Anybody tried to use PSPLINK with CFW 5.50 GEN-B?
I'm getting the following error:
Error 0x80020146 loading module.
0x80020146 = SCE_KERNEL_ERROR_PROHIBIT_LOADMODULE_DEVICE
Any suggestions besides go back to 5.00 M33?
Thanks
Search found 41 matches
- Mon Sep 07, 2009 9:19 am
- Forum: PSP Development
- Topic: PSPLINK + CFW 5.50 GEN-B
- Replies: 0
- Views: 1408
- Thu Aug 27, 2009 12:49 am
- Forum: PSP Development
- Topic: Using PSPGE for graphic engine
- Replies: 5
- Views: 3451
Re: Using PSPGE for graphic engine
example : void myEngineEnable(int state){ sceGuEnable(state); } It's too much, because the CPU makes two calls for one operation. #define myEngineEnable(State) sceGuEnable(State) Or, you can inline it when doing wrapp...
- Thu Aug 20, 2009 11:11 am
- Forum: PSP Development
- Topic: newlib malloc updated to prevent memory fragment
- Replies: 9
- Views: 7394
@SamuraiX try to use pools, it will reduce a lot your fragmentation if you have a lot of tiny allocations (ie. strings and structs/classes). Another thing is to reduce your allocations, we are used to alloc much more than we really need. My games have _almost_ none alloc/new (resource loading ONLY) ...
- Tue Apr 07, 2009 10:32 pm
- Forum: PSP Development
- Topic: OpenAL
- Replies: 12
- Views: 7273
- Mon Apr 06, 2009 10:44 am
- Forum: PSP Development
- Topic: OpenAL
- Replies: 12
- Views: 7273
- Sat Jun 14, 2008 10:43 am
- Forum: PSP Development
- Topic: Drawing 2D textured polygon (LTE/PSPGL)
- Replies: 6
- Views: 2806
- Tue May 13, 2008 12:16 am
- Forum: PSP Development
- Topic: Native Progressbar
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- Views: 3730
- Sun May 04, 2008 4:56 am
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 665771
- Tue Apr 29, 2008 9:59 am
- Forum: PSP Development
- Topic: porting from sceGu openGL: help drawing Vertex arrays.
- Replies: 9
- Views: 5232
- Mon Apr 07, 2008 1:35 am
- Forum: General Discussion
- Topic: Happy 7th Birthday!
- Replies: 19
- Views: 95240
- Tue Mar 25, 2008 2:34 am
- Forum: PSP Development
- Topic: [SOLVED]File manager open source?
- Replies: 11
- Views: 3250
- Thu Jan 31, 2008 9:54 am
- Forum: PSP Development
- Topic: VFPU
- Replies: 3
- Views: 2621
- Wed Jan 30, 2008 10:22 am
- Forum: PSP Development
- Topic: VFPU
- Replies: 3
- Views: 2621
VFPU
Hi, I was searching about vfpu on forums and I have a question about the sdk. The sdk does use vfpu instructions automatically or do I need use some special library (like libpspmath)? Anyone has a link to a vfpu instruction set pdf? Another thing, somebody can update the two vfpu links in the wiki, ...
- Sun Jan 27, 2008 10:00 am
- Forum: PSP Development
- Topic: ME library - a new project for a more elaborate ME library
- Replies: 48
- Views: 16323
- Thu Jan 24, 2008 11:50 pm
- Forum: PSP Development
- Topic: [Magically Solved] Developing SDL application for CFW 3xx
- Replies: 35
- Views: 19583
Hi all, I just came back from my vacancy and I'm starting again with psp dev, then I wanted to try again to get my code working with a new firmware, I upgraded my phat to 3.80M33-4, updated my psplibraries and then just ran make in that test project (without any line change but the 380 cfw version i...
- Thu Dec 06, 2007 5:42 am
- Forum: PSP Development
- Topic: allegrex full instruction set
- Replies: 11
- Views: 6460
- Thu Dec 06, 2007 1:12 am
- Forum: PSP Development
- Topic: [HOW] Use the system save & load of Sony
- Replies: 2
- Views: 2016
- Mon Nov 26, 2007 3:28 am
- Forum: PSP Development
- Topic: [Magically Solved] Developing SDL application for CFW 3xx
- Replies: 35
- Views: 19583
- Sun Nov 25, 2007 1:07 am
- Forum: PSP Development
- Topic: [Magically Solved] Developing SDL application for CFW 3xx
- Replies: 35
- Views: 19583
- Fri Nov 23, 2007 11:20 am
- Forum: PSP Development
- Topic: [Magically Solved] Developing SDL application for CFW 3xx
- Replies: 35
- Views: 19583
- Fri Nov 23, 2007 10:00 am
- Forum: PSP Development
- Topic: [Magically Solved] Developing SDL application for CFW 3xx
- Replies: 35
- Views: 19583
Wally4000: Thanks for your help, but I'm trying exaclty that (I'm not using sdl_config neither SDLmain.a) :) J.F.: I have done that change to env to setup pkgconfig path, DELETED all my libraries and installed again using psplibraries. Then I tried to compile it again, and it still crashing my psp (...
- Thu Nov 22, 2007 8:20 am
- Forum: PSP Development
- Topic: physfs + squirrel libraries
- Replies: 5
- Views: 4696
- Wed Nov 21, 2007 8:21 am
- Forum: PSP Development
- Topic: [Magically Solved] Developing SDL application for CFW 3xx
- Replies: 35
- Views: 19583
- Tue Nov 20, 2007 12:15 pm
- Forum: PSP Development
- Topic: Tutorials for non-noobs
- Replies: 8
- Views: 5703
- Tue Nov 20, 2007 12:09 pm
- Forum: PSP Development
- Topic: SDL patch for optional kernel mode
- Replies: 7
- Views: 4518
Yes, I agree with jimparis. I read somewhere somebody saying that It was hard to find homebrew for new firmwares and that developers only dev for 1.50 and that was crap. After that I saw that I was developing for 1.50 only and I haven't saw anywhere how to not develop for 1.50. Well, my problem was ...
- Tue Nov 20, 2007 12:02 pm
- Forum: PSP Development
- Topic: [Magically Solved] Developing SDL application for CFW 3xx
- Replies: 35
- Views: 19583
- Mon Nov 19, 2007 1:33 pm
- Forum: PSP Development
- Topic: [Magically Solved] Developing SDL application for CFW 3xx
- Replies: 35
- Views: 19583
J.F.: Thanks man, that worked here. So, I will try to reinstall my toolchain and try again tomorrow night. Archaemic: This sample doesn't use SDLmain.a, look again at my Makefile. But thanks for your SDL patch (I saw the other post), I will test it here tomorrow too. Would be nice have that in svn. ...
- Mon Nov 19, 2007 8:10 am
- Forum: PSP Development
- Topic: [Magically Solved] Developing SDL application for CFW 3xx
- Replies: 35
- Views: 19583
- Mon Nov 19, 2007 5:58 am
- Forum: PSP Development
- Topic: [Magically Solved] Developing SDL application for CFW 3xx
- Replies: 35
- Views: 19583
- Mon Nov 19, 2007 2:07 am
- Forum: PSP Development
- Topic: [Magically Solved] Developing SDL application for CFW 3xx
- Replies: 35
- Views: 19583
Anyway, the use of SDL_main is just for easy portability (in other words, just recompilation), its no problem to implement SDL_main in my code, but I think its better to fix SDL on svn and no need to maintain two SDL_main versions. Why we need keep 1.50 compatibility? I will test changing my SDL_mai...