Search found 98 matches

by PosX100
Wed Feb 11, 2009 7:57 pm
Forum: PSP Development
Topic: Loading textures causes crash.
Replies: 11
Views: 4378

In your "buildTextures" function , you're creating 2 textures( 1 with size of 3 elements , and another one with 2), but only 1(Just 1 out of 5) actually
gets binded.

Its simple , you have no idea what you're doing ...
by PosX100
Sat Jan 31, 2009 6:58 pm
Forum: PSP Development
Topic: Psp Basic (a stupid version)
Replies: 9
Views: 5234

PosX100, while you being a jackass, I said LibertyBasic, and I said that I never completed it because it was DUMB. So how about you just lay off. !K <- O. Me tenk yu vary mOoCh for meiking this pussyble on psp. Me work 3d enguni. Me work game. Me self. Me my. Me. M. . PS: Seriously , Since you're c...
by PosX100
Fri Jan 30, 2009 4:59 pm
Forum: PSP Development
Topic: Psp Basic (a stupid version)
Replies: 9
Views: 5234

oops ! double-post ...
by PosX100
Fri Jan 30, 2009 4:58 pm
Forum: PSP Development
Topic: Psp Basic (a stupid version)
Replies: 9
Views: 5234

Lmao...so an app(made using FreeBASIC) that generates just 3 files for compilation(incl. makefile). From readme.txt: click on pspdev.exe to generate these items: temp.c pspmain.h makefile then in the cmdline type "make" without the quots and then it should make a eboot.pbp Note: You much h...
by PosX100
Fri Jan 09, 2009 3:54 pm
Forum: PSP Development
Topic: Using Mips (without pspsdk)
Replies: 14
Views: 7119

I made a programming language . I want to use mips to make it compile without parts the pspsdk. Nice!! .... ...hey wait? wh? wha? whaT? wwwwut?... Wahahahhahahah.....hahahah... PS:I'm your #-1 fan ... PS++:Do you have a punchBook profile? i wanna punc... err ... add you as a friend of course :P... ...
by PosX100
Thu Jan 08, 2009 7:01 pm
Forum: PSP Development
Topic: Using compressed textures
Replies: 20
Views: 21024

Nice stuff , thanks!.
by PosX100
Wed Jan 07, 2009 7:27 pm
Forum: PSP Development
Topic: Using Mips (without pspsdk)
Replies: 14
Views: 7119

I made a programming language . I want to use mips to make it compile without parts the pspsdk. Nice!! .... ...hey wait? wh? wha? whaT? wwwwut?... Wahahahhahahah.....hahahah... PS:I'm your #-1 fan ... PS++:Do you have a punchBook profile? i wanna punc... err ... add you as a friend of course :P... ...
by PosX100
Fri Jan 02, 2009 7:13 pm
Forum: PSP Development
Topic: Help Creating a library for a virtual disk
Replies: 9
Views: 3466

cool thanks for the update now one more thing can i also remove entries from an existing package and add just a variable / void * data to package cool thanks for the update now one more thing can i also remove entries from an existing package and add just a variable / void * data to package No , yo...
by PosX100
Mon Dec 29, 2008 9:15 pm
Forum: PSP Development
Topic: A.T.L(AnyType C library)(updated to v1.3 Final)
Replies: 6
Views: 4683

A new update is available... v.1.3F -Updated header -Added a new demo&#40; "Importing external sources to an existing ATL package" &#41; +You can now import external file sources to an existing package without having to load it. With this update , you can pack unlimited ammount of ...
by PosX100
Sat Dec 27, 2008 6:01 pm
Forum: PSP Development
Topic: Help Creating a library for a virtual disk
Replies: 9
Views: 3466

what if i want to add some data or modify data without accessing pulling / opening the entire memory.bin to memory will that work like if i want to add dummy.bin (5000kb) + dummy2.bin(10000kb) + dummy3.bin (25mb) that will overload the memory so does it load all of them to memory then write or stre...
by PosX100
Sat Dec 27, 2008 5:54 pm
Forum: PSP Development
Topic: A.T.L(AnyType C library)(updated to v1.3 Final)
Replies: 6
Views: 4683

