Search found 41 matches

by fungos
Mon Sep 07, 2009 9:19 am
Forum: PSP Development
Topic: PSPLINK + CFW 5.50 GEN-B
Replies: 0
Views: 1408

PSPLINK + CFW 5.50 GEN-B

Anybody tried to use PSPLINK with CFW 5.50 GEN-B?
I'm getting the following error:
Error 0x80020146 loading module.

0x80020146 = SCE_KERNEL_ERROR_PROHIBIT_LOADMODULE_DEVICE

Any suggestions besides go back to 5.00 M33?
Thanks
by fungos
Thu Aug 27, 2009 12:49 am
Forum: PSP Development
Topic: Using PSPGE for graphic engine
Replies: 5
Views: 3451

Re: Using PSPGE for graphic engine

example : void myEngineEnable(int state){ sceGuEnable(state); } It's too much, because the CPU makes two calls for one operation. #define myEngineEnable(State) sceGuEnable(State) Or, you can inline it when doing wrapp...
by fungos
Thu Aug 20, 2009 11:11 am
Forum: PSP Development
Topic: newlib malloc updated to prevent memory fragment
Replies: 9
Views: 7394

@SamuraiX try to use pools, it will reduce a lot your fragmentation if you have a lot of tiny allocations (ie. strings and structs/classes). Another thing is to reduce your allocations, we are used to alloc much more than we really need. My games have _almost_ none alloc/new (resource loading ONLY) ...
by fungos
Tue Apr 07, 2009 10:32 pm
Forum: PSP Development
Topic: OpenAL
Replies: 12
Views: 7273

@J.F.: Yeah. I think OpenAL is amazingly important for any game ;) Maybe we can get it into svn.

Good job btw, you're the man.
by fungos
Mon Apr 06, 2009 10:44 am
Forum: PSP Development
Topic: OpenAL
Replies: 12
Views: 7273

Is that on svn or psp libraries script already?
by fungos
Sat Jun 14, 2008 10:43 am
Forum: PSP Development
Topic: Drawing 2D textured polygon (LTE/PSPGL)
Replies: 6
Views: 2806

Zuofu, your project is very interesting for me (I thought to try develop it some time ago). If do you want some help with it, let's talk.

Anyway, there are some old attempts to develop a Ultima Online client in C/C++ out there, maybe you can find some useful code floating.
by fungos
Tue May 13, 2008 12:16 am
Forum: PSP Development
Topic: Native Progressbar
Replies: 6
Views: 3730

Maybe because he wants the PSP look&feel!?
by fungos
Sun May 04, 2008 4:56 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 665771

I'm trying to get Prince of Persia running but it dont get any input, look my autoexec section: [autoexec] @ECHO OFF mount c: ./ INPUTMAP up up INPUTMAP right right INPUTMAP down down INPUTMAP left left INPUTMAP triangle rshift INPUTMAP square space INPUTMAP cross space INPUT...
by fungos
Tue Apr 29, 2008 9:59 am
Forum: PSP Development
Topic: porting from sceGu openGL: help drawing Vertex arrays.
Replies: 9
Views: 5232

About OpenGL, yes, binding a texture copy it to vga ram and you can safely free your resource (if you will not need load it again later).

About gu/gum I don't know, sorry.
by fungos
Mon Apr 07, 2008 1:35 am
Forum: General Discussion
Topic: Happy 7th Birthday!
Replies: 19
Views: 95240

I'm new to psXdev.org, but I found here the best place with the best people ever. With help of this forums, I was able to get my first homebrew running (psp is amazing!). I just love to be here and to read these forums!

Keep the good work going!

Happy birthday ps2dev!!
by fungos
Tue Mar 25, 2008 2:34 am
Forum: PSP Development
Topic: [SOLVED]File manager open source?
Replies: 11
Views: 3250

PhysicsFS

by fungos
Thu Jan 31, 2008 9:54 am
Forum: PSP Development
Topic: VFPU
Replies: 3
Views: 2621

Thanks Raphael, I searched the forums, but there are only "a bunch of letters without meaning"/no explanation about the names, registers. etc. So I asked about a instruction set doc explaining the basics. But, the good link was on your signature and its so little that I missed it. Anyway, ...
by fungos
Wed Jan 30, 2008 10:22 am
Forum: PSP Development
Topic: VFPU
Replies: 3
Views: 2621

VFPU

Hi, I was searching about vfpu on forums and I have a question about the sdk. The sdk does use vfpu instructions automatically or do I need use some special library (like libpspmath)? Anyone has a link to a vfpu instruction set pdf? Another thing, somebody can update the two vfpu links in the wiki, ...
by fungos
Sun Jan 27, 2008 10:00 am
Forum: PSP Development
Topic: ME library - a new project for a more elaborate ME library
Replies: 48
Views: 16323

I'm not a skilled psp developer, but if any extra coding is needed and wanted I can help.
by fungos
Thu Jan 24, 2008 11:50 pm
Forum: PSP Development
Topic: [Magically Solved] Developing SDL application for CFW 3xx
Replies: 35
Views: 19583

Hi all, I just came back from my vacancy and I'm starting again with psp dev, then I wanted to try again to get my code working with a new firmware, I upgraded my phat to 3.80M33-4, updated my psplibraries and then just ran make in that test project (without any line change but the 380 cfw version i...
by fungos
Thu Dec 06, 2007 5:42 am
Forum: PSP Development
Topic: allegrex full instruction set
Replies: 11
Views: 6460

by fungos
Thu Dec 06, 2007 1:12 am
Forum: PSP Development
Topic: [HOW] Use the system save & load of Sony
Replies: 2
Views: 2016

