Search found 3 matches

by ArtVandelae
Sat Dec 15, 2007 3:37 am
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 923160

XBMC uses mplayer as its basis, so id imagine if u can get mplayer working it wont be too hard to port over or recreate some elements after asking a few q's opengl supports a long way off, graphics functionality has to use some very specific commands / techniques to get it running Only the Xbox ver...
by ArtVandelae
Tue Dec 04, 2007 6:44 am
Forum: PS3 Development
Topic: FP/VP assembler project
Replies: 22
Views: 14580

Nice work. I've been able to successfully compile several shaders by using your assembler after using the Nvidia Cg compiler to go from GLSL to asm code. There seem to be a few issues when compiling more complex shaders, however. In particular, the assembler errors when the code wants to use the &qu...
by ArtVandelae
Sat Nov 10, 2007 9:46 am
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 923160

If I may ask, what exactly is the roadmap for this project? Is the plan to turn the library that is currently being developed into a full-featured 3D library by itself, or is the goal to make a basic RSX interface framework library that can be used to write a driver for something like Mesa?