Search found 21 matches

by thomas_fogh
Thu Feb 19, 2009 12:04 am
Forum: General Discussion
Topic: PSP DLNA client homebrew?
Replies: 3
Views: 109789

Bumpeti bump...

Still no DLNA client for PSP? :(
by thomas_fogh
Fri Nov 14, 2008 7:13 pm
Forum: PS3 Linux Development
Topic: optimized ps3 software
Replies: 11
Views: 8862

Use Xubuntu. Not as resource hungry as the regular Ubuntu release...
by thomas_fogh
Fri Oct 03, 2008 5:00 pm
Forum: PS3 Development
Topic: BD-J Guitar hero game
Replies: 1
Views: 3344

Sure, you could try to port Frets On Fire :)
by thomas_fogh
Tue May 20, 2008 5:53 pm
Forum: PS3 Development
Topic: PS3 XNA?
Replies: 7
Views: 10469

by thomas_fogh
Thu Mar 27, 2008 5:21 pm
Forum: PSP Development
Topic: PSP PS3 remote control feature?
Replies: 4
Views: 2222

Thanks! I think I'll just continue working on my MPD client...
by thomas_fogh
Thu Mar 27, 2008 4:48 am
Forum: PSP Development
Topic: PSP PS3 remote control feature?
Replies: 4
Views: 2222

Well, that's what I want! :)
But I guess we can't write homebrew to take advantage of remote play :( or am I mistaken?
by thomas_fogh
Wed Mar 26, 2008 6:32 pm
Forum: PSP Development
Topic: PSP PS3 remote control feature?
Replies: 4
Views: 2222

PSP PS3 remote control feature?

Hi,
Has anyone found out, how to use the new PS3 firmware 2.20 feature to remote control the PS3 using the PSP? (Or am I a bit impatient? ;) )
I was making a MPD client to remote control mp3 playback, but if I could use the new feature, that might be better.
BR, Thomas Fogh
by thomas_fogh
Tue Mar 11, 2008 1:05 am
Forum: PSP Development
Topic: Multiple threads working together?
Replies: 7
Views: 4712

Thanks, TyRaNiD!
I want to use sceKernelReceiveMbxCB() to make the network thread sleep unless the main thread sends a message to be transmitted over the wlan or data is received from the wlan. I can't figure out how to register a callback for the network rx though...
BR, Thomas Fogh
by thomas_fogh
Fri Mar 07, 2008 10:09 pm
Forum: PSP Development
Topic: Multiple threads working together?
Replies: 7
Views: 4712

Ok, thanks! I'll have a look at sceKernelCreateSema() and related functions.
So I guess I just allocate a "shared" buffer and let the semaphore decide if it's available, right?
by thomas_fogh
Fri Mar 07, 2008 9:41 pm
Forum: PSP Development
Topic: Multiple threads working together?
Replies: 7
Views: 4712

Multiple threads working together?

Hi, I want to have a thread (or just main()?) to handle all user input and UI updates and a thread handling network input/output. I know how to create threads, but how do I send commands/date between the two? And should I create a thread for the "main"? Thanks! BR, Thomas Fogh (I'm making ...
by thomas_fogh
Thu Feb 07, 2008 7:36 pm
Forum: PSP Development
Topic: 2008 - How to develop on Sony PSP (CF 3.71-4 M33).
Replies: 6
Views: 4278

gauri wrote:Just go straight to ps2dev.org and download pspsdk win32 build. it has an installer and everything you need to set up working toolchain under win32/cygwin. no need to install cygwin itself.
I can't find the pspsdk win32 build on ps2dev.org... :(
by thomas_fogh
Thu Oct 04, 2007 5:30 am
Forum: PSP Lua Player Development
Topic: Splitting a script into several files?
Replies: 3
Views: 35195

Splitting a script into several files?

Hi, My lua script is getting a bit long and I was wondering if it was possible to split it into several files? And will my "global" variables still be accessible to all functions? file1.lua: function func1() .. function func1_1() .. file2.lua&#58...
by thomas_fogh
Fri Sep 14, 2007 9:56 pm
Forum: General Discussion
Topic: PSP DLNA client homebrew?
Replies: 3
Views: 109789

PSP DLNA client homebrew?

Hi,
Does any know of a dlna client for the psp?
I have a media server supporting dlna which I use for my ps3, but I can't find any homebrew for the psp supporting this.
I could use the remote play option going through the ps3, but I think it's kind of silly to have my ps3 turned on to use my psp :P
by thomas_fogh
Wed Aug 29, 2007 5:43 pm
Forum: PSP Development
Topic: Portage of Nehe tutorials 1 to 10 for PSPGL (v0.1)
Replies: 10
Views: 10663

I can't get lesson 6 and above to work. When I start the EBOOT it just exits to XMB. (Except for lesson 10, which shuts down the psp.)
The lessons compile just fine and I have no problem running lesson 1-5.
by thomas_fogh
Wed Aug 29, 2007 3:29 pm
Forum: PSP Development
Topic: GU: 2 Boxes get the same color :(
Replies: 5
Views: 2993

The box is slightly thicker (z-axis) than the frame so that the frame doesn't overlap the box.
It's actually the frame that gets the same color as the box. (yellow).
by thomas_fogh
Tue Aug 28, 2007 10:22 pm
Forum: PSP Development
Topic: GU: 2 Boxes get the same color :(
Replies: 5
Views: 2993

The frame is just another box slightly larger than the main box to get a wider frame.
by thomas_fogh
Tue Aug 28, 2007 1:23 am
Forum: PSP Development
Topic: GU: 2 Boxes get the same color :(
Replies: 5
Views: 2993

Anyone?
by thomas_fogh
Sat Aug 25, 2007 10:46 pm
Forum: PSP Development
Topic: GU: 2 Boxes get the same color :(
Replies: 5
Views: 2993

GU: 2 Boxes get the same color :(

Hi, I'm trying to draw a box with a frame around, but they get the same color even though I use to different textures. Can someone see what's wrong with my code? unsigned char __attribute__((aligned(16))) solid_tex1[2] = { 0xff...
by thomas_fogh
Thu Jul 26, 2007 7:16 pm
Forum: PSP Development
Topic: Display JPG tutorial?
Replies: 5
Views: 3244

Oh, okay :) I'll look into it!
Thanks!
by thomas_fogh
Thu Jul 26, 2007 5:44 pm
Forum: PSP Development
Topic: Display JPG tutorial?
Replies: 5
Views: 3244

Thanks, I will take a look at blit.c (I don't want to use the luaplayer).
I tried searching the forum, but the most relevant I found had a broken link for the sources:
http://forums.ps2dev.org/viewtopic.php?t=6574
BR, Thomas Fogh
by thomas_fogh
Wed Jul 25, 2007 10:25 pm
Forum: PSP Development
Topic: Display JPG tutorial?
Replies: 5
Views: 3244

Display JPG tutorial?

Does anyone have a JPG tutorial?
Thanks!
BR, Thomas Fogh