NoEffex wrote:Does it compress files?
Nope , it doesn't compress anything.
Just packs each entry(any registered type --doesn't have to be a file--) to an optimal format so they can be accessed as fast as possible.
by PosX100
Sat Dec 27, 2008 5:54 am
Forum: PSP Development
Topic: Help Creating a library for a virtual disk
Replies: 9
Views: 3466

so can this pull one data from the .bin file instead of all because i dont want to load all of the data just what i need to conserve memory i saw the function but that is what it does right Yes,it is possible... See my previous post(@ "loading(streaming) specific entry"). edit: what if i ...
by PosX100
Sat Dec 27, 2008 2:43 am
Forum: PSP Development
Topic: Help Creating a library for a virtual disk
Replies: 9
Views: 3466

You can use my library(ATL - http://forums.ps2dev.org/viewtopic.php?t=11390 -) , it does what you want , plus many more. Here's an example how to pack/stream entries: __ void pack&#40;&#41; // used by the packer application &#123; //init atlInit&#40;ATL_ENABLE_LOGGING|ATL_ENABLE_OPTI...
by PosX100
Tue Dec 23, 2008 11:57 pm
Forum: PSP Development
Topic: Porting
Replies: 21
Views: 9039

Dariusc123456 wrote:Now, I am not runing the toolchain again. Ill look through the scripts for a link to download.
Do you need any help with the links ? I have loads of linkZZzzZZ :P
by PosX100
Tue Dec 23, 2008 7:52 pm
Forum: PSP Development
Topic: OSLib basic rts engine [broken]
Replies: 4
Views: 2232

Re: OSLib basic rts engine [broken]

Okay, So I have this program I'm trying to get to work, it is my attempt at a basic RTS type engine. I was able to make it draw one unit, select it and use joystick to draw selection box. (I know truly amazing things) I changed to classes and made a little loop to where its supposed to draw 10 unit...
by PosX100
Mon Dec 22, 2008 6:17 am
Forum: PSP Development
Topic: Programming Help
Replies: 26
Views: 10214

Re: Programming Help

all i noe is that the psp relies on the Famous C Programming code.. i need help to find a place where i could learn the basics of programming... i am a complete noob at programming but i am good at computing.. pls HELP ASAP !! Programming isn't for you , better find something else to waste your tim...
by PosX100
Sun Dec 21, 2008 9:23 pm
Forum: PSP Development
Topic: Porting
Replies: 21
Views: 9039

@PosX100: Try to post useful things next time instead of bloating your post count. (remind yourself of your first posts and how politely you have been answered to, and try to do the same...) -> *edit: damn browser, submitted post three times* See what happens when messing with a flamer? :P The reas...
by PosX100
Sat Dec 20, 2008 9:47 pm
Forum: PSP Development
Topic: Porting
Replies: 21
Views: 9039

It lead me to youtube. Provide me a download link (not with tinyurl). If its possible to port it, I will do it You must have clicked on (porn?)adds... Try with this one : www.djgpp.org/pspsdk.zip I know you are bored and might have a dozen of links that lead to stupid crap My bad ... sorry , i thin...
by PosX100
Sat Dec 20, 2008 1:25 pm
Forum: PSP Development
Topic: Porting
Replies: 21
Views: 9039

Dariusc123456 wrote:It lead me to youtube. Provide me a download link (not with tinyurl). If its possible to port it, I will do it
You must have clicked on (porn?)adds...

Try with this one : www.djgpp.org/pspsdk.zip
by PosX100
Sat Dec 20, 2008 8:38 am
Forum: PSP Development
Topic: Porting
Replies: 21
Views: 9039

Hey , where you've been ? ... I have great news : ITS almost christmas!.... no wait .... i really have great news : DJPP port is finally available!!!! , ... get it from here : http://tinyurl.com/3mpwqj . I have just compiled Xmas-demo successfully!!...really cool... Credits to ::Santa , Snow white &...
by PosX100
Tue Dec 16, 2008 5:29 am
Forum: PSP Development
Topic: A.T.L(AnyType C library)(updated to v1.3 Final)
Replies: 6
Views: 4683

Re: A.T.L(AnyType C library)(updated to v1.2 Final)

