Search found 311 matches
- Mon Oct 06, 2008 4:19 pm
- Forum: PSP Development
- Topic: Please help me to compile 'RemaPSP' for 4.01 M33 firmware
- Replies: 6
- Views: 10122
- Wed Jun 11, 2008 4:11 pm
- Forum: PSP Development
- Topic: Dump RAM in use... is it possible?
- Replies: 6
- Views: 4315
- Wed Jun 11, 2008 3:07 am
- Forum: PSP Development
- Topic: Dump RAM in use... is it possible?
- Replies: 6
- Views: 4315
enable the dump function in the main menu and press [] as default settings in game Thank you, but I search for a function in VSH and not in GAME... or I can use CWCheat also in VSH? :O I try, i try :D you can use it everywhere just add it manually. but notice cwcheat does only dumps of user ram and...
- Tue Jun 10, 2008 3:22 pm
- Forum: PSP Development
- Topic: Dump RAM in use... is it possible?
- Replies: 6
- Views: 4315
- Sat May 31, 2008 9:17 pm
- Forum: PSP Development
- Topic: Sam a new PSP Emulator for PC
- Replies: 9
- Views: 4880
- Wed Apr 02, 2008 9:20 pm
- Forum: PSP Development
- Topic: 3.xx Kernel Mode!!!!
- Replies: 9
- Views: 5832
yeah it didn't work :P No, he means that 3.xx mode programs CAN use kernel-mode operations. You just need to put them into a kernel-mode external prx and load it from the user program. There are threads on doing that. There is also The TimeMachine for 1.50 based firmware on the Slim. It has a few q...
- Wed Apr 02, 2008 4:20 am
- Forum: PSP Development
- Topic: 3.xx Kernel Mode!!!!
- Replies: 9
- Views: 5832
- Fri Mar 28, 2008 6:54 am
- Forum: PSP Development
- Topic: SceIoStat, st_attr, st_private????
- Replies: 3
- Views: 2101
- Sat Mar 22, 2008 5:18 pm
- Forum: The Incredible Hall Of Shame
- Topic: Getting a PS1 game to work on PSP
- Replies: 15
- Views: 19070
- Tue Mar 18, 2008 7:23 am
- Forum: PSP Development
- Topic: Prx in user mode
- Replies: 4
- Views: 2594
- Sat Mar 15, 2008 4:19 pm
- Forum: PSP Development
- Topic: Cannot Allocate Memory?? 3.XX Sha1 fails aswell
- Replies: 5
- Views: 3703
- Wed Mar 12, 2008 1:27 am
- Forum: PSP Development
- Topic: [SOLVED]sceIoGetThreadCwd
- Replies: 3
- Views: 2715
- Sat Mar 01, 2008 4:11 pm
- Forum: PSP Development
- Topic: downloading files?? from internet.....How?
- Replies: 27
- Views: 19546
- Mon Feb 25, 2008 4:29 pm
- Forum: PSP Development
- Topic: malloc() in kernel .PRX
- Replies: 5
- Views: 2737
- Thu Feb 21, 2008 8:20 am
- Forum: PSP Development
- Topic: RemoteJoy SDL + Widescreen + ATi graficsdriver = Problem
- Replies: 20
- Views: 9146
- Wed Feb 20, 2008 4:29 pm
- Forum: PSP Development
- Topic: USB overhead?
- Replies: 7
- Views: 4185
- Tue Feb 19, 2008 10:58 pm
- Forum: PSP Development
- Topic: USB overhead?
- Replies: 7
- Views: 4185
because you are accessing a same device with two different operating system. it's like if you used the same hd for your operating system and at the same time ran it in a virtual machine. either operating systems will cache files/fs and will end up corrupting the file system togheter: that's why it's...
- Sat Feb 16, 2008 5:39 pm
- Forum: PSP Development
- Topic: Available memory?
- Replies: 1
- Views: 4194
depending on how your application is done it could be malloc alloching all the available ram to manage it by itself: in this case you won't be able to get from system runtimes the status of the ram. there were some little function who did little malloc operations till fulfilling the alloched block t...
- Mon Feb 11, 2008 10:16 pm
- Forum: PSP Development
- Topic: External Pushbutton trick.
- Replies: 5
- Views: 2872
- Wed Feb 06, 2008 1:49 am
- Forum: PSP Development
- Topic: Error: crt0_prx.c
- Replies: 2
- Views: 2174
- Mon Jan 21, 2008 1:13 am
- Forum: PSP Development
- Topic: PSP_CTRL_HOME
- Replies: 11
- Views: 5190
- Sun Jan 20, 2008 6:55 pm
- Forum: PSP Development
- Topic: PSP_CTRL_HOME
- Replies: 11
- Views: 5190
- Mon Jan 14, 2008 4:36 pm
- Forum: PS2 Development
- Topic: Memor32 & MementoFW_11
- Replies: 7
- Views: 7356
- Mon Jan 14, 2008 4:34 pm
- Forum: PSP Development
- Topic: Battery Charging + Wifi
- Replies: 5
- Views: 3542
- Wed Jan 02, 2008 7:41 am
- Forum: PS3 Linux Development
- Topic: Can anyone with a dualshock 3 confirm its vendorID:productID
- Replies: 10
- Views: 12221
- Wed Jan 02, 2008 7:37 am
- Forum: PSP Development
- Topic: Is it possible to increase kernel memory ?
- Replies: 9
- Views: 6737
- Tue Jan 01, 2008 6:22 pm
- Forum: PSP Development
- Topic: Is it possible to increase kernel memory ?
- Replies: 9
- Views: 6737
Allocate the memory in your user area and pass a pointer to the kernel code. Jim yes and then games will stop working and other plugins won't find things were they should :P a plugin should use only kernel ram or at least volatile (not suggested as some games use it) and me (it seems writing there ...
- Tue Jan 01, 2008 5:38 am
- Forum: PS3 Linux Development
- Topic: Can anyone with a dualshock 3 confirm its vendorID:productID
- Replies: 10
- Views: 12221
- Mon Dec 31, 2007 6:22 pm
- Forum: PSP Development
- Topic: Is it possible to increase kernel memory ?
- Replies: 9
- Views: 6737
- Sun Dec 30, 2007 7:05 pm
- Forum: PSP Development
- Topic: Is it possible to increase kernel memory ?
- Replies: 9
- Views: 6737
strange kernel ram available is at least 300kb in the worst cases. are you sure you arent alloching ram on the kernel partition? I don't know. How can I ensure that the allocation isn't in kernel partition ? well if you use malloc or you have set the heap (PSP_HEAP_SIZE_KB(20480); ) or you did a to...