Search found 87 matches
- Fri Jan 02, 2009 9:06 pm
- Forum: Patch Submissions
- Topic: _pspDebugScreenClearLine patch
- Replies: 3
- Views: 8795
- Thu Oct 16, 2008 10:47 am
- Forum: PSP Development
- Topic: Shocking News
- Replies: 23
- Views: 15659
alright the best thing we can do for now is get back on topic because this is getting real gay looking at a thread of people arguing T-T @darius -> you already told us you were risking your ass and nobody will really believe you unless you actually POST up something from all the information you coll...
- Wed Oct 15, 2008 7:01 pm
- Forum: PSP Development
- Topic: Shocking News
- Replies: 23
- Views: 15659
exactly, whenever they update and come out with a OFW they feel like they make things better when in the end they cage in users from the freedom of enjoying their systems and ive never used the PSN store either, takes too much of my time registering that i could be wasting elsewhere. Personally i do...
- Mon Sep 22, 2008 5:55 am
- Forum: PSP Development
- Topic: help with my homebrew
- Replies: 24
- Views: 9458
- Sun Sep 21, 2008 3:04 am
- Forum: The Incredible Hall Of Shame
- Topic: convert ds to gba
- Replies: 3
- Views: 6974
- Sun Sep 21, 2008 2:32 am
- Forum: PSP Development
- Topic: help with my homebrew
- Replies: 24
- Views: 9458
uhm, i already know the basics, i usually code utility apps and such for the pc basically, and im new to the psp. Also, i did as you said, the first attempt with bliting the image, then printing the text, the screen and text flickered on and off. The second time, the text didnt show up. What else ca...
- Sat Sep 20, 2008 4:30 pm
- Forum: PSP Development
- Topic: help with my homebrew
- Replies: 24
- Views: 9458
using that method was the only one that worked as far as getting the image displayed, i realized what i was doing wrong before, and like i said, the only other problems is the text and the music. I re-inited the debug printing and my mp3 file is exactly 41000Hz, so im not sure what the problem is. I...
- Sat Sep 20, 2008 2:23 pm
- Forum: PSP Development
- Topic: help with my homebrew
- Replies: 24
- Views: 9458
ok, i reinited using pspDebugScreenInit(); right after the if function that checks to see if the image is loaded, but the text doesnt show up still, i dont think anything should be going wrong here, also my mp3 file is equivalent to that of 44100 Hz, but no progress so far, what else am i doing wron...
- Sat Sep 20, 2008 8:34 am
- Forum: PSP Development
- Topic: DS Emulator For Psp!?!?!?!
- Replies: 10
- Views: 4329
not to mention the CPU's are not the same, also even if you did get it to work you wouldnt be able to play games at a reasonable speed. Most likely, it wouldnt go past 10 FPS if you did make and/or found one. Also like whats been said before you would need a touchscreen for most games, so its too mu...
- Sat Sep 20, 2008 8:28 am
- Forum: PSP Development
- Topic: help with my homebrew
- Replies: 24
- Views: 9458
alright, thanks for all the help here is my code now, and i got my image to show up, but my text doesnt show up, and neither does my mp3. btw when loading a mp3 does it have to be a certain sampling frequency or something? main stuff #include <pspkernel.h> #include <pspdisplay.h> #include <pspctrl.h...
- Sat Sep 20, 2008 5:51 am
- Forum: PSP Development
- Topic: help with my homebrew
- Replies: 24
- Views: 9458
for my general release i do plan have it in 3xx kernel, and it will have many features as well, but what im trying to say is that i read somewhere that you can run everything normally if you put BUILD_PRX=1 in your makefile and everything will be fine also im sorry to be a bother but can you explain...
- Sat Sep 20, 2008 4:41 am
- Forum: PSP Development
- Topic: help with my homebrew
- Replies: 24
- Views: 9458
alright, i recompiled it setting up the heap size and since you told me i had to make and load a kernel mode prx, i just went ahead and compiled this version for 150, i already know that 3xx is the kernel mode i should be building my apps in, but i built it in 150 this time just to make sure my sdk ...
- Thu Sep 18, 2008 2:36 pm
- Forum: PSP Development
- Topic: help with my homebrew
- Replies: 24
- Views: 9458
- Thu Sep 18, 2008 12:34 pm
- Forum: PSP Development
- Topic: help with my homebrew
- Replies: 24
- Views: 9458
nvm, i managed to compile it, but for some reason menu keeps returning 0, i had decided to put everything in the MAIN function to reduce the complexity, but it seems like nothing is working, any more suggestions? If you would like the full source, and the compiled eboot itself? btw, i compiled it fo...