ATL v1.2 final is now available. v1.2F changelog: -Updated core functions to ensure that the library will never "hang" ,... even if used really bad. +Added the ability to extract packed external file sources/registered types to a single file. +Added "atlGetAllocatedEntries" which...
by PosX100
Sun Dec 14, 2008 1:59 am
Forum: PSP Development
Topic: Need fast font library
Replies: 26
Views: 11778

intraFontPrintf(20, 20, "%d", cycle++); WUT? oh, yes, this is to estimate the fps... Lol... 10.000 fps 2.000 fps 1.000 fps 200 fps 100 fps 10 fps 7 fps 6 fps 2 fps ...lmao , i feel like i've been Rick roll'd (http://www.youtube.com/watch?v=oHg5SJYRHA0). You have no idea what you're saying...
by PosX100
Sun Dec 14, 2008 1:16 am
Forum: PSP Development
Topic: Need fast font library
Replies: 26
Views: 11778

ne0h wrote:-.-, I don't need how to calculate fps
I've only write a estimated value
lol...
ne0h wrote: intraFontPrintf(20, 20, "%d", cycle++);
WUT?
by PosX100
Sat Dec 13, 2008 11:18 pm
Forum: PSP Development
Topic: Need fast font library
Replies: 26
Views: 11778

Calculating fps : #1 float timePrev = 0.0f; int fps = 0; &#123; const float timeNow = getTimeInMs&#40;&#41; *.0001; //to get the delta for frame IDP games/apps&#58; //float delta = &#40;timeNow - timePrev&#41;; ++fps; if&#40; timeNow - timePrev > 1.0f &#41; &#123;...
by PosX100
Sat Dec 13, 2008 6:45 am
Forum: PSP Development
Topic: Need fast font library
Replies: 26
Views: 11778

I haven't understand! What optimize your this code? If I blit a entire line the speed is a bit different but not enough, maybe I can speed up to 7fps form 6, something like nothing... Next I doesn't have a monospaced font, intraFont has not a constant width, so... handle the "code" buffer...
by PosX100
Sat Dec 13, 2008 2:03 am
Forum: PSP Development
Topic: Need fast font library
Replies: 26
Views: 11778

First of all , you're on the wrong track of implementing an editor. You shoud go a bit low level , and handle the "code" buffer where the text is stored , but oh , well... Here's how to optimize a bit the code(assuming you're culling out unwanted text to be rendered) (, but i will have to ...
by PosX100
Fri Dec 12, 2008 11:49 pm
Forum: PSP Development
Topic: Need fast font library
Replies: 26
Views: 11778

A texture mapped font library should be enough. Just cull out unwanted data from the screen , and render only what's inside screen bounds. If you want even more speed , just create a multi-layered tile array , & render only what's inside screen. This is extremely fast method , since you're not l...
by PosX100
Wed Dec 10, 2008 6:22 am
Forum: PSP Development
Topic: A.T.L(AnyType C library)(updated to v1.3 Final)
Replies: 6
Views: 4683

I have just updated the library. What's new in v1.1: + Updated ATL to 1.1 + Replaced std io with native SceIo funcs + Fixed a small bug that could cause a memory leak when packing an external file + Added VFPU memcpy support&#40;see header&#41; &#40; &#91;b&#93;RAPHAEL'S IMPLEMEN...
by PosX100
Tue Dec 09, 2008 7:13 am
Forum: PSP Development
Topic: A.T.L(AnyType C library)(updated to v1.3 Final)
Replies: 6
Views: 4683

A.T.L(AnyType C library)(updated to v1.3 Final)

The last few days i've been working on a cool(imho) idea that i had. I wanted to create an easy to use & fast library that could handle any given variable type(and files) without having to write down a bunch of arrays(or LLs) for every single type. That's how i actually started working on this p...
by PosX100
Mon Dec 01, 2008 9:02 pm
Forum: PSP Development
Topic: [triEngine] How to correctly use tri3dOrtho() ?
Replies: 5
Views: 3292

I think I don't understand what you want me to do. Sorry. If you have no idea what a translation/transformation matrix is , then you should study more , or use another library ... (but a camera is needed for the particle system :s ) "camera" should probably be a 3d vector , or it must hav...