Search found 3 matches
- Sat Dec 15, 2007 3:37 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 923160
XBMC uses mplayer as its basis, so id imagine if u can get mplayer working it wont be too hard to port over or recreate some elements after asking a few q's opengl supports a long way off, graphics functionality has to use some very specific commands / techniques to get it running Only the Xbox ver...
- Tue Dec 04, 2007 6:44 am
- Forum: PS3 Development
- Topic: FP/VP assembler project
- Replies: 22
- Views: 14580
Nice work. I've been able to successfully compile several shaders by using your assembler after using the Nvidia Cg compiler to go from GLSL to asm code. There seem to be a few issues when compiling more complex shaders, however. In particular, the assembler errors when the code wants to use the &qu...
- Sat Nov 10, 2007 9:46 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 923160