- Wed Sep 17, 2008 4:56 pm
- Forum: PSP Development
- Topic: help with my homebrew
- Replies: 24
- Views: 9458
- Wed Sep 17, 2008 3:26 pm
- Forum: PSP Development
- Topic: help with my homebrew
- Replies: 24
- Views: 9458
- Wed Sep 17, 2008 1:27 pm
- Forum: PSP Development
- Topic: help with my homebrew
- Replies: 24
- Views: 9458
nope still nothing, i got the feeling that i set something to always true so error upon displaying image autoexiting... comes up everytime i start, so far, the only problem resides in the image area, i just dont know where / how i messed up on it though. BTW, i tried doing what u said goreth, but th...
- Wed Sep 17, 2008 12:48 pm
- Forum: PSP Development
- Topic: help with my homebrew
- Replies: 24
- Views: 9458
help with my homebrew
im having a little bit of trouble in my homebrew app, it runs fine, but it seems to always bring up the error showing image text on the screen and im pretty sure that nothing is wrong. Also i set it up where if i pressed the home button, the game would exit, but it doesnt read the button input even ...
- Mon Aug 25, 2008 4:21 am
- Forum: PSP Development
- Topic: homebrew game help
- Replies: 5
- Views: 2923
- Sun Aug 24, 2008 5:36 pm
- Forum: PSP Development
- Topic: homebrew game help
- Replies: 5
- Views: 2923
sorry for being a noob, but im not getting what you are trying to tell me J.F. sorry to be a bother,but can you please explain a little more please. Im pretty sure there shouldnt be anything wrong with the includes, because i tried compiling the samples and they compiled perfectly fine without any p...
- Sun Aug 24, 2008 12:54 pm
- Forum: PSP Development
- Topic: homebrew game help
- Replies: 5
- Views: 2923
- Sun Aug 24, 2008 9:34 am
- Forum: PSP Development
- Topic: homebrew game help
- Replies: 5
- Views: 2923
homebrew game help
im having more troubles in my homebrew game im making, im just having trouble compiling it right without any errors. Cany anyone please tell me what im doing wrong makefile TARGET = DeathCoreV0.1 OBJS = graphics.o mp3player.o main.o INCDIR = CFLAGS = -O2 -G0 -Wall CXXFLAGS = $(CFLAGS)...
- Sun Aug 24, 2008 9:24 am
- Forum: The Incredible Hall Of Shame
- Topic: ***Request*** UNO for psp
- Replies: 7
- Views: 9624
- Thu Aug 21, 2008 9:58 pm
- Forum: PSP Development
- Topic: Suicide Barbie demo [Final version]
- Replies: 16
- Views: 12915
- Thu Aug 21, 2008 9:56 pm
- Forum: PSP Development
- Topic: Cracking the PSP OFW without pandora
- Replies: 91
- Views: 50083
- Thu Aug 21, 2008 12:28 pm
- Forum: PSP Development
- Topic: danzeff osk and graphics.h library problem
- Replies: 17
- Views: 7470
- Thu Aug 21, 2008 11:41 am
- Forum: PSP Development
- Topic: Cracking the PSP OFW without pandora
- Replies: 91
- Views: 50083
- Sun Jul 20, 2008 12:01 am
- Forum: PSP Development
- Topic: MD2Lib troubles
- Replies: 2
- Views: 5726
- Sat Jul 19, 2008 3:35 pm
- Forum: PSP Development
- Topic: MD2Lib troubles
- Replies: 2
- Views: 5726
MD2Lib troubles
im trying to code a MD2Library for the psp using this page here http://en.wikipedia.org/wiki/MD2_%28file_format%29 and here is my code so far EDIT: i already know i havent added the other headers #include "stdio.h" #ifdef __cplusplus__ extern "C" { #endif /* __cplusplus ...
- Thu Jul 03, 2008 10:45 am
- Forum: PSP Development
- Topic: Module will not load!
- Replies: 25
- Views: 23515
Re: Yes
I still gt an error when compiling the PRX, howeverever an ELF file is made! If I re make the semi compiled source, it converts the ELF to a PRX. Ahh this is driving me crazy! i know what u mean man, but dont go crazy now :P hopefully removing -lpspkernel like Pirata said will fix the problem, but ...