Search found 4 matches

by botrops
Sat Sep 15, 2007 2:13 am
Forum: PSP Development
Topic: Need help, problem with sceIoDread
Replies: 6
Views: 6449

Hi, I've worked a lot with filesystem API, while trying to develop my own filesystem, i think that SceIoDread API is valid only for ASCII names, UTF-8 names have to be read using some special IoCtls and DevCtl, in this thread http://forums.ps2dev.org/viewtopic.php?t=8590 i've posted the code i've d...
by botrops
Fri Sep 14, 2007 8:39 pm
Forum: PSP Development
Topic: Need help, problem with sceIoDread
Replies: 6
Views: 6449

sceIoDread problem

Thanks everybody for replying. I can't map the characters in range from 0x80 to 0xFF, because all characters in that range are always converted to the same two byte value: 0x81 0xA1. I can't know witch character is. When I try to open the returned file name with sceIoOpen, everything goes fine. I ha...
by botrops
Fri Sep 14, 2007 9:15 am
Forum: PSP Development
Topic: Need help, problem with sceIoDread
Replies: 6
Views: 6449

problem with sceIoDread

No, you didn't understand. I already created my custom font, but sceIoDread always return the same value for the character (0x81 0xA1), no matter the character value.
by botrops
Fri Sep 14, 2007 6:02 am
Forum: PSP Development
Topic: Need help, problem with sceIoDread
Replies: 6
Views: 6449

Need help, problem with sceIoDread

Hi there, I made a program that list directories files and subfolders. Now I have a problem with file names that contains characters in the range from 0x80 to 0xFF. sceIoDread don't return the correct file name. The function replaces these characters by two bytes: 0x81 0xA1, no matter the character ...