 20, 2009 6:35 am
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 98172

I'm hearing rumblings that this was a relatively arbitrary decision by someone high up in Sony, but a lot of people there are still supportive of Linux on the PS3. I'm told there's a chance posting complaints on the Playstation Blog (U.S. and EU) might actually have a positive effect in this case.
by androvsky
Wed Aug 19, 2009 7:08 am
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 98172

http://uk.playstation.com/games-media/news/articles/detail/item229653/Entertainment-on-PS3-has-a-new-look// English link http://www.engadget.com/2009/08/18/sony-debuts-slimmer-ps3/ the question is if its just the slim or if its a firmware 3.0 thing... I can't see them nuking existing features in a ...
by androvsky
Sun Apr 05, 2009 4:36 am
Forum: PS3 Development
Topic: SDL Cell support
Replies: 13
Views: 16962

Hello. This patch provides basic support for video on the Sony PS3 Linux framebuffer. Scaling, format-conversion, and drawing is done from the SPEs, so there is little performance impact to PPE applications. This is by no means production quality code, but it is a very good start and a good example...
by androvsky
Sun Mar 22, 2009 1:26 pm
Forum: PS3 Linux Development
Topic: spu isolation mode
Replies: 6
Views: 11151

First, we don't do hacking here... not like that. Second, you're a little confused about the speed. Even just using the PPE alone, it matches the speed of those 1.7 GHz G5s Appple used to make. It kicks the shit out a P3. That's not even counting the SPEs. Where it's lacking is HARDWARE RENDERED 3D...
by androvsky
Thu Mar 05, 2009 11:25 am
Forum: PS3 Linux Development
Topic: Yellow Dog, Fedora, or Ubuntu for PS3 development?
Replies: 10
Views: 14060

Great answer JFreyes, I think I'll go with YDL 6.1. So how about my second question, is there a danger of deleting my save game files when I format the PS3 drive to install YDL? Yes, I'm quite sure it'll delete everything when you format the PS3 drive. There's a backup utility built into the firmwa...
by androvsky
Mon Dec 22, 2008 1:04 pm
Forum: PS3 Development
Topic: YellowDog 6.1 available for download
Replies: 1
Views: 3707

Haven't had a chance to install it yet, but I was wondering if anyone's tried the Cell Superscaler library that's included. Sounds like an interesting way to make software use the SPEs; just tag a function in C that you want to run on an SPE, with the caveat that the function can only use local vari...
by androvsky
Tue Sep 23, 2008 2:33 am
Forum: PS3 Linux Development
Topic: linux kernel memory allocation.
Replies: 5
Views: 6233

IronPeter, this is probably off-topic, but I've been wondering if the PS3 you're testing on has some PS2 hardware in it. It might be interesting if you stumbled across that... ;)
by androvsky
Thu Sep 11, 2008 4:01 am
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 918815

Re: 0x300 & 0x301 entries

It seem like these function perfom TILES & ZCULL setup. First parameters of these functions change from 0 to number of color & depth tiles ( params of lv1_gpu_memory_allocate ). I'm mildly surprised no one's replied yet, but that is an interesting find. Lends credence to the theory that the...
by androvsky
Sat Aug 23, 2008 2:42 am
Forum: PS3 Linux Development
Topic: some ideas
Replies: 2
Views: 3428

When you use Linux on the Playstation 3, you have access to 6 of the 8 Synergistic Processing Units of the CBE. Many people have constructed Playstation 3 clusters, but I don't understand what you mean by getting them 'on our house on our ps3'. To clarify, the CBE in the PS3 only has 7 working SPUs...
by androvsky
Sun Aug 17, 2008 2:55 am
Forum: PS3 Linux Development
Topic: possibly new hardware based on PS3?
Replies: 11
Views: 10511

Ah, looks like there's no video connection, shoulda guessed since it's a rackmount. I really wish someone would make a Cell-based workstation someday... :( From the 'Brochure': The unit also accepts an optional BKCU-VD1 video display board with a DVI-I output, useful for outputting calculation resu...
by androvsky
Sat Aug 16, 2008 6:13 am
Forum: PS3 Linux Development
Topic: possibly new hardware based on PS3?
Replies: 11
Views: 10511

Ah, looks like there's no video connection, shoulda guessed since it's a rackmount. I really wish someone would make a Cell-based workstation someday... :(
by androvsky
Sat Aug 16, 2008 3:04 am
Forum: PS3 Linux Development
Topic: possibly new hardware based on PS3?
Replies: 11
Views: 10511

I guess this needs to be moved to the 'other development' forum..... but just came across this after more searching - http://www.terrasoftsolutions.com/products/sony/bcu-100.shtml it's listed as having 2gigs of ram :) This could have some interesting implications for RSX access in the PS3's linux. ...
by androvsky
Sun Jun 29, 2008 5:27 am
Forum: PS3 Linux Development
Topic: OpenGL for Linux
Replies: 5
Views: 13124

Does no one else know about mesa's OpenGL on Cell project? http://www.mesa3d.org/cell.html Word has it the April build of the driver was broken, and I don't know if anyone's worked on it since. I've had a really hard time trying to build it on Ubuntu; I'd start a thread about it but I've never had m...
by androvsky
Thu May 22, 2008 10:31 am
Forum: PS3 Linux Development
Topic: Using a firmware lower than 2.10 would allow rsx on linux?
Replies: 3
Views: 4698