I would like to know too if is there a way to use the psp own save/load functionality.
by fungos
Mon Nov 26, 2007 3:28 am
Forum: PSP Development
Topic: [Magically Solved] Developing SDL application for CFW 3xx
Replies: 35
Views: 19583

Bad news, I did all that step-by-step, and it still doesn't working. :(

Well, thank you for all your help.
by fungos
Sun Nov 25, 2007 1:07 am
Forum: PSP Development
Topic: [Magically Solved] Developing SDL application for CFW 3xx
Replies: 35
Views: 19583

Thanks J.F., it doesn't worked too. :S
But its ok, now I know how to make 3.xx applications. :)
I think I can't find what is happening, but I hope it will eventually start working.... lol

Bye
by fungos
Fri Nov 23, 2007 11:20 am
Forum: PSP Development
Topic: [Magically Solved] Developing SDL application for CFW 3xx
Replies: 35
Views: 19583

Yes, I was using this Makefile ;) But to be sure, I copied it and tried again. Still the same problem :( I noticed that your libraries has different sizes from mine, maybe it's really some problem with my SDL building. This is the output of building my eboot: fungos@Darkbrain:~/dev/psp/apps/...
by fungos
Fri Nov 23, 2007 10:00 am
Forum: PSP Development
Topic: [Magically Solved] Developing SDL application for CFW 3xx
Replies: 35
Views: 19583

Wally4000: Thanks for your help, but I'm trying exaclty that (I'm not using sdl_config neither SDLmain.a) :) J.F.: I have done that change to env to setup pkgconfig path, DELETED all my libraries and installed again using psplibraries. Then I tried to compile it again, and it still crashing my psp (...
by fungos
Thu Nov 22, 2007 8:20 am
Forum: PSP Development
Topic: physfs + squirrel libraries
Replies: 5
Views: 4696

Good. This is a public accessible repository? I'm can't access it from here.
by fungos
Wed Nov 21, 2007 8:21 am
Forum: PSP Development
Topic: [Magically Solved] Developing SDL application for CFW 3xx
Replies: 35
Views: 19583

So, I don't have windows anywhere near me :)
I use kubuntu and my notebook is a AMD64x2.
And, I just reinstalled all libraries (psplibraries script).
Anyway, this problem is very exoteric. I think I should let it alone and still developing for 1.50 :(
by fungos
Tue Nov 20, 2007 12:15 pm
Forum: PSP Development
Topic: Tutorials for non-noobs
Replies: 8
Views: 5703

Very good your link Viper8896, NeHe like PSP lessons :D
That must be on wiki.

Thanks.
by fungos
Tue Nov 20, 2007 12:09 pm
Forum: PSP Development
Topic: SDL patch for optional kernel mode
Replies: 7
Views: 4518

Yes, I agree with jimparis. I read somewhere somebody saying that It was hard to find homebrew for new firmwares and that developers only dev for 1.50 and that was crap. After that I saw that I was developing for 1.50 only and I haven't saw anywhere how to not develop for 1.50. Well, my problem was ...
by fungos
Tue Nov 20, 2007 12:02 pm
Forum: PSP Development
Topic: [Magically Solved] Developing SDL application for CFW 3xx
Replies: 35
Views: 19583

The weird thing is, I just reinstalled psptoolchain and It still not working. But I noticed that my eboot.pbp has different size from yours, look: mine: -rw-r--r-- 1 fungos fungos 459534 2007-11-20 00:00 EBOOT.PBP yours: -rw-r--r-- 1 fungos fungos 460942 2007-11-18 19:55 EBOOT.PBP I ...
by fungos
Mon Nov 19, 2007 1:33 pm
Forum: PSP Development
Topic: [Magically Solved] Developing SDL application for CFW 3xx
Replies: 35
Views: 19583

J.F.: Thanks man, that worked here. So, I will try to reinstall my toolchain and try again tomorrow night. Archaemic: This sample doesn't use SDLmain.a, look again at my Makefile. But thanks for your SDL patch (I saw the other post), I will test it here tomorrow too. Would be nice have that in svn. ...
by fungos
Mon Nov 19, 2007 8:10 am
Forum: PSP Development
Topic: [Magically Solved] Developing SDL application for CFW 3xx
Replies: 35
Views: 19583

J.F.: I tried you suggestion, still not working. I'm trying to run with 3.52 M33-4 CFW. I have some runtime problem, looks like its crashing my psp. First, its run but nothing is shown, then If I try to quit it by home button, it reboots or freeze in that message "Please wait...". Anyone w...
by fungos
Mon Nov 19, 2007 5:58 am
Forum: PSP Development
Topic: [Magically Solved] Developing SDL application for CFW 3xx
Replies: 35
Views: 19583

Ok. Just updated to svn pspsdk. This is the sample I'm trying to run: #include <SDL/SDL.h> #include <stdlib.h> #include <stdio.h> #include <pspkernel.h> #include <pspdisplay.h> #include <pspmoduleinfo.h> #include <pspthreadman.h> #include <pspsdk.h> PSP_MODULE_INFO&#40;"SDL Sample App"...
by fungos
Mon Nov 19, 2007 2:07 am
Forum: PSP Development
Topic: [Magically Solved] Developing SDL application for CFW 3xx
Replies: 35
Views: 19583

Anyway, the use of SDL_main is just for easy portability (in other words, just recompilation), its no problem to implement SDL_main in my code, but I think its better to fix SDL on svn and no need to maintain two SDL_main versions. Why we need keep 1.50 compatibility? I will test changing my SDL_mai...