So if I Use a fw 2.01 or lower, I can run native linux games as DOOM4 or quake without any problem using RSX? No. Wait... Doom 4? There's not even screenshots of that yet. In theory, you should be able to play the original Quake no matter what firmware you have, since it was originally software ren...
by androvsky
Sat Apr 12, 2008 9:38 am
Forum: PS3 Linux Development
Topic: The state of 3D using the RSX
Replies: 12
Views: 15256

Agreed, stick with Ubuntu. You'll have much more trouble with other distros, I promise :)

try: apt-get install linux-source-`uname -r`
by androvsky
Sat Apr 05, 2008 1:27 pm
Forum: PS3 Linux Development
Topic: Programming PS3 Controller "Sixaxis" on the ps3 us
Replies: 9
Views: 7078

Hi and thanks for replying. I think the problem is much bigger. The point is, I have so little experiance with linux, ... this is frustrating. Actually, I need to access the keyboard( async ) , the controller, the mouse and lastly, I also need access to the fb. Fortunately Im able to compile the fb...
by androvsky
Sun Mar 09, 2008 11:49 am
Forum: PS3 Development
Topic: Newbie PS3 development, all kinds of questions
Replies: 11
Views: 12565

I'm not sure if you can use Mesa with SDL, probably you can but by default it renders to Xlib on X, OpenGL/OpenGL+dri if you have hw accel or framebuffer on console. For windowing and other convenience functionality you can use glut, which I think is included with the mesa sourcecode. I just notice...
by androvsky
Fri Jan 11, 2008 3:03 am
Forum: PS3 Linux Development
Topic: Don't forget the Cell
Replies: 24
Views: 22705

OpenGL *is* all done in hardware these days. A prize to anyone who can point out one non-trivially part of OpenGL that isn't implemented in hardware? Depends on what you mean by non-trivial. One of the truly annoying things about OpenGL is doesn't like you finding out what is and is not handled by ...
by androvsky
Fri Jan 11, 2008 2:48 am
Forum: PS3 Linux Development
Topic: Don't forget the Cell
Replies: 24
Views: 22705

I strongly disagree about the "uslessness" of software rendered OpenGL. I suppose that it is useless for games and rendering of complicated scenes, but I wrote a program to analyze an optical instrument (a build-up cavity for enhanced second harmonic generation) and it is rendered very qu...
by androvsky
Wed Jan 09, 2008 1:56 pm
Forum: PS3 Linux Development
Topic: Don't forget the Cell
Replies: 24
Views: 22705

You're both misinformed. There's some info here: http://en.wikipedia.org/wiki/Mesa_3D Whilst Mesa 3D supports several hardware graphics accelerators, it may also be compiled as a software-only renderer. Basically, Mesa 3D is an implementation of the OpenGL API that you can plug your hardware accele...
by androvsky
Tue Jan 08, 2008 4:55 am
Forum: PS3 Linux Development
Topic: Don't forget the Cell
Replies: 24
Views: 22705

Don't forget the Cell

It's worth mentioning that even if people do upgrade to >2.10, there's still Cell video acceleration thanks to unsolo and spu-medialib, and I know that the mesa opengl people are FINALLY actually working on OpenGL for the Cell, and Sony will never shut that down as long as you can run linux on the P...
by androvsky
Thu Dec 27, 2007 4:29 am
Forum: PS3 Linux Development
Topic: Does Firmware 2.10 remove access to RSX?
Replies: 30
Views: 32615

I'll try to get that quote for you. First hand is a lot better than second hand I agree. The Sony kernel documentation from 2006-11-10, in "LinuxKernelOverwiew.html", the head states: Linux Kernel Overview Copyright © 2006 Sony Computer Entertainment Inc. Copyright © 2006 Sony Corp. and b...
by androvsky
Tue Dec 25, 2007 5:56 pm
Forum: PS3 Linux Development
Topic: Does Firmware 2.10 remove access to RSX?
Replies: 30
Views: 32615

One big problem is that Sony said from day one that they would disallow accelerated graphics (read : RSX access) and they haven't said anything to the contrary since then. I keep hearing that second-hand, but I've never seen a quote from Sony. The closest I've seen is from a Cell whitepaper by IBM ...
by androvsky
Fri Dec 21, 2007 9:49 am
Forum: General Discussion
Topic: Is Sony blocking 3D access?
Replies: 21
Views: 502191

I agree with jimparis here. Sony has demoed a Cell blade that's a Cell + RSX with 1 GB of ram, and they've made some minor noises about selling it. But for that to be even slightly interesting, there will have to be software that works with both the Cell and RSX, and the best way to get that is to a...
by androvsky
Sun Dec 16, 2007 10:16 am
Forum: PS3 Development
Topic: How much does 256MB RAM limit Homebrew? Emulators?
Replies: 3
Views: 5128

Well, when you consider the only other console that has more than about 88 MB of memory (afaik) is the 360, I doubt memory's going to be much of an issue, since I doubt the PS3 is going to be able to emulate the 360 no matter how much memory the PS3 has.